Hotfix: March 20, 2025
-
Cargo Shorts
- Fixed an issue where this did not count as a Heal item
- Cooldown reduced to 6 (from 7)
- Heals [10/15/20/25] for each type it has.
- Shields [10/15/20/25] for each type it has.
- This has the Types of items you have in your stash. (no change)
- No longer reduces CD of any items.
-
Hatchet
- Now grants a Truffle upon purchase (previously granted a Spare Change and a Truffle)
-
Nanobots
- Fixed an issue where damage scaling only counted Small Friends
-
Truffles
- Now sells for 0 value
- When sold, grants your leftmost item +[1/2/3/4] value
-
Cinders, Citrus, Coconut, Eagle Talisman, Extract, Feather, Gland, Gumballs, Gunpowder, Insect Wing, Medkit, Scrap, Sharpening Stone, Snowflake, Truffles, Upgrade Hammer
- No longer pass on their enchantments; instead, they buff items based on the enchantment type.
-
Vending Machine
- Fixed an issue where the Vending Machine did not always spawn the correct set of items.
Patch 0.1.9:
March 19, 2025
GENERAL UPDATES
-
Regeneration
- Regeneration can now Crit.
- Effects that grant Crit should now affect items with Regeneration active outputs.
-
Tiny Furry Creature
- No longer spawns on Hour 2 of Day 1.
-
BazaarCON
- Artist Alley option no longer costs Gold.
-
Prize Pass
- Increased Prize Pass XP earning rate for Days to 3 XP per Day. (from 1 XP per Day)
- Added Wins-Based Bonus Prize Pass XP: 5 XP at 4 wins, 5 XP at 7 wins, 5 XP at 10 wins.
-
Start of Run
- Income/Gold start now starts with 1 less income.
- Enchanted start can no longer spawn Golden.
NEW CONTENT
-
Valpak
- A merchant that buys your Bronze-tier items for additional gold
VANESSA UPDATES
-
Holsters
-
Ice Pick
- Freeze an item for 1 second. (from Freeze a small item for [1/2/3] seconds)
-
Iceberg
- Starts at Gold-tier
- When your enemy uses an item, Freeze it for [--/--/0.5/1] second(s). (from [1])
- Shiny Iceberg is now “This has double Freeze duration”
- Deadly Iceberg is now “Enemy items have -100% Crit Chance.”
-
Nesting Doll
-
Star Chart
- Fixed a bug where Shiny Star Chart provided far more cooldown reduction than it should
-
Tropical Island
- When you Slow, gain [5/10] Regeneration for the fight (from [2/4])
-
Zoarcid
- Fixed an issue where this was not charging with Skill-based Burn
PYGMALIEN UPDATES
-
Billboard (Redesigned)
- Cooldown 7 seconds
- Shield [--/--/200/300]
- When you Shield or Heal, give your items +[--/--/1/2] value for the fight.
- This item's cooldown is reduced by 1% for every value it has.
-
Bushel
-
Cargo Shorts (Redesigned)
- Cooldown 7 seconds
- Heal [20/30/40/50]
- Shield [20/30/40/50]
- This has the Types of items you have in your Stash
- Your Apparel items have -5% cooldown for each type this has.
-
Hatchet
- When you buy this, get a Spare Change and a Truffle. (from When you buy this, get a Spare Change)
-
Hogwash
- When you Heal, gain [--/50/100/150] Max Health for the fight. (from [10/20/40])
-
Open Sign
- Fixed an issue where Deadly Open Sign only gave Crit Chance to Weapons
-
Signet Ring
-
Snow Globe
- Freeze 1 item for [--/1/1.5/2] second(s) (from Freeze medium or small for 1/2/3 seconds)
-
Vending Machine
- At the start of each day, get a Chocolate Bar, Spare Change, and Truffle. (from 3 Chocolate Bars or Spare Change)
DOOLEY UPDATES
-
Bomb Squad
- Fixed an issue where this did not count as a Haste item
-
Charging Station
- Fixed an issue where the damage buff was triggering for opponents' Cores as well
-
Companion Core (Deadly)
- Fixed an issue where Friends would not gain +Crit.
-
DJ Rob0t
- Cooldown [10/9/8] seconds (from [10])
- Haste your Friends for 2 seconds. (from [1/2/3] seconds)
- When you buy this, get 3 Nanobots. (no change)
- When you use another Friend, charge this 1 second. (new effect)
-
Rocket Launcher
- Fiery Rocket Launcher is now “This has double Burn.”
-
Thermal Lance
- Gains the Tool type
- Cooldown 5s (from 8s)
- Burn 5 (from [2/4/6])
- When this gains Haste, this gains +[5/10/15] Burn for the fight (from [2/4/6])
-
Uzi
ITEM UPDATES
-
Arken's Ring
-
Candy Mail
-
Dragon Heart
- Fixed a bug where it was charging off non-Burn items instead of Burn items
-
Dragon Wing
- Fixed an issue where this was not charging with Skill-based Burn
-
Epicurean Chocolate
-
Flamethrower
-
Improvised Bludgeon
- When you sell this item, your leftmost item gains +1 Slow (from [1/2/3/4])
-
Nanobots
- Now starts at Silver-tier
- Deal [15/20/25] damage for each Friend you have (from [5/10/30/50] for each Small Friend)
- This item's cooldown is reduced by 1 second for each adjacent Friend.
-
Sapphire
- Freeze [--/1/2/3] item(s) for 1 second. (From Freeze 1 small item for [--/1/2/3] second(s).)
- Your other Freeze items have +0.5 Freeze duration (from +1)
-
Soul Ring
-
Super Syrup
-
Thurible
SKILL UPDATES
-
Artillery Spotter
- Now starts at Bronze-tier
- If you have 5 or fewer items, your items have +[10/20/30/40]% Crit Chance. (From [--/5/10/20]%.)
-
Augmented Defenses and Augmented Weaponry
- Now starts at Gold-tier at [--/--/1/2] instead of [1/2/3/4] Shield and Damage respectively
-
Combat Medic
- Now starts at Silver-tier
- When you Heal or gain Regeneration, an item gains +[--/3/6/9]% Crit Chance for the fight. (From When you Heal, an item gains [--/--/3/5]% crit chance for the fight.)
-
Conflagration
- Now starts at Silver-tier
- When you use a Burn item, that item gains [--/1/2/3] Burn for the fight. (From [--/--/1/2].)
-
Creeping Chill
- Freeze duration reduced to [--2/3/4] (From [--/3/4/5].)
-
Coolant Leak
- The first [-/3/6/9] times you use your rightmost item each fight, charge 1 Freeze item 1 second. (From The first [--/2/4/6] times you use your rightmost item each fight, freeze 1 item for 1 second.)
-
Defense Grid
- The first time you use an item each fight, Shield equal to [10/20/35/50]% of your max health. (From At the start of each fight.)
-
Frostfire
- Freeze duration reduced to [--2/3/4] (From [--/3/4/5].)
-
Frozen Shot
- Your Weapons' cooldowns are reduced by [5/10/15]% while your enemy has a Frozen item. (From The first [-/-/4/8] times you use your slowest weapon each fight, freeze 1 item of equal or smaller size item for 1 second.)
-
Hardly Workin'
- Now starts at Silver-tier
- The first [--/5/10/15] times you Slow each fight, charge 1 Regeneration item 1 second. (From When you Slow, gain +[--/--/2/4] Regeneration for the fight.)
-
Invigorating Cold
- Fixed an issue where it was only targeting the leftmost item
-
Lethargy
- Now starts at Silver-tier
- All item cooldowns are increased by [--/1/2/3] seconds. (From [--/--/30/50]%.)
-
Neophiliac
- Charge amount reduced to [--/--/2/3]. (From [--/--/2/4].)
-
Oceanic Rush
- The first time you use an item each fight, Haste [--/1/2/3] Aquatic items for 2 seconds. (From At the start of each fight.)
-
Paralytic Poison
- Freeze duration reduced to [--2/3/4] (From [--/3/4/5].)
-
Quick Ignition
- Now starts at Silver-tier
- The first time you use an item each fight, Haste [--/1/2/3] Burn items for 2 seconds. (From At the start of each fight, Haste [--/--/2/3] Burn items for 2 seconds.)
-
Reaching The Summit
- Crit Chance bonus increased to [--/--/3/6]% (From [--/--/2/4]%.)
- Fixed an issue where this didn't count as Crit Skill.
-
Retaliatory Toxins Redesigned
- Now starts at Gold-tier
- When your enemy uses an item, Poison [--/--/1/2].
-
Righty Tighty
- Now starts at Silver-tier
- The first [--/2/4/6] times you use your rightmost item each fight, charge 1 Slow item 1 second. (From The first [--/--/5/10] times you use your rightmost item each fight, Slow 1 item for 1 second(s).)
-
Slow and Steady
- Now starts at Silver-tier
- When you Slow, give your weapons +[--/2/4/6] damage for the fight. (From [--/--/3/6].)
-
Static Acceleration
- Now starts at Silver-tier
- When you Haste, your items gain +[--/1/2/3]% Crit Chance for the fight. (From [--/--/1/2]%.)
-
Steelstorm New
- Starts at Silver-tier
- Your Weapons have +[--/4/8/12] damage for each Weapon you have.
-
Temporal Strike
- If you have exactly one Weapon, its cooldown is reduced by [--/5/10/15]% while your enemy has a Slowed item. (From If you have exactly one weapon, the first [--/3/6/9] times you use it each fight, Slow 1 item for 2 seconds.)
-
Trader
- Your items have +[--/--/1/2] value. (From the start of each day, give your items +[--/--/1/2] value.)
-
Toxin Injector
- Now starts at Silver-tier
- The first time you use an item each fight, Haste [--/1/2/3] of your Poison items for 2 seconds. (From At the start of each fight, Haste [--/--/2/3] Poison items for 2 seconds.)
ENCOUNTER UPDATES
-
Property Baron
- Has Big Numbers (Skill) instead of Combat Medic (Skill)
Hotfix: March 7, 2025
VANESSA UPDATES
Vanessa Expansion: Mysteries of the Deep
-
Darkwater Anglerfish
- Starts at Silver-tier
- Cooldown [10/9/8] (from 7)
- Burn 10 (from [6/8/10/12])
- When you Slow, Charge this 2 seconds. (from 1)
-
Dive Weights
- Gains the Apparel type
- Cooldown 8 (from 7)
- For each adjacent Aquatic item, reduce this item's cooldown by 1 second. (from If both adjacent items are Aquatic, reduce this item's cooldown by 50%.)
-
Diving Helmet
-
Primordial Depth Charge
- Cooldown [12/11/10] (from [10/9/8])
-
Submersible
- Cooldown to 6 (from 8)
- If you have another Vehicle or Large Item, reduce this item's cooldown by 50%. (from If you have another Vehicle, reduce this item's cooldown by 50%.)
-
Yeti Crab
- Fixed an issue where it was granting permanent Poison buffs from the Stash as long as it remains in the Stash
- Freeze 1 item for 1 second(s) (from Freeze [1/2/3/4] small items for 1 second)
Vanessa Base Set
-
Pufferfish
- Starts at Silver-tier
- Cooldown [10/9/8] (from 9)
- Poison 10 (from [6/8/10/12])
PYGMALIEN UPDATES
Pygmalien Expansion: Frozen Assets
-
Aurora Dome
- Starts at Silver-tier
- Shield [--/5/10/15]. (from [--/--/10/20])
- When you Freeze, your Shield items gain +[--/5/10/15] Shield for the fight. (from When any item gains Freeze, your Shield items gain +[--/--/10/20] Shield for the fight.)
-
Cold Room
- Starts at Silver-tier
- Cooldown 10 (from 8)
- Freeze [-/1/2/3] items for 1 second. (from [1/2/3/4])
- When you Freeze, gain [--/3/6/9] Regeneration for the fight. (from [3/6/9/12])
-
Ice Luge
- Reduce the cooldown of adjacent items by [1/2] second(s) for the fight (from When an adjacent item gains Freeze, reduce its cooldown by [1/2] seconds for the fight.)
-
Private Hot Springs
- The first time you fall below half Health, Freeze all other items for 3 second(s). (from 4)
- When you Freeze, charge this 4 seconds. (from 6)
-
Steam Ladle
- Burn 2 (from 3)
- When you Freeze, this gains +[2/4/6/8] Burn for the fight. (from [3/6/9/12])
Pygmalien Base Set
-
Bushel
-
Matchbox
-
Truffles
- Fixed an issue where the enchanted Truffles would not always provided their stated Enchantment
-
Weights
DOOLEY UPDATES
OTHER UPDATES
-
Octopus
-
Snowflake
- When you sell this, your leftmost Freeze item gains +0.5 seconds to Freeze. (When you sell this, your leftmost Freeze item gains +1 second to Freeze.)
-
Tazidian Dagger
- Fixed an issue where higher tiers of the Dagger did not have the +Ammo effect properly
SKILL UPDATES
-
Poison Tyrant (Skill)
- When you Poison, gain [2/4/6/8] Regeneration for the fight (from When you or your enemy Poisons, gain [2/4/6/8] Regeneration for the fight)
-
Heat Lover (Skill)
- When you Burn, gain [2/4/6/8] Regeneration for the fight (from When you or your enemy Burns, gain [2/4/6/8] Regeneration for the fight)
Patch 0.1.8:
March 5, 2025
NEW FEATURES
-
Prize Pass*
- Earn XP towards levels on the Prize Pass via Challenges and Play in both normal and ranked play
-
Ranked Tickets available on all Free levels
- With Ranked Tickets now available on all Free levels of the Prize Pass, the free daily ranked game and the ranked ticket reward for achieving 10 wins in Normal have been removed.
- New “Mysteries of the Deep” Hero Expansion now available for Vanessa in the Prize Pass
- New “Frozen Assets” Hero Expansion now available for Pygmalien in the Prize Pass
- Note that unearned Expansions become available for Gems after the current Season
-
Subscriptions*
- Bonus XP towards the Prize Pass
- Bonus Chests
- Monthly exclusive cosmetics
-
Career Page
- Added a Career Page for stat tracking in the Player Profile
* Due to legal constraints on products containing non-deterministic rewards, players in some countries may have restricted access to the game or some of its features. Affected players who purchased a Founder's Pack may be eligible for a refund.
GENERAL UPDATES
- Most items have had their Cooldowns increased by 1 second
-
Start of Run Updates
- Vanessa and Pygmalien starts with 8 Gold and 5 Income base
- Dooley starts with a choice of 2 Cores with 4 Gold and 5 Income base
-
Options are now:
- +12 Gold and +3 Income
- Choice of 3 Enchanted Small Bronze-tier Item and +4 Gold
- Choice of 3 Gold-tier Skills
-
Enchantments
- Continued to clean up and update enchantment implementations
-
Visual Updates
- Added Skill Fusion indicators
- Implemented new Fates visual
- Collectibles now show their season on Certificate of Provenance
- Tooltips can now display more than 3 tags
- End-of-run items now match positioning on board
- Resolution and framerate settings are sorted
- Implemented many new item VFX
- Implemented new VFX for portraits when opening stash
- Rarity gems on collections screen have VFX to match in-game VFX
- Hover labels added to icon-only buttons on the home screen
- Updated the Collection flow to take you to Chest Opening if you currently have no collectibles
- Collections types are locked until you have at least one collectible of that type
- General improvements to the game's audio mix and performance
ENCOUNTER UPDATES
-
Form
- “Engrave” option now gives a Random Enchantment instead of Obsidian or Shiny
- Cost reduced to 20 from 30
-
B1&B2
- No longer has an “Upgrade All” option
- Now a Pedestal encounter that upgrades a Bronze item of your choice
- Now spawns on Days 1 to 5 only
VANESSA UPDATES
-
Double Barrel
- Deal [20/40/60/80] damage (from [25/50/75/100])
-
Ice Pick
- Cooldown reduced to 6 (from 8)
-
Port
- Shiny Port now gives it +1 Multicast
-
Ramrod
- Reloads 1 Ammo at all tiers (down from [1/2/3])
-
Shipwreck
- Now starts at Gold-tier
- Your Aquatic items have +[10/20]% Crit Chance
- Your Aquatic items have +1 Multicast
-
Silencer
- Obsidian Silencer no longer makes it a Weapon, and instead just buffs the damage buff
PYGMALIEN UPDATES
-
Atlatl
- Damage [20/30/40/50] (from [20/40/60/80])
-
Beast of Burden
- Starts at Silver-tier
- Damage [--/50/75/100] (from [40/60/80/100])
- This has the Types of items you have (from When you buy an item, this gains that item's Types.)
-
Bushel
- Heal [60/90/120/150] (from [40/80/120/160])
-
Giant Ice Club
- Deal 1000/1500 damage (from [1000])
- When you Freeze an item, Charge this 3 seconds (from [3/6])
-
Ledger (Redesigned)
- Renamed to Ledger (from Deed)
- When you sell 10 items, adjacent items gain +[--/5/10/15] value.
DOOLEY UPDATES
- Alpha, Beta, Gamma, and Omega Ray have new effects
-
Bunker
- Now starts at Gold-tier
- You take [10/20]% less damage (from You take [20/30/40]% less damage)
- Your Shield items have +1 Multicast.
-
Isochoric Freezer
- Now starts at Silver-tier
- Cooldown to 5s (from 4s)
- Freeze an item with a cooldown of 5s or less for [--/1/2/3] second(s) (from Freeze an item with a cooldown of 4s or less for [1/2/3/4] second(s))
-
Nanobots
- Now has scaling for Shielded, Restorative, Fiery, and Toxic
-
Robotic Factory
- Now starts at Gold-tier
- Your Friends have +[10/20]% Crit Chance
- Your Friends have +1 Multicast
OTHER ITEM UPDATES
-
Citrus
-
Claws
- Cooldown 4s (did not receive +1 CD increase)
- Damage 10/20/30/40 (from [10/20/40/80])
-
Coconut
-
Eagle Talisman
- Shiny Enchant correctly gives Shiny if able
-
Fang
- CD 3s
- Damage 5/10/15/20 (from [5/10/20/40])
-
Truffles
- Gains the Loot type
- No longer a Pygmalien-specific item
- No longer Heals
- When you sell this, your leftmost item gains value equal to this item's value
SKILL UPDATES
-
Alacrity
- Fixed a bug where this would not affect items that were at 1s CD
-
Flurry of Blows
- Fixed a bug where this would not affect items that were at 1s CD
-
Red Envelope
-
Honed Arsenal
- Your items have +[--/2/4/6]% crit chance per Weapon you have. (from [--/1/2/3]%)
MONSTER UPDATES
- Fixed an issue with Yerdan not spawning correctly from the Hour 3 Monster Pool
-
Kyver Commander (New Day 5 Monster)
-
Counterstrike (Skill)
- “The first 5 times your enemy uses a Weapon, Charge [--/1/2/3] of your items 1 second.”
-
Scovyle (New Day 5 Monster)
-
Curry: Small Food
- 8s cooldown
- “Burn [--/4/6/8].”
- “Charge another small item [--/3/4/5] seconds.”
-
Skillet: Medium Tool
- 5s cooldown
- “Burn [--/4/6/8].”
- “If both adjacent items are Food, this has +1 Multicast.”
-
Black Pepper: Small Food
- 2 Multicast
- 6s cooldown
- Burn [--/2/3/4].
- Charge adjacent items [--/1/2/3] second(s).
-
Hot Sauce: Small Food
- 10s cooldown
- Burn [--/--/10/20].
- For each adjacent Food, this has +1 Multicast.
-
Pickled Peppers: Medium Food
- 10s cooldown
- Burn [--/--/5/10].
- When you Burn, this gains +[--/--/5/10] Burn for the fight.
-
Ghost Pepper (New Day 7 Monster)
-
Heat Lover (Skill)
- When you or your enemy Burns, gain [2/4/6/8] regeneration for the fight.
Hotfix: February 20, 2025
- Fixed an issue with the Cult's Ritual Dagger option not spawning the item
- Fixed an issue with one of the Start of Run Dooley options not removing the
other options when it's selected
- Fixed an issue where The Lost Crate would not give players an Upgrade Hammer if
they already had one
- Fixed an issue with Candy Mail having an incorrect amount of ammo
- Fixed a couple issues with some Obsidian enchantments
- Fixed some issues with Vineyard and Landscraper
- Removed B1&B2 from Day 7+
Patch 0.1.7:
February 19, 2025
START OF RUN UPDATE
-
Start of Run options have been updated
- Each run, players will be offered 2 kits to choose from
- Kits have fixed combinations of items and skills
- The total value of the sets are roughly equivalent
- Dooley will choose from 1 of 2 Cores before being offered slightly weaker kits to choose
from
GENERAL UPDATES
- Monster Gold updated to be normalized to their tier instead of scaling based on
day:
Bronze: 2
Silver: 3
Gold: 4
Diamond: 5
Legendary: 6
- Obsidian Enchantment no longer provides Lifesteal, instead, it has been updated
to turn the item into a Weapon or buff its damage if it's already a Weapon. This also means most
items can now be enchanted with Obsidian, not just Weapons
-
The Artist (Encounter)
- Can now enchant items with Obsidian
-
Aila (Merchant)
- Now has a chance to drop Obsidian instead of Deadly items
-
B1&B2 (Encounter) (Redesigned)
- Redesigned to upgrade Bronze-tier items, with two options:
- Upgrade your leftmost Bronze-tier item
- Upgrade all your Bronze-tier items (8g)
-
Statia (Encounter)
- Fate's Crossroads now offers a random enchantment + the Artist, mimicking the Level Up
version
-
Unsellable
- Is no longer a Type
- The functionality still exists
-
A Strange Mushroom (Encounter) (Redesigned)
- Redesigned
- Sell It: Gain 3 Gold
- Trade It: Get a neutral item
-
Lost Crate (Encounter) (Redesigned)
- Now a Silver-tier Encounter
- Open It: Get a Silver-tier Upgrade Hammer (Upgrade your leftmost Bronze item)
- Return It: Get a Bronze Skill
-
Jungle Ruins (Encounter) (Redesigned)
- Redesigned
- Enjoy the Scenery: Gain 3 Regeneration
- Grab the Loot: Get 2 Bronze-tier loot items
- Plunder for Treasure (Vanessa Only): Now gives a Silver-tier Small item
- Now available on Day 1
-
Tiny Furry Creature (New Encounter)
- Pet It: Gain 25 Max Health
- Scare it: Get a Silver-tier Loot item
- Available on Day 1 and 2
-
Study
- No longer available on Day 1
VANESSA UPDATES
-
Cannon
- Deal [40/60/80/100] (from [25/50/100/200])
- Burn [4/6/8/10] (from [3/6/9/12])
-
Catfish
- Cooldown to 4 (from 6)
- Poison 3 (from 4)
-
Electric Eels
- Fixed an issue with Turbo Electric Eels where it was triggering off enemy non-weapon use
instead of on cooldown
-
IllusoRay
- For each adjacent Friend or Ray, this has +1 Multicast (from each
adjacent friend)
-
Jellyfish
- Cooldown to 6 (from 8)
- Poison [3/4/5/6] (from [1/2/3/4])
-
Musket
- Deal [–/100/150/200] Damage (from [–/50/100/200])
-
Narwhal
- Deal [6/12/18/24] Damage (from [4/12/24/40])
-
Pufferfish
- Poison [6/8/10/12] (from [4/6/8/10])
-
Rifle
- Now works with Bayonet
- Reload this 1 ammo if it is your only Weapon with a
cooldown (from Reload this 1 ammo if it is your only weapon.)
-
Sea Shell
- Gain [10/15/20/25] Shield for each Aquatic item you have in
play (from [5/10/20/40])
-
Vanessa's Amulet
- Gains the Apparel type
- Fixed an issue with Vanessa's Amulet (Restorative) where it wasn't providing Healing
PYGMALIEN UPDATES
-
Apropos Chapeau
- Fixed a bug where Apropos Chapeau counted as a Shield item
-
Balcony
- Cooldown Reduction to [5/10/15]% (from [10/20/30])
- Fixed a bug with Golden Balcony working out of combat
-
Cash Register
- Fixed an issue where Cash Register (Shiny) wasn't giving Spare Change hourly.
-
Cargo Shorts
- Now starts Bronze-tier
- 8s cooldown
- Shield [5/10/20/40] for each small item you have (including Stash). (From When you buy, sell, or upgrade this, get 1 Candy and 1 Spare
Change.)
- If you have another Apparel item in play, this item's cooldown is reduced by 50%.
-
Crystal Bonsai
- Now starts Silver-tier
- Heal equal to [–/2/3/4] times this item's value (from
[1/2/3/4])
- At the start of each fight with Crystal Bonsai, this gains +[–/6/9/12] value (from [2/4/6/8])
- When you lose a fight with Crystal Bonsai, permanently destroy this (from When you lose a fight with Crystal Bonsai, this item loses all of
its value.)
-
Deed (Redesigned)
- At the start of each day, your Properties gain
+[–/2/4/6] value.
- This item's value is equal to your highest-value Property.
-
Dragon Tooth
- Golden Dragon Tooth now gains the buff for free
-
Fixer Upper
- Every 50 gold you spend, upgrade this. (from At the start of each
day, upgrade this)
-
Gumball Machine
- Fixed an issue with Golden Gumball Machine where it would still require you have 2 gold
(but did not cost gold) to trigger the Gumball generation
-
Jewelry
-
Landscraper
- Fixed an issue where the hourly value gain would not happen while in the stash
-
Piggy Bank
- Golden Piggy Bank now gains value for free instead of doubling its value
-
Robe
- Shielded Robe is now "This has double Shield bonus."
-
Slingshot
- Deal [30/45/60/75] damage. (from [15/30/60/120])
- This has +[1/2/3/4] Max Ammo for each Toy you have. (from Each small
item)
-
Stained Glass Window
- When you win a fight with Stained Glass Window, your Properties in play gain [–/–/5/10] value. (from [–/–/4/6] value)
- When you lose a fight with Stained Glass Window, permanently destroy it (from When you lose a fight with Stained Glass Window, your Properties
lose 2 value)
- If you have 5 or fewer items in play, their cooldowns are reduced by
[–/–/10/20]% (from 4 or fewer)
-
Skyscraper
- Cooldown to 7s (from 6s)
- If you have 5 or fewer items in play, this has +1 Multicast (from If
you have 4 or fewer items in play, this has +1 Multicast)
-
Vineyard
- Fixed an issue where the hourly value gain would not happen while in the stash
DOOLEY UPDATES
-
Arc Blaster
- No longer charges itself on use
-
Atomic Clock
-
Balloon Bot
- When you use a Weapon, this gains [–/10/15/20] Shield
for the fight (from the Weapon to the right of this)
-
Bunker
- Damage reduction now applies to non-weapon sources, such as Burn
-
Crane
- Actually fixed the overflow issue this time?
-
Fiber Optics
- Gained the Tech type
- Re-enabled after fixing a bug where it was not charging correctly
-
Force Field
- Starts at Silver-tier
- Shield [–/30/40/50] (from [10/20/40/80])
-
Isochoric Freezer
- Gains the Tech type
- Freeze an item with a cooldown of 4 seconds or less for [1/2/3/4] second(s) (from Freeze a small item.)
-
Kinetic Cannon
- Gains the Tech type
- When you use a Small item, this gains +[–/20/30/40] damage for the fight. (from [–/10/20/40])
-
Laser Pistol
-
Miss Isles
- Fixed a bug where Silver-tier Miss Isles would only reload one ammo.
-
Pulse Rifle
-
Railgun
- Multicast 1 (from 2)
- Damage [–/300/400/500] (from [–/200/300/400])
OTHER ITEM UPDATES
-
Athanor (Redesigned)
- Burn [4/6/8/10]
- No longer Poisons.
- Now Charges your Potions 1 second in addition to Reloading
them
- NEW Effect: At the start of each day, get a small Potion
item from any hero.
-
Black Ice
- Now starts Silver-tier.
- 6s cooldown (from 4s)
- Freeze [–/1/2/3] medium or small item(s) for 1 second(s) (from
Poison [4/6/8/10])
- When you Freeze, Poison [–/6/8/10]. (from Charge this 2
seconds.)
-
Black Rose
- Heal 40. (from [10/20/40/80].)
- When you Poison, this gains +[10/15/20/25] Heal for the fight. (from
[5/10/15/20])
-
Bottled Lightning
- Bottled Lightning now has 25% Crit Chance.
- Deal [30/60/90/120] damage. (from [25/75/150/250])
-
Cauldron (Redesigned)
- Redesigned
- Burn [–/1/2/3] for each unique type you have.
- Poison [–/1/2/3] for each unique type you have.
-
Crusher Claw
- Shielded Crusher Claw no longer loops infinitely
-
Duct Tape
- No longer a base item for Dooley
- Starts at Silver-tier
- Slow an item for [–/1/2/3] seconds (from [1/2/3/4]
seconds)
- When you use an adjacent item, Shield [–/5/10/15]. (from
[4/8/12/16])
-
Earrings
- Gained the Apparel type.
- Now Charges when you Haste in addition to when you Slow.
-
Emerald
- Now starts at Bronze-tier
- Poison [1/2/3/4] (from [–/1/2/3])
- Your other Poison items have +[3/4/5/6] Poison (from +1)
-
Energy Potion
- Haste your items for [1/2/3/4] seconds (from [2/4/6/8])
-
Frost Potion
- Now starts at Bronze-tier
- Freeze [1/2/3/4] small item(s) for 2 seconds (from [–/1/2/3]
item(s) for 1 second)
-
Incense
- Now starts at Bronze-tier
- 6s cooldown (from 8s)
- Slow 1 item for [3/4/5/6] seconds (from [-4/5/6])
- Gain [2/4/6/8] Regeneration for the fight (from Heal
[–/20/40/80])
-
Leeches
- Gained the Friend type.
- Deal 20 damage (from [5/10/20/40])
- When you Poison, this gains +[10/15/20/25] damage for the fight (from
[5/10/15/20])
-
Magic Carpet
- Deal [10/15/20/25] damage. (from [5/10/20/40])
- When you Crit, reduce this item's cooldown by 10% for the fight. (from This gains [5/10/15/20] damage for the fight.)
-
Mortar & Pestle
- Your Lifesteal Weapons gain +[10/15/20/25] damage for the
fight. (from [5/10/15/20])
-
Ouroboros Statue
- Poison [–/4/5/6]. (from [–/2/4/6])
- When you Poison, gain [–/2/4/6] Regeneration for the fight. (from [–/1/2/3])
-
Palanquin
- When you Crit with an item, reduce its cooldown by [–/–/5/10]% for the fight
(from 10%)
-
Proboscis
- Proboscis (Icy) now only freezes Small items
-
Rainbow Potion
- Now starts at Silver-tier
- 5s cooldown (from 7s)
- Burn [–/3/6/9] (from [–/–/4/6])
- Poison [–/1/2/3] (from [–/–/2/3])
- Freeze 1 small item for [–/1/2/3] seconds (from 1 item for
[–/–/2/3] seconds)
- Slow 1 item for [–/2/3/4] seconds (from
[–/–/4/6])
-
Ritual Dagger (Redesigned)
- Cooldown [–/–/8/6] seconds
- Deal 2 damage
- Gain Regeneration for the fight equal to this item's damage
-
Rocket Boots
- When you sell this, your leftmost Haste item gains +1 Haste duration. (from [1/2/3/4] second(s).)
-
Ruby
- Now starts at Bronze-tier
- 9s cooldown (from 10s)
- Burn [3/6/9/12]. (from [–/4/6/8])
- Your other Burn items have +[3/4/5/6] Burn. (from +2)
-
Runic Double Bow
- Deal [20/30/40/50] damage. (from [10/20/40/80])
-
Runic Great Axe
- Now starts at Silver-tier.
- Deal [–/80/120/160] damage. (from [20/40/60/80])
- Your Lifesteal Weapons have double damage (from Your Weapons with lifesteal gain +[20/40/60/80] Damage for the
fight)
-
Sapphire
- 5s cooldown (from 8s)
- Freeze 1 small item for [–/1/2/3] seconds (from 1 item for
[–/3/4/5] seconds)
-
Upgrade Hammer
- Starts at Silver-tier (from Diamond)
- Silver: When you sell this, upgrade your leftmost Bronze-tier item
- Gold: When you sell this, upgrade your leftmost Silver or lower tier item
- Diamond: When you sell this, upgrade your leftmost item.
-
Weather Machine
- Eagle Talisman, Med Kit, Sharpening Stone,
Cinders, Extract, Gunpowder, Insect
Wing and Scrap now supports additional enchantments
SKILL UPDATES
-
Artillery Spotter
- Now requires 5 or fewer items
-
Barnacle Crusted
- Now properly reduces your Aquatic items' cooldowns by 20%
at Diamond tier.
-
Bloodhound
- Bloodhound now properly Charges your items when your opponent reaches 50% for the first
time
-
Commercial Zoning
- Fixed a bug where this triggered off enemy Properties
-
Heavy Firepower
- Now requires 5 or fewer items
-
Large Appetites
- Now requires 5 or fewer items
-
Long Strides
- Now requires 5 or fewer items
-
Retool
MONSTER UPDATES
-
Techno-Virus
-
Deadly Crooner
-
Hydrodude
- Renamed to Prince Marianas
-
Property Baron
- HP to 2500 (from 2750)
- Gained the Trader skill at Diamond-tier
- Gained the Combat Medic skill at Diamond-tier
-
Street Gamer (New Day 3 Monster)
- Small Refresh: (Bronze Skill)
When you use a small item, Heal [5/10/15/20].
-
Dragon (New Day 8 Monster)
- Draconic Rage: (Diamond Skill)
When you use a Medium item, one of your Burn items gains +[–/–/–/10]
Burn for the fight.
- Dragon Heart: Legendary Medium Dragon
Item
10s cooldown
Double the Burn of an item for the fight.
When you Burn or use a Dragon item, Charge this 2 seconds.
- Dragon Wing: Medium Dragon Item
6s cooldown
Shield [–/40/60/80].
When you Burn, Charge this 2 seconds.
-
Yerdan (New Day 9 Monster)
- Relax Bro (Gold Skill)
When you slow, gain [–/–/2/4] Regeneration for the fight.
- Nargile: Medium Item
8s cooldown
Slow 2 enemy items for [–/–/2/3] seconds.
Adjacent items have +[–/–/25/50]% Crit Chance.
When you Crit, charge this 1 second.
- Salt: Small Food Item
2s CD
Adjacent items gain +[–/10/15/20]% crit chance for the fight.
Hotfix: February 6, 2025
-
Disabled the following content due to bugs/issues:
- Beast of Burden
- Crusher Claw
- Coconut Crab (Encounter)
- Ghosts will be wiped.
- Existing runs will be preserved.
Patch 0.1.6:
February 5, 2025
RANKING/RATING CHANGES
- We have updated the way Rating is calculated to be based on Wins for the run, rather than PvP
combat results
- We have reset all current ratings and ranks back to Bronze
GENERAL CHANGES
- Fixed an issue with Rit sometimes offering out-of-order options
- Level Up Loot Rewards now spawn directly on the player's board or stash
- Updated the drop rate tables—primary impact is that Bronze items phase
out sooner and higher-tier items start spawning sooner
- Many items have had their scaling updated
- In general, Bronze-tier numbers have been improved and the overall scaling
between tiers has been flattened somewhat
- Fixed an issue where some Level Up rewards would provide XP like they were a
regular encounter
- Fixed an issue were Pearl's Dig Site still counted as a Merchant for certain
interactions
- Enchantment Altar Level Ups now offers one Enchantment Altar and The Artist
instead of 3 Enchantment Altars
- The Arrow visual effect that Arbalest, Ballista, Jaballian Longbow, and Runic Double Bow use has
been updated
- Improved the implementation of the Portrait Click VO
- Most Freeze effects now target items of equal or smaller size
ENCHANTMENT CHANGES
- We are continuing to improve the implementation of enchantments on many items
- For example, most Toxic/Fiery now maps to the item's base output, similar to
Shielded and Restorative
- This is an ongoing process
VANESSA ITEM CHANGES
-
Arbalest
- Fixed an issue where this did not count as an Ammo item for
some effects
- Deal 100 damage (from 50/100/200)
- When you Haste, this gains +[–/60/80/100] damage for the fight (from [–/25/50/75])
-
Beach Ball
- Gained the Toy type
- Can now Haste Toys in addition to Aquatics
-
Barrel
- Cooldown: 5s (from 4s)
- Shield 20 (from 10)
- When you use an adjacent non-weapon item, this gains +[10/15/20/25] Shield for the fight
(from When you use a non-weapon item, this gains +[5/10/15/20] Shield
for the fight.)
-
Ballista
- Deal [150/200] damage (from [100/200])
-
Bayonet
- When you use the Weapon to the left of this, deal
[10/15/20/25] damage (from [5/10/20/40])
-
Bolas
- Deal [40/60/80/100] (from [20/40/80/160])
-
Cannonade
- Deal [160/200] damage (from [100/200])
-
Captain's Wheel
- No longer counts stashed items for its cooldown reduction
-
Concealed Dagger
- Deal [–/30/40/50] damage (from [–/12/24/48])
-
Coral
- Heal 20 (from [5/10/20/40])
-
Coral Armor
- Gained the Apparel type
- Shield [40] (from [10/20/40/80])
-
Cutlass
- Deal [10/20/30/40] damage (from [6/12/24/48])
-
Disguise
-
Double Barrel
- Deal [25/50/75/100] damage (from [20/40/80/160])
-
Flagship
- Deal [–/50/75/100] damage (from [–/25/50/100])
-
Grappling Hook
- Now starts at Bronze-tier
- Deal [12/18/24/32] damage (from [–/10/20/40])
- Slow 1 item for [2/3/4/5] seconds (from [–/3/4/5])
-
Grenade
- Deal [50/100/150/200] damage (from [30/60/120/240])
-
Handaxe
- Deal [10/15/20/25] damage (from [5/10/20/40])
- Your Weapons have +[6/9/12/15] damage. (from [3/6/9/12])
-
Honing Steel
- The Weapon to the right of this gains +[8/12/16/20] damage
for the fight. (from [5/10/15/20])
-
Ice Pick
- Deal [36/48/60] damage (from [20/40/80])
- When you Freeze, this gains +[10/15/20] damage for the fight (from
[5/10/15])
-
Javelin
- Deal [120/180/240] damage (from [75/150/300])
-
Katana
- Deal [6/12/18/24] damage (from [4/8/16/32])
-
Langxian
- Deal 40 damage (from [25/50/75/100])
- When you win a fight with Langxian in play, this gains +[40/60/80/100] damage. (from [25/50/75/100])
-
Nesting Doll
-
Pet Rock
- Gained the Toy type
- Deal [8/16/24/32] damage (from [5/10/20/40])
- If this is your only Friend, your items have
+[10/15/20/25]% Crit Chance. (from [5/10/15/20])
-
Piranha
- Deal [6/12/18/24] damage (from [5/10/20/40])
- Base Crit Chance: 20% (from 0%)
-
Pistol Sword
- Deal [24/30] damage (from [15/30])
- When you use an Ammo item, deal +[24/30] damage (from [15/30])
-
Pufferfish
-
Revolver
- Deal [8/16/24/32] damage (from [5/10/20/40])
-
Rifle
- Deal [6/12/18/24] damage (from [5/10/20/40])
-
Rowboat
- Cooldown 8s (from 10s)
- Charge adjacent items [–/1/2/3] seconds. (from Haste your
Small items for [1/2] second(s))
- If you have 5 or more unique Types, reduce this item's
cooldown by 50% (from When you use an adjacent Aquatic item, Haste
this 1/2 second(s))
-
Seaweed
- Heal 25 (from Heal [10/20/40/80])
-
Sextant
- Shiny is now "This has double Crit Chance bonus" (from +1
Multicast)
- Deadly is now "Your items have +10% Crit Chance" (from Adjacent items
have +25% Crit Chance)
-
Sharkclaws
- Deal [12/18/24/30] damage (from [5/10/20/40])
-
Sharkray
- Cooldown 6s (from 7s)
- Deal 30 damage (from [10/20/40])
- When this gains Haste, this gains +[–/20/30/40] damage for the fight. (from [10/20/40])
-
Shovel
- Deal [50/75/100/125] damage (from [20/40/80/160])
-
Shoeblade
- Gained the Apparel type
- Deal [20/40/60/80] damage (from [10/20/40/80])
-
Silencer
- The weapon to the left of this has +[10/20/30/40] damage (from
[10/20/30/50])
-
Spyglass
- Fixed a bug with all Spyglass enchantments that read "When you Crit with adjacent item"
not working correctly
-
Submarine
- Deal [–/50/75/100] damage (from [–/25/50/100])
-
Swash Buckle
-
Switchblade
- Deal [30/45/60/75] damage (from [15/30/60/120])
-
Torpedo
- Cooldown 8s (from 10s)
- Deal 100 damage (from [50/100/200])
- When you use another Ammo or Aquatic item, this gains +[–/25/50/75] damage for the
fight (from [–/20/40/60])
-
Trebuchet
- Deal [40/60/80/100] Damage (from [25/50/75/100])
-
Turtle Shell
- Now starts at Gold-tier (from Silver)
- Your Shield items gain +[10/15] Shield for the fight. (from
[10/15/20])
-
Wanted Poster
- Fixed a bug with Wanted Poster (Deadly) doubling XP gain instead of Crit Chance
PYGMALIEN ITEM CHANGES
-
Apropos Chapeau (redesign)
- Gained the Apparel type
- Cooldown: 6s
- Your Weapons gain +[–/6/9/12] Damage.
- Your Heal items gain +[–/6/9/12] Heal.
- Your Shield items gain +[–/6/9/12] Shield.
- If you have another Tool, Apparel, Property, Weapon or Friend, this has +1
Multicast for each.
-
ATM
-
Beast of Burden
- Deal 40/60/80/100 damage (from 20/40/80/160)
- When you buy an item, this gains that item's Type (From When you buy another item, this gains [10/20/30/40]
damage)
- This has +1 Multicast for each Type it has
-
Belt
-
Boomerang (New)
- Types: Weapon, Toy
- Deal [20/30/40/50] damage.
- When you win a fight against a Monster with this, get a random Loot item.
-
Booby Trap
- Gained the Toy type
- Fixed a bug with Icy not increasing Freeze duration
-
Bootstraps
- Gained the Apparel type
- Re-enabled after fixing enchantments
-
Brass Knuckles
- Deal [8/16/24/32] damage (from [5/10/20/40])
-
Caltrops
-
Cargo Shorts
-
Flail
- Deal [8/16/24/32] damage (from [5/10/20/40])
-
Ganjo
- Adjacent Weapons gain +[10/15/20/25] Damage (from
[5/10/15/20])
- Adjacent Heal items gain +[10/15/20/25] Heal (from
[5/10/15/20])
- Adjacent Shield items gain +[10/15/20/25] Shield (from
[5/10/15/20])
-
Gumball Machine
- Gained the Toy type
- Cooldown 4s (from 5s)
-
Jaballian Drum
- Fixed several bugs with Deadly Jaballian Drum
-
Loupe
- Your Small items have +[1/2] value (from
At the start of each day, your Small items gain [1/2] value)
-
Marbles
- Gained the Toy type
- Fixed a bug where Turbo Marbles would Haste opponent's items
-
Model Ship
- Gained the Toy type
- Adjacent Toys have +1 Multicast (from
When you use an adjacent item, Charge this 1 second)
-
Money Tree
- Heal 40 (from [10/20/30/40])
-
Monocle
-
Piggles (including Token Piggles)
-
Piggy Bank
-
Pinata
-
Robe
-
Silk Scarf
- Renamed from Silk
- Gained the Apparel type
- Golden Silk Scarf's value gain now works on items in the Stash
-
Slingshot
-
Snow Globe
- Gained the Toy type
- Freezes only Medium or Small
items
-
Stopwatch
-
Tusked Helm
- Gained the Apparel type
- Deal [10/15/20/25] damage (from [5/10/20/40])
-
Vending Machine
- Fixed an issue where Vending Machine (Golden) did not affect items in the stash
-
Vineyard
- Fixed an issue where Vineyard's hourly value gain would reset
-
Weights
- Your Weapons gain [10/15/20/25] Damage and your Heal items
gain [10/15/20/25] Heal for the fight (from [5/10/15/20])
- When you Overheal, charge this 1 second (from When you heal while at
Max Health, charge this 2s.)
- Fixed a bug with Deadly Weights triggering off other item uses
-
Yo-Yo
DOOLEY ITEM CHANGES
Dooley Core Changes
-
Armored Core
- Shield [20/30/40/50] (from [15/30/60/120])
- Shield items to the right of this gain +[10/15/20/25] Shield for the fight (from [5/10/20/40])
-
Combat Core
- Cooldown 5s (from 4s)
- Deal 30 damage (from [20/40/80])
- Shield 30 (from [20/40/80])
-
Critical Core
- Deal [20/30/40/50] damage (from [10/20/40/80])
-
The Core
- Deal [30/45/60/75] damage (from [10/20/40/80])
-
Ignition Core
- Burn [4/7/10/13] damage (from [6/9/12/15])
-
Weaponized Core
- Deal [20/30/40/50] damage (from [10/20/40/80])
- Weapons to the right of this gain +[10/15/20/25] Damage for
the fight (from [5/10/15/20])
Dooley Item Changes
-
Alpha Ray
- Deal [8/12/16/20] damage (from [5/10/20/40])
- When you use the Core or another Ray, your Weapons gain [2/3/4/5]
damage for the fight (from [3/6/9/12])
-
Arc Blaster
- Deal [20/40/60/80] damage (from [40/60/80/100])
-
Atomic Clock
- Cooldown 2s (from 1s)
- Fixed a bug where the upgrade preview did not display correctly
-
Barbed Wire
- Deal 10 damage (from [5/10/20])
- When you Shield, this gains [–/5/10/15] damage for the fight. (from [–/5/10/20])
-
Blast Doors
- Shield [100/200/300/400] (from [150/300/450/600])
-
Brick Buddy
-
Bunker
- You take [–/20/30/40]% less damage (from When you take damage
from an item, Shield equal to [–/30/40/50]% of the damage dealt.)
-
Chris Army Knife
- Deal [6/12/18/24] damage (from [5/10/20/40])
- Shield [6/12/18/24] (from [5/10/20/40])
-
Chronobarrier
- Gain [75/100] Shield (from [50/100])
- Non-Tech items have their cooldowns increased by [1/2]
seconds (from Enemy items have their cooldowns increased by [1/2]
seconds)
- Fixed a bug where the upgrade preview did not display correctly
-
Cybersecurity
- Deal [–/30/40/50] damage for each Weapon or Tech you have (from [15/30/60])
-
Dooley's Scarf
- Gained the Apparel type
- Shield [75/100/125] (from [40/80/160])
-
Duct Tape
- Shield [4/8/12/16] (from [5/10/20/40])
-
Clawrence
- Deal 20 damage (from [10/20/40])
- When you use a Friend, this gains [15/20/25] damage for the
fight (from [10/20/30])
-
Claw Arm
- Deal 40 damage (from [25])
- When this gains Haste, this and the Weapon to the left gain
+[20/25] damage for the fight (from [5/10])
-
Cool LEDs
-
Diana-saur
- Deal 80 damage (from [40/80/160])
-
First Aiden
- Cooldown 4s (from 3s)
- Heal [20/30/40/50] (from [10/20/40/80])
-
Gearnola Bar
- Gain [30/60/90/120] Shield (from [20/40/80/120])
-
Harmadillo
-
Induction Aegis
- Cooldown 5s (from 4s)
- Shield [10/15/20/25] (from [5/10/15/20])
- Burn [1/2/3/4] (from [1/2/3/5])
-
Isochronic Freezer
- Cooldown 5s (from 4s)
- Fixed a bug where the Diamond-tier of this item increases enemy item cooldowns
-
Laser Pistol
- Deal [8/16/24/32] damage (from [6/12/24/48])
-
Mech-Moles
- Deal [50/75/100] damage (from [25/50/100])
- When this gains Haste, your Weapons gain [–/4/6/8]
damage for the fight (from [–/2/3/4])
- When this gains Haste, your Shield item gains [–/4/6/8] shield for the fight (from [–/2/3/4])
-
Miss Isles
- Cooldown 4s (from 3s)
- Deal [20/30/40] damage (from [10/20/40])
-
Momma-saur
- Deal 200 damage (from [200/400])
- When you destroy an item during combat, your Dinosaurs
permanently gain +[–/–/30/40] damage. (from
[25/50])
-
Nitrogen Hammer
- Deal 50 damage (from [25/50])
- Freeze 1 Medium or Small item
for [–/–/1/2] seconds. (from Freeze an item)
- When you Freeze, this gains +[–/–/40/50] damage for the fight (from [25/50])
-
Omega Ray
- When you use the Core or another Ray, this and adjacent Burn items gain [–/2/3/4] Burn for
the fight (from [-1/2/3])
-
Pierre Conditioner
- Freezes only Medium or Small
items
-
Pulse Rifle
- Deal [10/20/30/40] damage (from [10/20/40/80])
-
Rocket Launcher
- Now starts at Bronze-tier
- Deal [8/12/16/20] damage (from [10/20/40])
- Burn [2/3/4/5] (from [2/4/6])
-
Schematics (re-design)
- When you Level Up, get a random Tech item.
-
Security Camera
- Shield [50/75/100/125] (from [20/40/80/160])
- Fixed a bug where Restorative Security Camera buffed itself twice
-
Wallace
- Gain 10 Shield (from [5/10/15/20])
- This gains +[10/15/20/25] shield for the fight (from
[5/10/15/20])
-
Walter Cooler
- Now starts at Silver-tier
- Cooldown [10/9/8] seconds (from 10s)
- Permanently gain [–/10/15/20] max HP (from [5/10/15/20])
-
Welding Helmet
- Shield [10/15/20/25] (from [6/12/24/48])
OTHER ITEM CHANGES
-
Agility Boots
-
Basilisk Fang
- Corrected an issue where this was multiplying Crit Chance by 25 instead of adding 25
- While your enemy has Poison, this has +50/100% Crit Chance (from
25/50%)
-
Cryosleeve
- Gained the Apparel type
- Fixed a bug where the Freeze reduction applied to enemy items as well
-
Dragon's Breath (New)
- Cooldown 8s
- Burn 8
- When you use an adjacent item or a Dragon item, this gains
+[–/2/3/4] Burn for the fight
-
Dragon Whelp
- Gained the Dragon type
- Cooldown [9/8/7]s (from 9s)
- Deal 1 damage (from 1/2/3)
-
Goggles
-
Junkyard Repairbot
-
Knee Brace
-
Lifting Gloves
-
Magician's Top Hat
-
Marble Scalemail
-
Oven Mitts
-
Robe
-
Rocket Boots
-
Shadowed Cloak
-
Singularity
-
Teddy
- Gained the Toy type
- When you use another Toy, Friend, or Ammo item, charge this
1 second (from When you use an adjacent Friend or Ammo item, charge
this 1 second)
- 25% Crit Chance base (from When you take damage or lose Shield, this
gains 5% Crit Chance for the fight)
-
The Eclipse
-
Wrench and Hammer
- Re-enabled after fixing bugs
-
Wand
-
Fixed bugs where the Golden enchantment for several items was not displaying correctly
SKILL CHANGES
-
Harden Shield
- When your enemy uses a weapon, your Shield items gain +[–/–/5/10] Shield for
the fight. (from –/5/10/15)
-
Dual Wield
- Has replaced Mr. Moo's skill, Shellshock.
- If you have exactly 2 Weapons, your items have +50% Crit
Chance.
-
Waters of Infinity
- You have +[–/10/15/20] Regeneration for each non-weapon item you have (From You have
[–/8/12/16] Regeneration.)
-
Cryomastery
- The first [–/–/3/6] times you Shield each fight, Freeze an item for 2
seconds (From When you Freeze, your Shield items gain
[–/–/3/5] Shield for the fight)
-
Stop That
- Fixed bug at Diamond tier where it was only Slowing for 6 milliseconds instead of 6
targets
-
Building Crescendo
- Crit scaling reduced to 3/6% (down from 10/15%)
-
Poison Tyrant
- Fixed an issue where Poison Tyrant's Regen did not trigger off opponent poison
-
Crashing Waves
- Fixed an issue where it is only triggering from Small Aquatics
-
Captain's Charge
- Fixed an issue where this was not triggering
-
Reinforced Steel
- Fixed an issue where this triggered off opponent Properties
MONSTER UPDATES
-
Veteran Octopus
- Remembers how to use Octopus correctly, gaining 50 base damage on it
Patch 0.1.5:
January 22nd, 2025
GENERAL CHANGES
- Critical Hits on multi-output items will now trigger for the entire output set
- Level Up rewards that provide upgrades now utilize the Pedestal system instead
of "leftmost"
- Gumball Machine encounter now supports getting 5 Gumballs at a time
- Fixed an issue where Pearl's Dig Site was appearing in the wrong slot during
hourly selection
- Fixed a bug where Silvia was still spawning on Day 1
-
Lich encounter nerfed
- Health reduced to 1900 (from 2325)
- Removed Improved Toxins (Skill)
- Thieves Guild Medallion and Genie Lamp removed due to
bugs/issues with the flow (monsters will drop Bar of Gold instead)
VANESSA ITEM CHANGES
-
Astrolabe
- Cooldown [–/6/5/4] (from 6s)
- No longer Shields
- Haste a non-weapon item for 2 second(s).
- When you use another non-weapon item, Charge this 1 second. (From
[–/1/2/3] second(s).)
- Barrel is now Shield 10. (From Shield [5/10/15/20].)
- Blowgun now starts at gold-tier. Its cooldown is [–/–/8/6].)
- Chum now gives your Aquatic items +[4/6/8/10]%
Crit Chance for the fight (From +[2/3/4/5])
-
Silencer
- Loses the Tool type and gains the Tech type
- Reduces your Weapon's cooldown by [15/20/25/30]% (From [10/20/30/40]%)
- Shiny enchantment now gives +25% additional cooldown reduction, instead of a bugged
"doubling" that made it significantly more reduction
- Fixed a bug with Trebuchet's CD being lower than intended at Silver-tier or
higher
- Fixed a bug with Electric Eels (Icy) Freezing itself and corrected some
enchantment tooltips on it
- Illusoray and Sharkray gain the Ray type
-
Cannonade
- Deal [–/–/100/200] Damage. (From Deal 100 Damage.)
- When you use another Weapon, Charge this 2 second(s). (From [–/1/2/3] second(s).)
-
Captain's Wheel
- Haste adjacent items for [–/1/2/3] second(s). (From 2
second(s).)
- If you have a Vehicle or Large
item, reduce this item's cooldown by 50%. (From When you use a
Vehicle or Large item,
Charge this [–/1/2/3] second(s).)
-
Catfish
- 6s cooldown (From 5 seconds.)
- Poison 4 (From 1/2/3/4)
- Dock Lines now starts at silver-tier.
- Slow [–/2/3/4] items for 3 seconds.
- Incendiary Rounds has been reverted
- Javelin
- Submarine gains the Tech tag
- Torpedo gains the Tech tag
-
Pearl
- 4s cooldown (From 5 seconds.)
- Shield [10/20/30/40] (From 20)
- When you use another Aquatic item, charge this 1 second.
(From [1/2/3/4] second(s))
-
Pufferfish
- 6s cooldown (From 8 seconds.)
- Poison [4/6/8/10]. (From Poison 6.)
- When you Haste, charge this 2 seconds. (From [1/2/3/4]
second(s))
-
Ramrod redesigned
- 4s cooldown (From 8s)
- Reload adjacent Ammo items [–/1/2/3] Ammo.
- Your Ammo items have +[–/20/30/40]% Crit Chance.
- When one of your items run out of ammo, charge this 1 second.
-
Trebuchet
- Deal [25/50/75/100] Damage. (From Deal 50 Damage.)
- Burn [4/6/8/10]. (From Burn 7.)
- When you use another Weapon or Haste, Charge this 2
second(s). (From [1/2/3/4] second(s).)
- Tripwire now stars at gold-tier and has been reverted to "When your enemy uses
an item, slow it for [–/-1/2] second(s). "
-
Turtle Shell
- Shield 25. (From Shield 10.)
- Your Shield items gain +[–/10/15/20] Shield for the fight. (From +10 Shield for the fight.)
- When you use another non-weapon item, charge this 1 second. (From
[–/1/2/3] (second(s).)
-
Water Wheel
- [–/9/8/7]s cooldown (From 8s)
- Haste your other items 2 seconds.
- When you use an adjacent item, charge this 2 second(s). (From
[–/1/2/3] second(s).)
PYGMALIEN ITEM CHANGES
- Fixed a bug with Windmill only Charging the item to the left
- Fixed an issue with Apropos Chapeau's cost at Silver tier
-
Bushel
- Heal [40/80/120/160] (From 20)
- When you Shield, Charge this 1 second (From [1/2/3/4])
-
Caltrops
- Now starts at Gold-tier.
- When your enemy uses an item, deal [–/–/1/10] Damage.
-
Marbles
- Slow 1 item [1/2/3/4] seconds (From Slow 2 items for 2
seconds)
- When you use an adjacent item, Charge this 1 second (From
[1/2/3/4])
-
Matchbox
- Burn [4/5/6/7] (From Burn 3)
- When you use another non-Weapon item, Charge this 1 second (down from [1/2/3/4])
-
Crook
- Deal 16 damage (From [–/10/20/40])
- Your Medium Weapons have [–/8/16/24] Damage for each
Medium item you have (From
10/20/40)
-
Model Ship
- Shield [–/30/40/50] (From Shield 20)
- When you use an adjacent item, charge this 1 second (From 1/2/3
seconds)
-
Fort
- Cooldown 7s (From 4s)
- Shield [–/–/100/150]. (From 20)
- All (From Enemy) item cooldowns are increased by
[–/–/1/2] second(s).
- Your items with a cooldown of 8 seconds or greater have +1 Multicast. (From When you use another item, Charge this [–/–/1/2]
second(s).)
-
Vineyard
- Cooldown [–/9/8/7] seconds (From 8s)
- When you use an item, this gains Heal equal to the value of that item from the fight.
(From When you use another item, Charge this [–/1/2/3]
second(s).)
-
Landscraper
- Cooldown [–/9/8/7] seconds (From 8s)
- When you use an item, this gains Shield equal to the value of that item from the fight.
(From When you use another item, Charge this [–/1/2/3]
second(s).)
- Fixed an issue with Hogwash's tooltips
-
Gumball Machine
- Fixed an issue where Golden would still cost gold every hour
- Gumball Machine is now a Toy
-
Ice Cream Truck
- Cooldown to 8s (From 6s)
- Freeze an item for [–/1/2/3] seconds (From
[–/1/2/4])
DOOLEY ITEM CHANGES
-
Duct Tape
- When you use an adjacent item, Shield [5/10/20/40]. (From When you
use an adjacent item Charge this 1 second(s).
- Fixed Omega Ray and Gamma Ray tooltips to mention themselves
-
First Aiden
- Turbo now doubles Haste duration instead of adding a second Haste effect
-
Bellelista
- Damage 40 (From 30)
- When you Haste, this gains +[–/10/20/30] damage for the fight. (down from
[–/30/40/50])
- When this gains Haste, charge this 2 seconds (From [–/1/2/3]
seconds)
-
Blast Doors
- Shield [150/300/450/600] (From [100/200/300/400])
- When your opponent uses a Weapon or an item with Burn,
Charge this 2 second(s) (From [1/2/3/4])
- Alpha Ray, Beta Ray, Gamma Ray and
Omega Ray gains the Ray type
- Diana-Saur and Momma-Saur gains the Dinosaur type
-
Solar Farm
- Gains the Tech type
- Haste your other items for [1/2/3] seconds (From 2 seconds)
- Gain [6/9/12] Regeneration (From 8)
- When you Burn, charge this 2 seconds (From [1/2/3] seconds)
-
Power Drill
- Deal [50/75/100/125] damage (From [20/40/80/160])
- When you Haste, Slow, Freeze, Burn or Poison, charge this 2 seconds (From 1 second)
-
Race Carl
- Deal [–/80/120/160] damage (From 60)
- When you Haste, Charge this 2 second(s) (From [1/2/3] seconds)
-
Railgun
- Deal [–/200/300/400] damage (From [–/100/200/400])
- When you use a Tech, charge this 2 seconds (From When you use the Core or a Ray, charge this 3 seconds)
-
Arc Blaster
- Cooldown 6s (From 8s)
- Deal [40/60/80/100] Damage (From 40)
- When you use a Tech, charge this 1 second (From When you use the Core, charge this
[1/2/3/4] second(s))
-
Cool LEDs
- Slow an item for [–/2/3/4] seconds (From 2)
- When you use the Core, charge this 1 second (From [1/2/3/4])
-
Hammlet
- Cooldown 6s (From 8s)
- Deal [15/25/35/50] Damage (From 15 damage)
- When you Slow, charge this 1 second (From [1/2/3/4] seconds)
-
Harmadillo
- Deal [50/75/100/125] Damage (From 60)
- When you Shield, Charge this 2 seconds (From [1/2/3/4])
-
Micro Dave
- Burn [6/8/10/12] (From 6)
- When you use a small item, Charge this 1 second (From
[1/2/3/4])
-
Tesla Coil
- Cooldown 5s (From 6s)
- Deal [–/60/90/120] damage (From 60)
- When you use an adjacent Tech, charge an item 1 second
(From When you use an adjacent item, Charge this [1/2/3/4]
second(s))
-
Companion Core
- Hastes adjacent items for [2/3/4/5] seconds (From Haste your other
friends)
-
Brick Buddy
- Shield 30 (From 20/40/80/160)
- When you use an adjacent Friend, this gains [10/15/20/25]
Shield for the fight (From [10/20/30/40])
-
Motherboard
- gains the Tech type
- Deadly Motherboard gives the Core 50% Crit Chance
- All Cores, Antimatter Chamber, Capacitor, Chronobarrier, Claw Arm, Cool LEDs, Cooling
Fans, Force Field, GPU, Induction Aegis, Lens, Lightbulb, Memory Card, Nitro, Red
Button gains the Tech type
- Atomic Clock, Battery, Charging Station, Cryosphere, Remote Control, Security Camera,
Tesla, Thrusters, Virus are no longer a Tool type, but
gains the Tech type
- Cog is no longer a Tool type
- Coolant gains the Tool type
OTHER ITEM CHANGES
- Octopus (Shiny) now is +8 multicast instead of +1
- Fixed several bugs with Multitool (Turbo) and (Heavy)
- Multitool (Deadly) now gives your items +10% Crit Chance on activation instead
of passively giving itself 50% Crit Chance (which did nothing)
- Void Ray gains the Ray type
-
Earrings
- Cooldown 5s (From 6s)
- Gain [–/20/30/40] Max Health for the fight (From 5)
- When you Slow, charge this 1 second (From [–/1/2/3])
-
Pendulum
- Haste [1/2/3/4] items for 3 seconds (From Haste your items 2
seconds)
- Adjacent items have +[20/30/40/50]% Crit Chance (From
[10/20/30/40])
- When you Crit, charge this 2 seconds (From 1/2/3/4 seconds)
-
Oven Mitts
- Haste an item for [–/2/3/4] seconds (From 2)
- Shield [–/20/30/40] (From 10)
- When you Burn, Charge this 2 seconds (From 1/2/3)
- Proboscis reverted to When you Slow, deal [4/8/12/16] damage. (From When you Slow, deal [4/8/12/16] damage l When you Slow, Charge this
[1/2/3/4] seconds.)
-
Weather Machine is no longer a Tool but gains the
Tech type
- Neural Toxin reverted to When you use an adjacent Weapon, Slow 1 item for [–/1/2/3] seconds.
-
Cryosleeve
- Cooldown 3 seconds (From 6s)
- Freeze this and adjacent items for 1 second. (From Freeze this for 2
seconds)
- When any item gains Freeze, Shield [–/50/75/100]. (From Shield
[15/30/45/60].)
- When one of your items gains Freeze, reduce the duration by half. (From When any item gains Freeze, Charge this 1 second)
-
Venom
- Poison 3. (From Poison 2)
- When you use an adjacent Weapon, this gains
+[–/1/2/3] Poison for the fight. (From When you use an adjacent
Weapon charge this [–/1/2/3] second(s).)
SKILL CHANGES
- Cauterize, Rapid Thaw, and Stout Fire removed
- NEW SKILL: Toxic Weapons: Your Poison items have +[–/2/4/6] Poison for
each Weapon you have.
- NEW SKILL: Heavy Firepower: If you have 4 or fewer items in play, your Weapons
have +[–/25/50/75] damage.
- NEW SKILL: Tiny Dancer: If you have at least 7 items in play, your items have
their cooldowns reduced by [–/5/10/15]%.
- NEW SKILL: Noisy Cricket: If you have at least 7 items in play, your Weapons
deal+[–/20/25/30] damage.
- NEW SKILL: Invigorating Blade: The first [–/–/5/10] times you use a
Weapon each fight, Charge 1 Heal item 1 second.
- NEW SKILL: Calming Heals: The first [–/–/5/10] times you Slow each
fight, Charge 1 Heal item 1 second.
- NEW SKILL: CPU Throttling: The first [–/–/5/10] times you use the
Core each fight, Slow 1 item for 2 seconds.
- NEW SKILL: Healthy Heart: The first time you fall below half health each fight,
heal for 30% of your max health and Cleanse half your Burn and Poison.
- NEW SKILL: Toxic Flame: When you Burn with an item, Poison
[–/–/1/2]. When you Poison with an item, Burn [–/–/2/4].
- Venomous Blade is now The first [–/–/4/8] times you use a Weapon each fight, Charge 1 Poison item 1 second.
- Slow Burn is now The first [–/–/5/10] times you Slow each fight,
Charge 1 Burn item 1 second.
- Double Down is now The first time you fall below half health each fight, double
the damage of your leftmost Weapon for the fight.
- Electrified Hull is now The first [–/4/8] (From
5) times you Shield each fight, Charge 1 item 1 second.
- Coolant Leak is now The first [–/4/8] (From 5)
times you use your rightmost item each fight, freeze 1 item for 1 second.
- Tools of the Trade is now The first [–/–/5/10] times (From unlimited) you use a Tool each fight,
Haste 1 Tool for 1 second.
- Sabotage is now The first [–/–/5/10] (From
5) times you use a Tool each fight, Slow 1 item for 1
second.
- Flurry of Blows is now The first [–/–/4/8] (From
5) times you use a Weapon each fight, charge 1 item 1
second.
- Shield Bash is now The first [–/–/4/8] times (From unlimited) your enemy uses a non-weapon item each fight, charge 1
Weapon 1 second.
- Sick Burn is now The first [–/–/5/10] times (From unlimited) you Poison each fight, charge 1 Burn item 1 second.
- Left Loosey is now The first [–/5/10] times (From
unlimited) you use your leftmost item each fight, Haste 1 item for 1 second.
- Righty Tighty is now The first [–/5/10] times (From
unlimited) you use your rightmost item each fight, Slow 1 item for 1 second.
- Outmaneuver is now The first [–/–/5/10] times (From unlimited) you Slow each fight, Haste 1 vehicle for 3 seconds.
- Bullet Time is now The first [–/–/4/8] times (From 5) you use an Ammo item each fight,
Slow 1 item for 1 second.
- Temporal Strike is now If you have exactly one weapon, the first
[–/–/5/10] (From unlimited) times you use it each fight,
Slow 1 item for 3 seconds.
- Mixed Message is now The first [–/–/4/8] (From
unlimited) times you use a non-Weapon item each fight, Charge 1 Weapon 1 second. (From Haste 1 Weapon [–/–/1/2] second(s).)
- Frozen Shot is now The first [–/–/4/8] times (From unlimited) you use your slowest Weapon each fight, freeze 1 item of equal or smaller size (From smaller) item for 1 second.
- Bloodhound now starts at Silver-tier and is The first time your enemy falls
below half health each fight, charge your items [–/2/3/4] seconds. (From [1/2/3/4] second(s).)
- Submerged is now Your Weapons items have +[3/6/9] Damage for each Aquatic item you have.
- Oceanic Rush is now At the start of each fight, Haste [–/1/2/3] Aquatic items for 2 seconds. (From 6
seconds.)
- Quick Ignition is now At the start of each fight, Haste [–/–/2/3]
Burn items for 2 seconds. (From Haste all your Burn items for 2
seconds.)
- Depth Charge is now If you have exactly one weapon, it has
+[–/–/5/10] Max Ammo. If it is also Aquatic, it has
+[–/–/25/50] damage. (From +[–/–/25/50]
Damage.)
- Alacrity now starts Gold-tier and is The first [–/–/5/10] times
(From unlimited) you crit each fight, Charge 1 item 1 second. (From [–/–/1/2] second(s).)
- Burn Containment is now The first [–/–/5/10] times you Burn each
fight, Charge 1 Shield item 1 second. (From When you gain Burn, Shield
[–/–/20/40].)
- Letting off Steam is now The first [–/–/5/10] times (From unlimited) you Burn each fight, Haste the Core for 2 seconds. (From [–/–/1/2]
second(s).)
- Frozen Synapse now starts Gold-tier and is The first [–/–/5/10]
times (From unlimited) you Freeze each fight, Haste the Core for 2 seconds.
- Creeping Toxins now starts Gold-tier and is The first [–/–/5/10]
times you Slow each fight, Charge 1 Poison item 1 second. (From Your slowest
Poison item has +[3/5/7/9] Poison.)
- Liquid Cooled now starts Gold-tier and is The first [–/–/5/10]
times (From The first time) you use the Core each fight, Freeze 1 item of equal or smaller size for 1 second.
(From Freeze 1 item for 6 seconds.)
- Heavy Machinery is now The first [–/–/5/10] times (From unlimited) you use the Core each
fight, Haste 1 item for 2 seconds. (From Haste [–/–/1/2] items 4
second(s.)
- Crashing Waves is now The first [–/–/5/10] times (From unlimited) you use an Aquatic item
each fight, Haste 1 Weapon for 1 second. (From
[–/–/1/2] second(s).)
- Toxin Injector now starts Gold-tier and is At the start of each fight, Haste
[–/–/2/3] of your Poison items for 2 seconds. (From Haste all
your Poison items for 2 seconds.)
- Invigorating Cold now starts Silver-tier and is The first time you freeze each
fight, Haste [–/1/2/3] items for 2 seconds. (From Haste all your items
[–/–/3/5] seconds.)
- Burning Shield now starts Silver-tier and is The first time you fall below half
health each fight, Shield equal to [–/2/3/4] times the Burn on your opponent. (From [–/–/1/2] times the total Burn of your items.)
- Chemical Fire is now Your Burn items have +[–/2/4/6] Burn. Your Poison
items have +[–/2/4/6] Poison. (From +[–/1/2/3].)
- Building Crescendo now reduces base Crit Chance by 100% (From 50%)
OTHER FIXES AND UPDATES
- Fixed an issue with tooltip upgrade previews not showing an item's buffed attributes
- Fixed an issue with enchantments being lost upon reload
- Fixed PvE combat portrait layering after leveling up
- Fixed an issue where resuming on 0 showed 999 gold
- Fixed an issue where opponents showed 999 gold
- Fixed an issue where enchanted Lemonade Stands showing on Merchants would give the Passive Buffs
to players permanently even if not purchased
- Fixed an issue where Players would level up at an incorrect time if they exited to main menu and
back after using Vial of Blood
- Fixed an issue where opponents would not show their ranks
- Fixed an issue where monsters would sometimes not drop skills
- Fixed an issue where Ballista would visually show the multicast after combat
- Sped up item rotation in the chest opening scene
- Fixed an issue where the Chest opening lever would get stuck
- Fixed an issue where the mask of cards would show at the end of combat
- Skill Fusion animations are now implemented
- Opening/Closing the Stash will now give the encounter portraits a sparkle
Patch 0.1.4:
January 8th, 2025
GAMEPLAY CHANGES
- Level Up structure revamped to consist largely of fixed options
- Most Skills will now be obtained via Level Up
- Skill Trainers with the exception of Grandmaster, Nufu, and
Zurphin's Safari have been removed from the regular encounter pool
- Skill Trainers with the exception of Grandmaster, Nufu, and
Zurphin's Safari now offer Free Skills
- Skills, when not available for free, now cost 5/10/20/40 gold (up from 3/6/12/24)
- Rerolls added to all Merchants and Trainers and costs now vary based on the Merchant's tier
(2/4/6/8)
- Skill Trainers now offer 3 skills instead of 4
- Aerodrome no longer spawns the removed trainers
- Pearl's Dig Site is now an Encounter instead of a Merchant
- Serafina now allows multiple purchases
- Start of Run item pool no longer contains Large items
- Monster Ranch is now Gold-tier (up from Silver) and offers 1 free item from a
selection of 5 items
- Sterling has been renamed to Silvia
- Silvia (Silver-tier item Merchant, formerly Sterling) is tired of people not
buying Silver Large items and no longer spawns on Day 1
- Elder Tuskari has been renamed to Mr. Tuskari
- Snack Time has been reduced to 20 Max HP per level instead of 25
- Restorative and Shielded on many items have been updated to
better map to the item's base effects (for example, a Restorative Shielded item will Heal equal
to its Shield)
- Grandmaster and B1&B2 will no longer offer options that aren't
upgrades
- Barkun now buys Small items at +1 value
- Midsworth now buys Medium items at +2 value
- Quixel now buys Large items at +3 value
- "Add It to Your Bushel" now upgrades the player's Bushel
NEW FEATURES
- Haddy has arrived! Spin the wheel for a prize
-
Replays and Recaps enabled
- Replay: You can now watch a replay of the battle after combat
- Recap: You can now see the stats for your items after combat
MONSTER CHANGES
- Monster HP has been reduced on a number of monsters
- Veteran Octopus now has 8888 HP (up from 4200)
- Retiree (Monster) has traded in one of his Succulents for some Bandages
- Sparring Partner disabled pending rework and optimization
- Frost Street Champion and Wandering Shoal reenabled
- Robo-Bouncer has been renamed to Bouncertron
- Boarrior is now a Silver-tier monster with reduced HP and a weaker loadout
(down from Gold-tier)
- Tent City Mayor is now named Trashtown Mayor and is now a Day
5 monster (up from Day 2)
GENERAL ITEM CHANGES
-
Enchantment Updates
- Heavy Enchantment no longer increases the number of items that are slowed. Those items
are now "This has double Slow duration."
- Restorative and Shielded enchantments now map to the damage/heal/shield values of the
base items if the items already have those output (for example, a Weapon that gains Shielded will Shield equal to the item's
damage)
- Many enchantments on items have been updated
- Added new VFX during Item enchantment animation for all enchants.
- Snowflake has been reverted to giving +1 Freeze Duration
- Weather Machine now has a cooldown of 5 seconds and its scaling is fixed
- Sharkray and Chris Army Knife have had their projectiles
updated
- Rivet Gun can now be enchanted with Obsidian and Shiny
-
Butter has been updated:
- Haste 1 item for [1/2/3/4] second(s)
- For each adjacent Tool or Food item, this gains +1
Multicast.
-
From:
- Adjacent Food and Tools gain Haste for 3 second(s)
-
Thurible now starts at Bronze tier:
- Burn [4/6/8/10] (from When you gain Regeneration, Burn [–/2/3/4].)
- Gain [1/2/3/4] Regeneration for the fight (from Gain [–/2/4/6] Regeneration for
the fight)
-
Venomander now starts at Bronze-tier at a 6-second cooldown (down from 8s) and:
- Poison [1/2/3/4] (from Poison [–/–/1/2])
- Gain [1/2/3/4] Regeneration for the fight (from When you use the item to the left of
this, gain [–/–/1/2] Regeneration for the fight)
- Sharpening Stone now starts at Silver-tier and gives +[–/5/10/20] damage
(from [3/6/9/12])
- Extract now starts at Silver-tier and gives +[–/1/2/4] poison (from
[1/2/3/4])
- Cinder now starts at Silver-tier and gives +[–/1/2/4] burn (from
[1/2/3/4])
- Medkit now gives +[5/10/20/40] Heal (from [5/10/15/20])
- Scrap now gives +[3/6/12/24] Shield (from [4/8/12/16])
- Mortal Coil now deals 50/100 damage (down from 100/200) and has Lifesteal
- Sunlight Spear's cooldown is 5 seconds (down from 6 seconds.)
- Satchel now starts Silver-tier with a 7-second cooldown (down from 8 seconds.)
- Cosmic Plumage can now be Enchanted with Deadly
-
Necronomicon now has a cooldown of 4 seconds with:
- Poison 10.
- Gain 10 Regeneration for the fight.
- When any non-weapon is used, charge this 1 second.
-
From:
- When any non-Weapon item is used, Poison 3 and Gain 3 Regeneration for the
fight.
- Your items have their Cooldowns increased by 1 second.
-
Rivet Gun now starts at Gold-tier
- Deal [-–/–/20/40] Damage (up from 10/20/30)
- When you use the item to the right of this, Charge the item to the left of this
[–/–/1/2] second (from 1/1/2)
-
Neural Toxin now starts Bronze-tier at 6 seconds with:
- Slow 1 item for 2 second(s) (from [–/1/2/3] seconds.)
- When you use an adjacent Weapon, Charge this [1/2/3/4] second(s)
-
From:
- When you use an adjacent Weapon, use this.
- Icebreaker deals 80 damage (up from 40.)
-
Venom now has a cooldown of 3 seconds with:
- Poison 2 (from [–/1/2/3].)
- When you use an adjacent Weapon, Charge this [–/1/2/3] second(s)
-
From:
- When you use an adjacent Weapon, use this.
-
Black Rose now starts Bronze-tier with:
- Heal [10/20/40/80] (from [–/15/30/50].)
- When you Poison, this gains +[5/10/15/20] Heal for the fight
-
From:
- When you Poison, Charge this [–/1/2/2] second(s).
-
Earrings now has a cooldown of 5 seconds (down from 6) with:
- Gain 5 Max Health for the fight (from Slow 1 item for [–/1/2/3] second(s).)
- When you Slow, Charge this [–/1/2/3] second(s)
-
From:
- When you Slow, gain [–/1/2/3] Max Health.
-
Nightshade is now:
- Poison [2/4/6/8]
-
When you Heal, this gains +[1/2/3/4] Poison for the fight
-
Candles is now:
- Burn 12 (from [2/4/6/8])
- When you use a small item, Charge this [1/2/3/4] second(s).
-
Pendulum now has a cooldown of 8 seconds (up from 4 seconds) with:
- Haste your items for 2 second(s)
-
From:
- When you Crit, Haste an item for [1/2/3/4] second(s)
- Adjacent items have +[10/20/30/40]% Crit Chance
- When you Crit, Charge this [1/2/3/4] seconds
-
Fossilized Femur now starts Silver-tier with:
- Deal 300 Damage (from [–/–/200/400].)
- When you Slow, Charge this [–/1/2/3] second(s) and this gains +[–/25/50/75
Damage] for the fight (from When you Slow, Charge this [–/–/1/2] second(s).)
-
Ouroboros Statue now starts Silver-tier with:
- Poison [–/2/4/6] (from [–/–/4/6])
- When you Poison, gain [–/1/2/3] Regeneration for the fight (from
[–/–/1/2] Regeneration)
-
Proboscis now has a Cooldown of 4 seconds
- Deal 12 damage (from [3/6/9/12] damage.)
- When you Slow, Charge this [1/2/3/4] seconds.
-
Oven Mitts now has a cooldown of 6 seconds with:
- Haste an item for 2 second(s) (from [–/1/2/3] seconds.)
- Shield 10 (from [–/5/10/15].)
- When you Burn, Charge this [–/1/2/3] second(s) (from When you burn, Haste.)
-
Sirens is now:
- Slow 1 item for [–/1/2/3] seconds (from [–/2/4/6] seconds.)
- Haste an item for [–/1/2/3] seconds (from When you Slow, Haste a Vehicle
[–/2/4/6]. second(s).)
- For each adjacent vehicle, this has +1 Multicast.
-
Propane Tank now has a cooldown of 6 seconds (down from 9 seconds) with:
- Haste your Vehicles for [–/3/4/5] seconds (from [–/2/3/5] second(s).)
- Burn both players [–/4/6/8] (from When you use a Vehicle, Burn [2/3/5] second(s).)
- If you have a Vehicle, at the start of each fight, use this.
-
Cryosleeve now has a cooldown of 6 seconds (up from 3 seconds) with:
- Freeze this for 2 seconds.
- Shield [15/30/45/60].
- When ANY item gains Freeze, Charge this 1 second (from when any item gains Freeze,
Shield.)
-
Igloo is now:
- Freeze 1 item for [–/1/2/3] second(s).
- Shield [–/50/100/200] shield (from When you Freeze, Shield [20/30/40].)
- The first time you fall below half HP each fight, use this.
- Gatling Gun deals [–/–/50/100] Damage (up from
[–/–/10/20].)
-
Hydraulic Squeezer is now:
- Deal [–/30/60/120] damage (from [–/26/59/59].)
- Your weapons gain [–/3/6/9] damage for the fight.
- When you use another Tool, charge this 1 second (from you use another Tool, your Weapons
gain [–/2/2/4].)
-
Magic Carpet is now:
- Deal [5/10/20/40] damage (from [4/12/24/40] damage.)
- When you Crit, this gains +[5/10/15/20] damage for the fight (from [4/12/24/40]
damage.])
- 25% Crit Chance (from [10/20/35/50]% Crit Chance.)
-
Runic Double Bow deals [10/20/40/80] damage (down from [10/30/60/100].)
- Runic Double Bow has 10% Crit Chance.
-
Runic Great Axe deals [20/40/60/80] damage (from [10/30/60/100].)
- Your weapons with Lifesteal gain +[20/40/60/80] damage (from [10/30/60/100]) for the
fight.
-
Incense's Cooldown is now 8 seconds (down from 10 seconds.) Incense heals
[–/20/40/80] (up from [–/16/24/32].)
- Basilisk Fang has +[–/–/25/50]% Crit Chance (up from
[–/–/10/20]% Crit Chance) while the enemy has Poison.
SKILL CHANGES
- A number of basic skills have been removed, such as ones that buff Small/Medium/Large items, as
well as other niche skills that were deemed too situational
- Desperate Freeze renamed to Desperate Cleanse because it
Cleanses and doesn't Freeze
- Fiery Rebirth no longer Cleanses or Self-Burns
- Hypnotic Drain now only counts Lifesteal weapons, as originally intended
- Corrosive Toxins now starts at Gold-tier and reduces Weapon damage by 2/4 (down from 3/6/9)
- Heat Shield reenabled after resolving a bug with it
-
Passive Aggressive renamed to Shellshock, with effect of:
- Your items have +1 damage for each Ammo you have on your items in play.
- Shored Up is now:
- When you Heal, Charge a Shield item 1 second (from When you Heal, Shield 100)
- Void Energy is now:
- When you Burn, Charge a Shield item 1 second (from When you Burn, your Shield items gain
3 Shield the fight)
- Equivalent Exchange is now:
- When you Heal, Charge a Poison item 1 second (from When you Heal, Poison 1)
- Sick Burn is now:
- When you Poison, Charge a Burn item 1 second (from When you Poison, Burn)
- Toxicity now starts at Silver-tier and gives [–/5/10/15] damage for the
fight when you Poison (up from 3/6)
- Shatter now starts at Silver-tier and gives [–/10/15/20] damage for the
fight when you Freeze (up from 10/15)
- Workin' Hard is now:
- Your weapons have +[7/14] Damage for each Tool you have
(from Your weapons have +[4/8] Damage for each Tool you
have)
- Arms Dealer now triggers on Buy instead of Sell and gives [20/30/40/50] (up
from [10/20/30/40])
- Bold under Pressure now starts at Silver-tier and Hastes [–/2/4/6] items
for 2 seconds when you fall below half health
- Stop That! now starts at Silver-tier and Slows [–/2/4/6] items for 2
seconds when you fall below half health
- Iron Sharpens Iron now starts at Silver-tier and scales by [–/2/3/4]
damage
- Critical Investments now gives +[–/10/15/20]% Crit chance (up from
[–/8/10/12].)
- Command Ship now starts at Silver-tier and gives [10/15/20]% Cooldown reduction
(up from 5/10%)
- Shield Bash is now:
- When your enemy uses a non-weapon item, charge a Weapon 1
second (from When your enemy uses a non-weapon item, deal damage)
- Heavy Mettle is now +Shield equal to 2x/3x/4x your level (up from 1x/2x/3x)
- Ice Bullets now only reloads Weapons
- Poisonous Opener now starts at Silver-tier at Poison [–/10/15/20] (from
Poison [3/5/9/11])
- First Flames now starts at Silver-tier at Burn [–/10/15/20] (from Poison
[5/10/15/20])
- Net Launcher now starts at Silver-tier at Slow [–/2/3/4] targets for 2
seconds (from [1/2/3/4] targets for 5 seconds)
- Captain's Charge now starts at Silver-tier at Haste [–/2/3/4] targets for
2 seconds (from [1/2/3/4] targets for 5 seconds)
- Strength now gives +[10/15/20/25] Damage (up from 2/6/12/20)
- Left-Handed and Right-Handed are now +[20/30/40/50] Damage (up
from 4/12/20/24)
- Toughness now gives +[10/15/20/25] Shield (up from 2/6/12/20)
- Frontal Shielding and Rear Shielding are now +[20/30/40/50]
Shield (up from 4/12/20/24)
- Heal Power now gives +[10/20/30/40] Heal (up from 3/9/18/30)
- First Responder and Follow Up Care are now +[20/35/50/65] Heal
(up from 6/18/36/60)
- Fiery now gives +[2/4/6/8] Burn (up from 1/2/3/4)
- Immolating Spark and Final Flame are now +[3/6/9/12] Burn (up
from 4/6/8/10)
- Improved Toxins now gives +[2/4/6/8] Poison (up from 1/2/3/4)
- Initial Dose and Final Dose are now +[3/6/9/12] Poison (up
from 2/4/6/8)
- Keen Eye now gives +[4/8/12/16]% Crit Chance (up from 3/6/9/12)
- Critical Protector and Critical Aid now gives +[5/10/15/20]%
Crit Chance (up from 3/6/9/12)
- Deadly Eye and Peaceful Eye now gives +[5/10/15/20]% Crit
Chance (up from 4/8/12/16)
- Left Eye and Right Eye now give +[8/16/24/32]% Crit Chance (up
from 5/10/15/20)
- Large Appetites now starts at Silver-tier, giving +[500/1000/2000] Max Health
(from –/1000/2000)
- Artillery Spotter now starts at Silver-tier, giving +[5/10/20]% Crit Chance
(from –/10/20)
- Long Strides now starts at Silver-tier, giving +[4/8/12]% Crit Chance (from
–/5/10)
- Berserker, Finesse Shield, and Rapid Relief
now start at Silver-tier, giving +[5/10/20]% reduced cooldowns (from –/5/10)
- Hardened Shield now gives +[5/10/15] Shield (up from 3/6/9)
- Beautiful Friendship now gives +[3/6] damage (up from 2/4)
- Reinforced Steel now starts at Silver-tier and gives [5/10/15] damage/shield
(up from –/5/10)
- Submerged now gives +[3/6/9] damage (up from 2/4/6)
- The Best Defense now starts at Silver-tier and gives +[3/6/9] damage (from 4/8)
- Emergency Burn now starts at Silver-tier and gives [20/30/40] Burn (from
10/15/20/25)
- Retaliatory Toxins now starts at Silver-tier and gives [20/30/40] Poison (from
7/10/13/16)
- Flashy Reload now starts at Diamond-tier and reloads 1 ammo
- Desperate Strike now starts at Silver-tier and gives +[10/20/30]% Crit Chance
(from 15/25)
- Flashy Pilot now starts at Silver-tier and gives +[10/20/30]% Crit Chance (from
15/30)
- Flashy Mechanic now starts at Silver-tier and gives +[3/6/9]% Crit Chance (from
5/10)
- Improvised Burn now gives +[1/2] Burn (down from 2/3)
- Slowed Targets now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from
2/3)
- Exposing Toxins now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from
2/3)
- Tracer Fire now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from
2/3)
- Improvised Protection now starts at Silver-tier and gives +[5/10/15] Shield
(from 10/20)
- Improvised Heal now starts at Silver-tier and gives +[10/20/30] Heal (from
10/20)
- Improvised Weaponry now starts at Silver-tier and gives +[5/10/15] Damage (from
10/20)
- Rapid Thaw re-enabled and now starts at Silver-tier, reducing Freeze by [2/3/4]
seconds (up from 1 second at Diamond-only)
- Paralytic Poison, Stunning Strike, Frostfire,
Creeping Chill and Quick Freeze now starts at Silver-tier,
Freezing for [3/4/5] seconds (down from 3/4/5/6)
VANESSA ITEM CHANGES
- Port drops items equal to its tier again, as well as cross-hero items
- No longer gives +Max Ammo
- Reload is now [–/1/2/3] Ammo instead of [1/1/1]
- Life Preserver re-enabled
- Pufferfish re-enabled and is now:
- 8-second cooldown base (up from 6s)
- Poison 6 (from [3/6/9/12])
- When you Haste, charge this [1/2/3/4] seconds (from 3s flat)
- The Boulder now starts at Gold tier with 20/16 seconds cooldown
- Barrel now starts at Silver-tier with Shield 5/10/20/40 and Shield self-buff of
5/10/15/20
- Turtle Shell is now 6s CD with:
- Shields 10
- Give your Shield items +10 Shield for the fight
- When you use a non-Weapon item, Charge this 1/2/3 seconds
- Cannonade is now 6s CD with:
- Deal 100 damage
- When you use a weapon, Charge this 1/2/3 seconds
- Electric Eels is now 6s CD with:
- Deal 25 damage
- Slow 1 item for 2 seconds
- When your enemy uses an item, Charge this 1/2/3 seconds
- Illusory can now be enchanted with Deadly
- Switchblade deals [15/30/60/120] damage (up from [10/20/40/80].)
- Blunderbuss is now:
- Deal 100 Damage (from [–/–/50/100] Damage.)
- When you Burn, Charge this [–/–/1/2] second(s) (from 3 seconds.)
- Double Barrel deals [20/40/60/160] damage (up from [15/30/60/120].)
- Seaweed now starts Bronze-tier and is:
- Heal [10/20/40/80] (from Heal 20.)
- When you use an Aquatic item, this gains +[5/10/15/20] heal
for the fight (up from [–/5/10/15])
- Sextant now has a cooldown of 4 seconds and is:
- Haste 1 item for 3 seconds (from When you Crit, Haste 1 item for [–/1/2/3]
second(s).)
- Adjacent items have +[–/15/30/50]% Crit Chance.
- When you Crit, charge this [–/1/2/3] second(s).
- Incendiary Rounds now has a cooldown of 6 seconds with:
- Burn 3 (from 2.)
- When you use an adjacent item, charge this [–/1/2/3] second(s) (from Adjacent
items have +1 Ammo.)
- Lighthouse now starts Silver-tier with:
- Burn 12 (from [–/–/8/12].)
- When you Slow, Charge this [–/1/2/3] second(s) (from 3 seconds.)
- Trebuchet is now:
- Cooldown is 10s (up from 8s)
- Deal 50 Damage (from [25/50/100/200] Damage.)
- Burn 7 (from [8/12/16/20].)
- When you use a Weapon or Haste, Charge this [1/2/3/4]
second(s) (from 1 second.)
-
Throwing Knives now starts Silver-tier at 3 seconds (up from 2 seconds) with:
- Deal 33 Damage (from [5/10/20/40].)
- When you Crit with another item, Charge this [–/1/2/3] second(s) (from 1 second.)
-
Waterwheel now has a cooldown of 8 seconds with:
- Haste your other items for 2 seconds (from [–/1/2/3] second(s).)
- When you use an adjacent item, charge this [–/1/2/3] second(s) from 3 seconds.
-
Captain's Wheel is now:
- Haste adjacent items for 2 second(s) (from [–/1/2/3] second(s).)
- When you use a Vehicle or Large item, Charge this [–/1/2/3] second(s) (from 2
seconds.)
-
Pearl is now:
- Shield 20 (from [10/20/30/40].)
- When you use another Aquatic item, charge this [1/2/3/4]
second(s) (from 1 second.)
-
Astrolabe is now:
- Shield 20 (from [–/20/40/80].)
- Haste a non-weapon item for 2 second(s) (from When you use a non-Weapon, Haste it for
[–/1/2/3] second(s).)
- When you use another non-weapon item, Charge this [–/1/2/3] seconds.
- Catfish now has a cooldown of 5 seconds (up from 3 seconds).
-
Tripwire now starts Bronze-tier at 5 seconds with:
- Slow 1 item for 1 second(s).
- When your enemy uses an item, Charge this [1/2/3/4] second(s) (from When your enemy uses
an item, Slow it for 1 second(s).)
- Ballista deals [–/–/100/200] damage (up from
[–/–/75/150].)
-
Dam now starts Gold-tier at 24 seconds (up from 20 seconds) with:
- Destroy this and ALL smaller items.
- When you use an Aquatic item, charge this [–/-1/2]
second(s) (from 1 second.)
-
Sharkray now starts Silver-tier:
- Deal [–/10/20/40] damage (from [–/–/20/40] Damage.)
- When this gains Haste, this gains +[–/10/20/40] damage for the fight (from
+[–/–/20/40] Damage.)
- Crow's Nest now gives your Weapons +[20/40/60/80]% Crit Chance (down from
[25/50/75/100]%.)
- Grappling Hook's cooldown is now 6 seconds (down from 7 seconds.)
PYGMALIEN ITEM CHANGES
- Luxury Tents re-enabled
- Beehive re-enabled after fixing a bug where it was charging all items instead
of just bees
- Booby Trap now charges 1s (down from 2s) on Property use
- Shipment drops items equal to its tier again, as well as cross-hero items
- Atlas Stone is now 6s CD (down from 8s)
- Model Ship now counts as Aquatic and Vehicle. It
now starts Silver-tier with:
- Shield 20 (from [10/20/40/80].)
- When you use an adjacent item, Charge this [–/1/2/3] second(s).
- Apropos Chapeau now starts at Silver-tier with:
- Shield 25/50/100 (up from 30/60)
- Adjacent weapons gain 10/20/30 for the fight (up from 10/20 on Shield)
- Giant Ice Club is now 12s CD (up from 9s) with:
- Deal 1000 damage (up from 500/1000)
- The first time you fall below half health each fight, Freeze 1 item for 99 second(s)
(down from 100s)
- When any item gains Freeze, charge this 3/6 seconds (up from 3s)
- Snow Globe now gains +1 Multicast for each adjacent property
- Lemonade Stand's cooldown increased to 6 seconds (up from 5 seconds)
- Matchbox now starts Bronze-tier at 4 seconds with:
- Burn 3. (from [–/1/2/4].)
- When you use another non-Weapon item, Charge this [1/2/3/4] second(s) (from when you use
another non-Weapon item, use this.)
- Landscraper now has a cooldown of 8 seconds (up from 6 seconds) with:
- Shield equal to this item's value.
- When you use another item, Charge this [–/1/2/3] seconds (down from
[–/2/3/4] seconds.)
- At the start of each hour, this gains +[–/1/2/3] value (from +1 value.)
-
Vineyard now has a cooldown of 8 seconds (up from 6 seconds) with:
- Heal equal to this item's value.
- When you use another item, Charge this [–/1/2/3] seconds. (down from
[–/2/3/4] seconds.)
- At the start of each hour, this gains +[–/1/2/3] value (from +1 value.)
-
Yo-Yo now has a cooldown of 4 seconds (down from 6 seconds) with:
- Yo-Yo deals 1 damage (from [1/5/10/20])
- When you use an adjacent item, Charge this [1/2/3/4] second(s) (from 3 seconds.)
-
Bushel is now:
- Heal 20 (from [10/20/40/80].)
- When you Shield, Charge this [1/2/3/4] second(s) (from 2 seconds.)
-
Fort now has a cooldown of 4 seconds with:
- Shield 20.
- Enemy item cooldowns are increased by [–/–/1/2] second(s).
- When you use another item, Charge this [–/–/1/2] second(s).
-
From:
- When you use an item, Shield [–/–/10/20].
- Enemy item cooldowns are increased by [–/-1/2] second(s).
-
Marbles now has a cooldown of 4 seconds (up from 3 seconds) with:
- Slow 2 small items for 2 seconds (from Slow 1 item for [1/2/3/4] second(s).)
- When you use an adjacent Small item, Charge this [1/2/3/4] second(s) (from 1 second.)
- Windmill now has a cooldown of 4 seconds with:
- Charge adjacent items 1 second.
- When you use another item, Charge this 1 second.
-
From:
- When you use an item, Charge another item 1 second.
DOOLEY ITEM CHANGES
- Coolant now freezes small items only
- Omega Ray and Gamma Ray now only buff adjacent Burn and Poison
items respectively
- Omega Ray now starts at Silver-tier with:
- Burn [–/4/6/8] (from [2/4/6/8].)
- When you use the Core or another Ray, adjacent Burn items
gain +[–/2/3/4] Burn for the fight (from +[1/2/3/4].)
- Beta Ray now starts at Gold-tier with:
- Freeze a small item for [–/1/2] seconds (from [1/2/3/4] second(s).)
- When you use the Core or another Ray, Charge this 1 second
(from 2 seconds.)
- Gamma Ray now starts at Silver-tier with:
- Poison [–/2/3/4] (from [1/2/3/4].)
- When you use the Core or another Ray, adjacent Poison items gain +[–/1/2/3] Poison
for the fight (from +[1/2/3/4].)
- "Fork Lift" is now spelled Forklift and its Enchantments have been updated:
- Shielded: Shield 50 for each item to the left of this.
- Restorative: Heal 75 for each item to the left of this.
- Toxic: Poison 5 for each item to the left of this.
- Fiery: Burn 7 for each item to the left of this.
- Arc Blaster has been enabled:
- Deal 40 Damage
- When you use the Core, Charge this [1/2/3/4] second(s) (from 4 seconds.)
- Fuel Rod has been enabled
- Isochoric Freezer now starts at Bronze tier, has a cooldown of 4 seconds, and
Freezes a Small item for [1/2/3/4] seconds.
- Rocket Launcher no longer doubles damage while enemy has Burn
- Cooling Fans now has a reduced cooldown if either player has Burn
- Brrrr! Just in time for the Holidays, Dooley's Scarf has received an updated
design
- Shield [–/40/80/160].
- When this or an adjacent item gains Freeze, remove it.
- Railgun re-enabled
- Blast Doors re-enabled and is now:
- 20s CD (up from 10s)
- Shield [100/200/300/400] (down from [125/250/500/1000])
- When your opponent uses a Weapon or an item with Burn,
Charge this [1/2/3/4] second(s). (instead of When you would take damage from an item,
charge this 2 seconds)
- The first time you fall below half health each fight, use this.
- Miss Isles now has 1 Max Ammo (down from 3)
- Cool LEDs is now:
- Slow an item for 2 seconds (from 1/2/3/4 seconds)
- When you use the Core, charge this 1/2/3/4 seconds (from "When you use the Core, Slow")
- Chemsnail is now:
- 4s CD (down from 6s)
- Poison 3/6/9/12 (no change)
- Slow an item for 1/2/3/4 seconds (from "When you Slow, charge this 3 seconds")
- Monitor Lizard now starts at Bronze-tier:
- 8s CD (up from 6s)
- Poison 4/6/8/10 (from "Haste an item")
- When you Haste, this gains 1/2/3/4 Poison for the fight (from "When you Haste, Poison")
- Flamethrower's cooldown is 5 seconds (down from 6 seconds)
- Race Carl now starts Silver-tier with:
- Deal 60 Damage (from [20/40/80/160].)
- When you Haste, Charge this [–/1/2/3] second(s).
-
Bomb Squad now has a cooldown of 8 seconds (up from 6 seconds) with:
- Burn 5 (from [2/4/6/8].)
- When you use an adjacent Friend, Charge this [1/2/3/4] second(s) (from 2 seconds.)
-
Micro Dave is now:
- Burn 6 (from [3/6/9/12].)
- When you use a small item, Charge this [1/2/3/4] second(s) (from 1 second.)
-
Tesla Coil is now:
- Deal 60 Damage (from [10/20/40/80] damage.)
- When you use an adjacent item, Charge this [1/2/3/4] second(s) (from 2 seconds.)
-
Bellelista is now:
- Deal 30 damage (from [20/40/80] damage.)
- When you Haste, this gains +[–/30/40/50] damage for the fight (from
[–/10/20/30] damage.)
- When this gains Haste, charge this [–/1/2/3] seconds (from 1 second.)
-
Duct Tape is now:
- Shield [5/10/20/40].
- Slow 1 item for [1/2/3/4] seconds.
- When you use an adjacent item, charge this 1 second (from When you use an adjacent item,
Shield.)
-
Harmadillo is now:
- Deal 60 Damage (from [20/40/80/160] Damage.)
- When you Shield, Charge this [1/2/3/4] second(s) (from 2 seconds.)
-
Hammlet is now:
- Deal 15 Damage (from [–/15/30/60] Damage.])
- When you Slow, Charge this [1/2/3/4] second(s) (from 1 second.)
-
Solar Farm now has a cooldown of 8 seconds (up from 6 seconds) with:
- Haste your other items for 2 seconds (from [–/1/2/3] seconds.)
- Gain 8 Regeneration for the fight (from [–/4/8/12] Regeneration.)
- When you Burn, Charge this [–/1/2/3] second(s) (from 2 seconds.)
BUG FIXES
- Cleaned up extraneous tags with enchantments such as Battery (Deadly) and
Waterwheel (Restorative) having the Weapon tag
- Fixed an issue where Hour 4 would deal incorrect set of options
- Fixed a bug where item outputs such as damage, shield, and heal could become negative due to
reduction effects
- Fixed a bug where Hakurvian Launcher was missing the Weapon tag
- Fixed a bug where Pol was appearing on Day 3
- Fixed a bug where Induction Aegis still counted as a Slow item
- Fixed a bug where Heat Shield triggered off non-item sources
- Fixed a bug where Alpha Ray did not count as a Ray
- Fixed a bug where Dock Lines (Diamond) lost 1 Slow duration compared to
previous tiers
- Fixed a bug where Kukri (Bronze) cost 4 gold instead of 2
- Fixed a bug where Shoe Blade (Deadly) was missing a tooltip
- Fixed a bug where Vanessa's Amulet would not target Weapons
- Fixed a bug where Beehive would charge all items
- Fixed a bug where Hydraulic Squeezer (Gold) had a missing tooltip
- Fixed several bugs with Schematics
- Fixed several bugs with Cybersecurity
- Fixed bugs with Virus where its cooldown was 5 seconds at gold and its value
was incorrect at Silver
- Fixed a bug with Black Pepper's starting tier being Bronze
- Fixed a bug where Regal Blade (Golden) would not increase the value of stashed
items
- Fixed a bug where selling Scrap Metal would not upgrade Cores in the Stash
- Fixed a bug with Wand not charging certain items
- Fixed a bug where Critical Captain would not give Crit Chance to all items
- Fixed a bug where Blizzard would not Freeze all items
- Fixed a bug where Heat Shield would stack Burn between fights
- Fixed a bug where Focused Rage started at Gold-tier and the upgrade did nothing
(it is now Diamond-tier starting)
- Fixed a bug where Big Numbers was not providing Crit Chance at Diamond
- Fixed a bug with Brawler (Skill) where it would give the player Max Health if
the enemy monster or player ghost had the skill
- Fixed several minor bugs with Capacitor
- Fixed several minor bugs with Pepper Spray
- Fixed a bug where Flashbang was only slowing 1 enemy item
- Fixed a bug where Cryosphere (Heavy) was not Slowing all items except for The
Core
- Fixed a bug where Fuel Rod would not charge both adjacent items
- Fixed a bug with Plasma Grenade having incorrect burn values
- Fixed a bug where Motherboard was not triggering correctly
- Fixed a minor bug with Burn Containment trigger
- Fixed bugs where Crook could not be enchanted with Heavy, Icy, or Turbo
- Fixed a bug with Critical Core's Crit Chance not scaling correctly
- Fixed a bug where monsters would drop duplicate skills
- Fixed a bug where the stash chest's collision box was too close to the player board
- Fixed a bug causing rarity gems and frames to appear only as bronze in the Collectable loadout
menu
NON-GAMEPLAY FIXES
- Fixed a number of memory leaks and other optimizations (please note this is still an ongoing
effort so not all issues are solved)
- Fixed an issue where tabbing out while in the payment process with Xsolla would prevent users
from typing
- Updates to the game's sound, music, and voiceover mix
- Hero characters no longer say their victory or defeat lines if in combat with a non-speaking
monster
- Player skins will always face each other now
- Loadouts now show the rarity of the premium collectibles
- Boards now open when opening from chests
- Fixed bug where no sound plays when hovering Items over the stash chest
- Resolved issue where some sounds on the end of run screen were inaudible
- Fixed a bug where the Laser Projectile shoots the middle of the board
- Fixed an issue where clicking the reroll button when the player didn't have enough gold would
unlight the button
Hotfix: December 5, 2024
-
Disabled the following content due to bugs/issues:
- Blast Doors
- Fiber Optics
- Heat Shield
- Pufferfish
- Railgun
- Snowflake
- Eagle Talisman (Level Up Reward)
- Frost Street Champion (Encounter)
- Wandering Shoal (Encounter)
Hotfix: December 3, 2024
-
Disabled the following content due to bugs/issues:
-
Beehive
-
Feather (Level Up Reward)
-
Upgrade an Item (Level Up Reward)
- Fixed Patch notes error where Blast Door's shielding was incorrected listed.
Patch 0.1.3:
December 3, 2024
General Patch Goals
- Smooth out early-game variance
- Increase meta diversity by reducing the impact/power of early-game upgrades and persistent item
scaling (particularly out-of-combat scaling)
- Reduce the number of hidden rules in the way the game provides content
- Slow down the pace of combat in the endgame
- Reduce the prevalence and power of "instant" infinite loops
- Adding active effects to some items that currently are passive only
- Many of these initiatives are ongoing, so expect more in these areas in future patches
New Content
- Monster Ranch: Encounter that provides Monster Loot items
General Changes
- Start of Run is now a selection of 4 items (except Dooley, who still has 3
items)
- Start of Run no longer provides a skill
- Encounter Frames have been given a facelift
- Many items' base outputs have changed slightly to have more consistent scaling
- Enchantments with passive effects now have tooltips describing their effect
- Rerolls removed from many specialized merchants
- Level Up (5) is no longer an upgrade, but tier-restricted general upgrades have
been added to all Level Ups (other than special levels)
- Dramatically increased the floor tick rate of Sandstorm to accelerate the end
of combat
- Reduced XP gains from a variety of encounter options
- Veteran Octopus' Tiny Cutlasses now correctly has Multicast 2
- Aero (Vehicle Merchant) no longer spawns for Vanessa
- Zara (Haste/Charge Trainer) no longer spawns for Pygmalien
- Pol (Large Merchant) no longer spawns on Day 3 and 4
- Orion (Tool Merchant) no longer spawns on Day 2 and 3 and is slightly rarer
- Reduced the rate that Serafina (Enchanted Item Merchant) will sell Icy items
- Pyro (Monster) now has the Fiery skill
- Boarrior (Monster) loadout slightly adjusted
- Added Enchantment options to the following items: Busy Bee, Piggles, Citrus, Coconut,
Med Kit, Pelt, Gumballs, Bag of Jewels, Spare Change, Snowflake, Vial of Blood, and Gland,
Insect Wing, Gunpowder, Nanobots
- Sparring Partner no longer spawns a Monster encounter but is now considered a
regular Encounter (though it is still "combat")
- Teddy's Crit scaling effect now triggers when your Shield takes damage
- Meditation (Level Up) now gives 1 XP instead of 2
- Coolant Leak (Skill) now triggers 5 times instead of 10
- Stout Fire (Skill) is now "When you gain Burn, gain [–/3/6/9]
Regeneration and increase the damage of your Weapons by [–/3/6/9] for this fight."
- Arms Dealer (Skill) is now "When you sell a Weapon, gain [10/20/30/40] Max
Health." (No longer triggers on Buy)
- Augmented Weaponry (Skill) is now "Your Weapons have +1 Damage. When you sell a
small item, increase this bonus by +[1/2/3/4] Damage."
- Augmented Defenses (Skill) is now "Your items have +1 Shield. When you sell a
small item, increase this bonus by +[1/2/3/4] shield."
- Knife Set now deals [10/20/40/80] damage (from [5/15/30/50]) and Charges on
Weapon use but no longer deals damage on use
- Vial of Blood now starts at Silver-tier, giving [1/2/3] XP instead of [1/2/3/4]
- Defensive Stance (Skill) is now "When you use a Weapon, give your Shield items
+[–/3/6/9] Shield for the fight."
- Lifting (Skill) is now "Your Weapons have +1 damage. When you buy a Weapon,
increase this bonus by +[–/1/2/3] damage."
- Lord Arken has commissioned upgrades to The Eclipse. It now deals 100 damage on
item use and has "The first time you fall below half health each fight, use this."
- Magic Carpet is now a Vehicle
- Electrified Hull (Skill) is now "The first 5 times you Shield each fight,
Charge an item +[–/–/1/2] seconds."
- Sabotage (Skill) is now "The first 5 times you use a Tool each fight, Slow a random item for [–/–/1/2] seconds."
- Feather is now "When you sell this, reduce your items' cooldowns by
[2/4/6/8]%."
- Sharp Corners (skill) is now "When you shield, give your Weapons
+[–/3/6/9] damage for the fight."
- Boilerroom Brawler no longer has Hammer and Wrench due to bugs, temporarily
replaced by Orbital Polisher and Goggles
Disabled Items
- Life Preserver and Luxury Tents disabled due to bugs
- Dabora remains disabled pending redesign
- Schematics, Bootstraps, Hammer and
Wrench disabled due to bugs
- Other items previously disabled have returned
Vanessa Redesigns
Note: not all changes are listed, items that only had scaling slightly modified are not
listed
- Ballista no longer triggers its own Multicast scaling
- Cutlass now correctly has Multicast 2
- Clamera is no longer a Tool
- Repeater passive is changed to "When you use another item with Ammo, Charge
this 3 seconds."
- Throwing Knives passive is changed to " When you Crit, Charge this 1 second.",
cooldown has been reduced from 3 to 2 seconds
- Captain's Wheel passive is changed to "When you use a Vehicle or Large item,
Charge this 2 seconds."
- Pufferfish now Poisons [3/6/9/12] on a 6-second cooldown and passive is changed
to "When you Haste, charge this 3 seconds."
- Alacrity now Charges [1/2] seconds instead of [2/3] seconds
- Jellyfish now gains Haste when an adjacent Aquatic
item is used instead of any Aquatic item
- Inexorable (Skill) is now "Your items have +2% Crit chance. When you start a
fight, increase this bonus by +[–/2/4/6]%."
- Port now reloads 1 ammo at all tiers and spawns mostly Vanessa items at one
tier lower than itself
- Trebuchet is now "Deal [25/50/100/200] damage, Burn [8/12/16/20]. When you use
a Weapon or Haste, Charge this 1 second."
- Pearl now Shields [10/20/30/40] on a 5-second cooldown and passive is changed
to "When you use another Aquatic item, Charge this 1 second."
- Fishing Rod now Hastes the Aquatic item to the
right
- Lighthouse now Burns [–/–/12/20] on a 6-second cooldown and passive
is changed to "When you Slow, Charge this 3 seconds."
- Waterwheel now Hastes your other items [–/1/2/3] seconds on a 6-second
cooldown and passive is changed to "When you use an adjacent item, Charge this 3 seconds."
- Heated Shells (Skill) now starts at Silver-tier and is "When you use an Ammo
item, Burn [–/2/3/4]."
- Astrolabe is now "Shield [–/20/40/80]. When you use another non-Weapon
item, Haste it for [–/1/2/3] seconds."
- Iron Sharpens Iron (Skill) is now "Your leftmost item has +2 damage. When you
buy a Weapon, increase this bonus by [2/3/4/5]."
- Flurry of Blows (Skill) is now "The first 5 times you use a Weapon each fight,
Charge an item +[–/–/1/2] seconds."
- Bullet Time (Skill) is now "The first 5 times you use an Ammo item each fight,
Slow a random item for [–/-1/2] seconds."
Pygmalien Redesigns
Note: not all changes are listed, items that only had scaling slightly modified are not
listed
- Beast of Burden now deals [20/40/80/160] damage (from [10/10/10/10]), scaling
is now +[10/20/30/40] damage (down from [10/20/40/80])
- Regal Blade now deals [10/20/40/80] damage (from [10/10/10/10]), scaling is now
+[10/20/30/40] damage (down from [10/20/40/80])
- Open for Business (Skill) now counts Properties in Stash
- Cash Register now spawns only 2 Spare Change per day (down from 3)
- Yo-yo now Charges itself [–/2/2/2] seconds when an adjacent item is used,
instead of force use, now deals [1/5/10/20] damage from [1/5/10/15] and cooldown reduced from 8
to 6 seconds
- Loupe and Billboard now gives items bonus value at the start
of each day, instead of passive
- Vineyard now Heals on a 6-second cooldown and Charges itself [–/2/3/4]
seconds on item use
- Landscraper now Shields on a 6-second cooldown and Charges itself
[–/2/3/4] seconds on item use
- Beehive now Charges all Busy Bees [–/2/2/2] seconds on
enemy Weapon use
- Bushel passive is changed to "When you Shield, Charge this 2 seconds." No
longer gives Shielding on Heal.
- Marbles now Slows 1 item [1/2/3/4] on a 3-second cooldown and passive is
changed to "When you use an adjacent Small item, Charge this 1 second." It no longer Slows on
adjacent item use
- Shipment spawns mostly Pygmalien items at one tier lower than itself
- Kukri is now "Deal [5/10/20/40] damage. When you heal, give this +[3/6/9/12]
damage for the fight."
- Crook now buffs Medium items only, dealing and buffing [10/20/40]
- Endurance (Skill) is now "When you use a Weapon, give your Healing items
+[–/10/20/30] Healing for the fight."
- Trader (Skill) is now "At the start of each day, give your items
+[–/–/1/2] value."
- Makeshift Plate (Skill) is now "Your items have +1 Shield for every
[–/4/3/2] gold you have."
Dooley Redesigns
Note: not all changes are listed, items that only had scaling slightly modified are not
listed
- Bunker now only triggers off item damage (no longer triggers off Sandstorm,
Poison, or Burn)
- Machine Learning (Skill) now costs 6 gold at all tiers
- Capacitor now starts at Silver-tier at 7/6/5s cooldown (from 10/9/8/7)
- Harmadillo now deals damage [20/40/80/160] on use, and passive is changed to
"When you Shield, Charge this 2 seconds." Cooldown reduced from 8 to 6 seconds
- Arc Blaster now deals damage [20/40/80/160] on use, and passive is changed to
"When you use the Core, Charge this 4 seconds."
- Bomb Squad passive is changed to "When you use an adjacent Friend, Charge this
2 seconds." It no longer Hastes items
- Flamethrower now deals 1x/2x its damage as Burn instead of 2x/3x
- Ice 9000 now Poisons and Freezes on use, it also buffs its own Poison when you
Freeze, but no longer Poisons on Freeze
- Burning Shield (skill) is now "The first time you fall below half health each
fight, Shield equal [–/–/to/ to double] the total Burn of your items."
- Fuel Rod now Burns both players [5/10/15/20] (up from [2/4/6/8]) and Hastes
adjacent items with an 8s cooldown. It also reduces the cooldown of adjacent Vehicles by
[5/10/15/20]%.
- First Aiden now starts at Bronze-tier, Healing for [10/20/40/80] and Hastes
another item on a 3-second cooldown, and no longer Heals on Haste
- Race Carl now starts at Bronze-tier, deals damage [20/40/80/160] on use, and
passive is changed to "When you Haste, Charge this 2 seconds."
- Induction Aegis now starts at Bronze-tier and Burns for [1/2/3/5] and Shields
for [5/10/20/40] at a 4-second cooldown and no longer Slows adjacent items
- Tesla Coil now starts at Bronze-tier, now damages [10/20/40/80] on a 5-second
cooldown and passive is changed to "When you use an adjacent item, Charge this 2 seconds."
- Weakpoint Detector's self-Charge is now at 2s at all tiers (from [1/2/3/4]
seconds)
- Cores' cooldown reduced from 7 to 6 seconds with minor adjustments to base
output scaling
- Blast Door is now "Shield [125/250/500/1000] and "When you take damage from an
item, Charge this 2 seconds" and "The first time you fall below half of your Max Health, use
this."
- Pyrocarbon is now "Shield [–/–/75/150]. When you gain Burn, Haste
your items for [1/2] seconds."
- Chemsnail now has an active of Poison [3/6/9/12] on a six-second cooldown and
Charges itself on Slow
- Alpha Ray, Beta Ray, Omega Ray and
Gamma Ray now counts additional copies of themselves
- Illusoray and Shark Ray count as Rays for Alpha Ray, Beta Ray,
Omega Ray and Gamma Ray
- Railgun now Charges off Rays as well, including Illusoray and Shark Ray
- Alpha Ray now starts at Bronze-tier
- Beta Ray now Charges itself instead of giving itself Haste on Core/Ray use
- Omega Ray now starts at Bronze-tier
- Gamma Ray now starts at Bronze-tier and buffs all Poison items
- Solar Farm now has a six-second cooldown (down from 8s) and gives Regeneration
in addition to Haste on use. It now Charges when you Burn instead of having reduced cooldown
while you Burn.
Bug Fixes
- Fixed a bug where certain Enchantments on unowned items did not accurately display their effects
on their tooltips
- Fixed a bug where sometimes people would not die
- Fixed a bug where certain interactions bypassed the internal cooldown of effect triggers
- Fixed a visual bug with several Enchantments effects not persisting in the stash
- Fixed a bug with Kina (non-Weapon merchant) had a very small chance of
supplying Weapons and Enchanted items
- Fixed a bug with Aerodrome where it could be rerolled even if you had not
enough Gold
- Fixed a bug with Cog where it would Haste more than 1 item per use
- Fixed a bug with Pistol Sword (Deadly) where it provided 50% Crit Chance on
ammo used instead of 5%
- Fixed a bug with Crow's Nest (Deadly) where it was not increasing Crit damage
of Weapons.
- Fixed a bug with Neophiliac where it was only targeting Ammo items
- Fixed a bug with Waterwheel where it was not providing Haste on non-Aquatic
items
- Fixed a bug with Waterwheel (Restorative) where it gained the Weapon tag
- Fixed a bug with Harpoon (Turbo) where it gained the Tool tag
- Fixed a bug with Figurehead (Shiny) where it was not working correctly
- Fixed a bug with Chronobarrier where it was increasing cooldowns by 0.5/1
second instead of 1/2 seconds.
- Fixed a bug with Chronobarrier where it was increasing cooldown permanently
- Fixed a bug with Friends with Benefits' Friends buff giving Crit Chance to
items that can't Crit
- Fixed a bug with Dragon Whelp (Restorative) where it was not working correctly
- Fixed a bug where Old Sword's On Sell effect would not work from the stash
- Fixed a bug where Knee Brace (Shiny) was not giving double Max Health gain
- Fixed a bug with Power Drill where it counted as a Burn item
- Fixed a bug where Machine Learning (Skill) was not spawning
- Fixed a bug with Toxin Injector (Skill) and Quick Ignition
(Skill) only affecting specific items
- Fixed a bug with Pendulum incorrectly having a cooldown and an active effect
- Fixed a bug with Pulse Rifle incorrectly having a different cooldown at
Silver-tier
- Fixed a bug with Clamera slowing for 2 seconds at Diamond-tier
- Fixed a bug with Alacrity triggering 6 times instead of 5
- Fixed a bug with Piggles where it would not spawn Piggles for non-Pygmalien
Heroes
- Fixed a bug with Yellow Piggles L giving +Shield to all items to the left
- Fixed a bug with Dooley's Scarf showing its tooltip twice
- Fixed a bug where Enchanted Vanessa's Amulet incorrectly counted as a Weapon
- Fixed a bug with Enchanted Upgrade Hammer, Hammer,
Wrench and Bootstraps not Enchanting the item they upgraded
- Fixed a bug with the Car Conductor monster not spawning in normal combat hour
- Fixed a bug with Rocket Launcher (Fiery) counting as a Friend
- Fixed a bug with Flamberge being priced as a legendary item
- Fixed a bug with Companion Core hasting itself
- Fixed a bug with Heat Shield (Skill) where it was incorrectly applying Burn
- Fixed a bug where Palanquin would gain the Weapon tag when Enchanted
- Fixed a bug where Ice Cubes would Freeze a random enemy item (of any size) if
an adjacent Food was used
Hotfix: November 20, 2024
We are currently working on a larger patch; as a hotfix, we are disabling the following items:
All Level Up Options that Upgrade Specific Item Types (except the Core)
Harmadillo (Item)
Arms Dealer (Skill)
Crook (Item)
Yo-yo (Item)
Iron Sharpens Iron (Skill)
Dabora (Encounter)
Regal Blade (Item)
Hotfix: November 14, 2024
- Corrected an issue where multitarget effects only affected one item
- Disabled the following content due to bugs/issues:
Like Clockwork (Skill)
Sponsorship (Level Up Option)
Awakened District (Monster)
Bloodreef Captain (Monster)
Balcony (Item)
Patch 0.1.2:
November 13, 2024
Thank you for your continued participation in The Bazaar's Closed Beta, as well as your
positive feedback through the past few weeks!
While we've worked to progressively improve server stability and connectivity, we have also heard
your feedback regarding gameplay balancing. Many of today's changes focus on adjusting the power
levels of Dooley and Pygmalien, as well as fixing a significant amount of bugs reported on Twitter,
Discord, and in game.
We know you're eager to learn the changes, so without further ado, welcome to the second content
patch of The Bazaar's Closed Beta. Enjoy!
New Content
- Added the Sparring Partner Encounter that challenges your build's performance
- Added a variety of new skills
- Added a variety of new Level Up options
- Art has been updated for a variety of encounters
Balance Changes (General)
- Level Up Rewards System adjusted: Conditional level up spawning removed (people
don't have to sell unwanted items early anymore to try to avoid dud level up rewards), level up
will now show 5 options instead of 3.
- Level Up reward for Level 5 is now a fixed "Upgrade your Leftmost Item" (the
same as Level 10)
- Bloodreef Raider now starts with Crow's Nest (Silver Tier) instead of Crow's
Nest (Gold Tier)
- Significantly increased the rate of combat from the Mountain Pass event
- Sponsorship, Cache of Riches, and Regenerative
Tincture now scale with player level
- Sponsorship is now available to all Heroes
- Deadly Crooner now has a Haladie instead of a Yo-yo
- Jules' Cafe options no longer cost Gold
- Backup Defenses now shields based on player Max Health and starts at Gold Tier
- Knife Tricks now reduces a Weapon's cooldown by 5% when you use it and starts
at Diamond Tier
Balance Changes (Vanessa)
- Shipwreck now starts at Diamond Tier (with +1 Multicast)
- Clamera now Slows for 1 second (down from 2 seconds)
- Swash Buckle (Deadly) now provides double Crit Chance bonus
- Swash Buckle (Shiny) now provides double Damage, Heal, and Shield bonus
Balance Changes (Dooley)
- All of Dooley's Starting Cores now start at a 7-second cooldown, which does not
decrease on upgrade (they were previously at 8 seconds, though there were some inconsistencies)
- Robotics Factory now starts at Diamond Tier (with +1 Multicast)
- Combat Core now counts as a Vehicle in addition to being a Core and a Weapon
- Critical Core (Deadly) now gives +50% Crit Chance instead of doubling its Crit
Damage
- Bellelista base damage increased to 20 (up from 10) and cooldown reduced to 5
seconds (down from 6)
- Weakpoint Detector's damage buff increased to [3/6/9/12] from [2/3/4/5]
- Chemsnail has gained "Slow an item for [1/2/3/4] seconds" at 6s CD, Poison on
Slow reduced to [1/2/3/5] from [1/2/4/8]
- Harmadillo's "When you Shield" effect now deals damage equal to its Shield
value
- Pierre Conditioner now starts at Diamond Tier
- Omega Ray now starts at Silver Tier instead of Gold Tier
- Pulse Rifle now starts at Bronze Tier instead of Silver Tier, dealing
[10/30/60/100] damage; its cooldown has increased to 4s from 3s; and the Multicast effect now
doubles if the Friend is your only Friend
- Power Drill now deals [20/40/80/160] damage and "When you Haste, Slow, Freeze,
Poison or Burn, charge this [1/1/1/2] seconds"
- Monitor Lizard now starts at Bronze Tier
- Like Clockwork now gives your Weapons damage and gives double damage if you
have a Core that is a Weapon
- Fork Lift now deals [50/100] damage from [30/60] for each item to the left of
it
- Kinetic Cannon now gains [10/20/40] damage from [20/30/40] for the fight when
you use a small item
- Railgun has been redesigned: it now deals [100/200] damage and is charged [1/2]
seconds when you use the Core
- Scrap Metal now starts at Gold Tier
- Beta Ray now only Freezes small items
Balance Changes (Pygmalien)
- Luxury Tent multicast no longer scales to +2 at Diamond
- Luxury Tent (Restorative) fixed
- Uwashiwali Bird Healing increased to [10/30/60/100] (previously [5/15/30/50])
and its Multicast effect is now +1 Multicast instead of +2 Multicast
- Beehive no longer uses all Busy Bees on enemy weapon use; instead, it uses 1
Busy Bee on any enemy item use
- Brass Knuckles second effect is now "This has double damage" instead of "While
this has 40 or more damage, this has +1 Multicast"
- Loupe now starts at Gold Tier
- Golf Clubs cooldown increased to 7 seconds from 6 seconds
- Crook damage and damage bonus reduced to [10/20/40] from [10/20/50]
- Caltrops now starts at Diamond Tier
- Beast of Burden damage and damage bonus reduced to [10/20/40/80] from
[10/25/50/100]
- Balcony value effect now only triggers in combat
- Signet Ring now starts Silver Tier instead of Gold Tier
- Giant Ice Club now has "When any item gains Freeze, Charge this [1/2]
second(s)" (from "If your enemy has a Frozen item, this deals double damage")
- Endurance now gives your Heal items +[20/30] Heal for the fight when you use a
Weapon and starts at Gold Tier
- Vineyard has been redesigned: it now Heals [1/2/3] times its value when you use
an item
- Landscraper has been redesigned: it now Shields [1/2/3] times its value when
you use an item
- Model Ship (Deadly) now gives adjacent items 20% Crit Chance for the fight when
you use them
- Your properties now lose value when you lose a fight with Stained Glass Window
Balance Changes (Other)
- Hammer damage increased to [20/40/80] (previously [20/30/40]) and its upgrade
effect now targets the item to the left
- Necronomicon now inflicts Poison 3 and gives Regen 3 per trigger instead of 1
each
- Dragon Whelp (Restorative) is now "Heal equal to this item's damage"
- Beach Ball, Cannonball, and Schematics can
now be Deadly
- Enchanted versions of Scrap Metal, Hammer and
Wrench now correctly state they will add the Enchantment to the item they
upgrade instead of providing other effects
Bug Fixes
- Fixed an issue with player ghosts being buffed at the start of combat
- Fixed a bug where enchanted items could lose their buffs when upgraded
- Fixed a bug where enchanting an item could cause the item to lose their buffs
- Items are only purchased now when you click them or drag them to the Stash or Carpet
- The last game mode run will be the one selected when you enter the Hero Select Screen
- Corrected a number of tag-related issues with items counting as the wrong thing in some cases
- Audio no longer plays for each missing win in the end of run sequence
- New confirmation prompt in the gem buying flow when you are short on gems
- Legendary Rank number now properly updates when you return to the Main Menu
- Items that have new projectiles after being enchanted are properly animating now
- The default carpet has changed and should not be found in chests
- Settings Menu now appears in front of Gems Purchasing Screen when the escape button is pressed
- Fixed a bug with Shadowed Cloak not showing a tooltip
- Fixed a bug with Advanced Synthetics not showing a tooltip
- Fixed a bug where Magic Carpet damage buff persisted beyond the fight
- Fixed a bug where buying DJ Rob0t at Gold/Diamond Tiers did not spawn items
(this fix also means it will spawn Nanobots at all tiers and no longer upgrades existing
Nanobots)
- Fixed a bug with Bushel Heavy, Turbo, and Icy enchantments where it was not the
correct timing (should be "When you Heal")
- Fixed a bug where Hakurvian Launcher counted as a Heal item
- Fixed a bug with Cash Register (Golden) effect not working from Stash
- Fixed a bug with Cash Cannon (Golden) effect not working from Stash
- Fixed a bug with Beehive (Golden) effect not working from Stash
- Fixed a bug with Business Card (Golden) effect not working from Stash
- Fixed a bug with Monocle (Golden) effect not working from Stash
- Fixed a bug with Schematic (Golden) effect not working from Stash
- Fixed a bug where Makeshift Barricade slowing all enemy items instead of the
specified amount
- Fixed a bug with Radiant not working on 5 items (Robe, Schematics,
Piggles, Pygmalien's Dagger, Teddy)
- Fixed a bug where items that destroy themselves stopped the item's effects from triggering other
effects
- Fixed a bug where Forage sometimes didn't spawn 4 items when you had a Friend
- Fixed a bug where Vengeance at Diamond Tier was giving 55% reduced cooldowns
instead of 15%
- Fixed a bug where some of Dooley's Cores could not be enchanted by Radiant
- Corrected a tooltip issue with Bill Dozer where it claimed to be reducing CDs
by [20/30/40]% when it is actually [10/20/30]%
- Corrected a tooltip issue with Angry Balloon Bot where it claimed to trigger on
Shield break: it now reads "When you lose Shield, this gains damage equal to [–/10/20/40]%
of the Shield lost."
- Clarified Atlatl second effect tooltip to say that it is the damage it has, not
the damage it does
- Clarified Virus tooltip to say that it doesn't destroy itself
- Fishing Net and other item spawners will no longer stop spawning their items
when you have a Diamond copy of the item being spawned
- The following items and skill tooltips now support upgrade previews: Gatling
Gun, Finesse Shield, Barnacle Crusted,
Poppy Field, Toolbox, Long Strides,
Vengeance. Please note: Previews are a work in progress and better support
is coming.
- Dam VFX are now animating properly
- Barbed Wire price fixed
- Idle VO is now Forja instead of default hero VO when players are inside of the
Forja Encounter
Patch 0.1.1:
November 4, 2024
Highlights
- Skyscraper and Spacescraper scaling reduced and CDs increased
- Stained Glass Window now only doubles the value of the item to the right
- Dam no longer destroys large and medium items; instead, it destroys all enemy
small items and slows all enemy medium items
- Throwing Knives now requires a different item to crit for its force-use trigger
- Blunderbuss now charges instead of uses on Burn, but deals
more damage
- Swash Buckle's damage bonus scaling no longer increases with tier
- Globe enchantment timings updated to 'start of fight' effects instead of 'start
of day' permanent buffs
- Vanessa's Amulet enchantment timings updated to 'start of fight' instead of an
on-use trigger
- Momma-Saur (renamed from Dinonysus) can no longer destroy large items
- The Docks no longer offer Skills as rewards, but gives items instead
- Adjusted some Dooley Core skills to be less damage-Core specific
- Many other various smaller fixes and adjustments
General Fixes
- Adjusted a number of tooltips for clarity
- Fixed a variety of targeting issues
- Fixed a variety of items that should have worked from the Stash
- Fixed a variety of encounter options that were not counting items in the Stash
- Fixed a variety of enchantment issues where enchantments didn't work as described
- Fixed a variety of hint system errors
- Fixed an issue where Radiant was not functioning correctly
- Fixed a bug where Stained Glass Window counted as a Shield item
- Fixed a bug where Dam counted as a Freeze item
- Fixed a bug where the item being triggered by Windmill could target itself
- Fixed a bug where Infernal Greatsword's damage bonus from burn persisted beyond the fight
- Fixed a bug where Pet Rock buffed your items from the Stash
- Fixed a bug where Initial Chill triggered more than once per fight
- Fixed a bug where BazaarCON offered a strange encounter option
- Fixed a bug where Void Colossus displayed the wrong art
- Fixed a bug where Mountain Pass' "risky" option after Day 2 was always "uneventful"
- Fixed a bug where Flashy Mechanic was not functioning correctly
- Fixed a bug where Deed's combat value gain was not functioning correctly
- Fixed a bug with Skyscraper where it was increasing its own value in combat more than intended
- Fixed a critical issue where "Party Like It's 011111001111" was incorrectly written as "Party
Like It's 11111001111"