We have shifted the Bazaar from a Free-to-Play to a Premium experience.
All players who have created a Tempo Account that played past the tutorial as of 8/8 at 12:30 PDT, will be given the heroes Pygmalien, Dooley, and Mak.
Going forward, the base game will include the heroes Vanessa, Pygmalien, and Dooley, sold as a set with a launch price of $39.99.
Future heroes will not be sold for gems and will be available for $19.99.
We have launched a new Hero: Stelle, the Ingenious Engineer.
With the launch of Stelle, comes new encounters, new enemies, and over 100 new items.
The Bazaar is now available on Steam!
In order to play any Bazaar content on Steam, you must first buy the base game on Steam. If you prefer, you may continue playing through the Tempo Launcher.
For the first three days of launch, 8/13 - 8/16, we will be providing a sale on Steam where we sell the Base Game (Vanessa, Dooley, and Pygmalien) AND Stelle for $19.99.
Upon purchasing the base game on Steam, you will be able to link your Tempo account and transfer over any skins or Heroes you have unlocked. This includes Mak (which was just added to all Tempo accounts active before 8/8).
We no longer have Ranked tickets, you can play Ranked as much as you'd like.
Any saved Ranked Tickets will automatically be converted to 100 Gems each.
Rank progress will continue to reset each month so players can still earn Ranked rewards.
Normal mode will now award chests just like Ranked.
We’ve made changes to the matchmaking of Ghosts during a player’s first Normal games, introducing increasingly difficult Ghosts over time.
Normal mode should now feel like an easier place to learn the game.
Moving forward, both Gems and Chests will only provide cosmetic upgrades and neither will provide any gameplay advantages.
Chest rewards at the end of runs have been increased to 2/4/6 from 1/2/3.
Chest no longer naturally give Gems, but will have rare chances to drop large amounts of Gems.
Chest rarity drop rates higher rarities have been increased.
In the future, duplicate cosmetics will no longer be possible and instead, you will obtain Gems equal to their cost in the Store for that rarity tier
For this update, you will still get duplicate cosmetics in chests. These will be converted into gems at a future date.
We are replacing our rotating Seasonal Chests with a Chest that has the potential to provide almost all available cosmetics.
The Store will no longer have limited time content. Instead, the Store offers Daily rotational offers from the Chest themselves.
Chests can be purchased by pressing the + button next to the chest icons and are purchasable in the following increments.
1 for 200 Gems
10 for 1800 Gems (10% discount)
100 for 15000 Gems (25% discount)
The Prize Pass is completely free and will no longer offer tier skips.
Cosmetic content in the current Prize Pass will be added to the Chest once the Prize Pass rotates out.
The Prize Pass will only reset with major releases, approximately every few months.
We will no longer sell or renew subscriptions. Existing subscriptions will continue until they expire, earning double XP and up to 12 chests per run until they expire.
We no longer have plans to develop a player-to-player marketplace. With this shift, we will soon be removing the ability for accounts to have duplicate cosmetics, providing gems in place based on the tier. At that time, all duplicates will be converted to gems.
With no player-to-player marketplace on the horizon, we will also be sunsetting mint numbers.
We are removing Hero Expansions from the Prize Pass. If you have a hero unlocked, you will have access to the same pool of items as everyone else who has that hero unlocked.
We will continue creating new items for each hero, and future items will arrive in the Bazaar at the same time for all players.
The following items are available to all players immediately:
NEW ITEMS (Dooley)
Propeller Hat (M)
At the start of each fight, your cores start flying.
When you use a Flying item, Haste an item for [1/2/3] seconds.
Party Float (L)
CD: 4
A friend starts flying.
When you use a Flying item, Shield [50/150]
Your flying items' Cooldowns are reduced by [10%/20%]
Radar Module (S)
When an enemy uses an item, items adjacent to this gain [4%/8%/12%] Crit chance for the fight.
Terry-Dactyl (L)
CD: 14
This starts or stops flying.
When this stops Flying, deal [1000/2000] Damage.
When you use a Dinosaur or Flying item, charge this 2 seconds.
Levitation Pad (S)
CD: 4
If the item to the left of this is Flying, Haste it for [1/2/3/4] seconds.
The item to the left starts Flying.
Unstable Grav Well (M)
CD: [8/7/6]
All your items start Flying.
Destroy this and an enemy item with no Cooldown for the fight.
Chaff (S)
When an adjacent item Burns, Shield [10/20/30/40].
When an enemy would destroy your items, this is destroyed instead.
Launch Pad (M)
CD: 4
An item starts Flying.
When you use a Friend or Flying item, Burn [2/4/6].
Hover Tech (M)
CD: 4
[1/2/3] other items start Flying.
Your Flying items have +[50/75/100]% Crit Chance.
When you Crit with a Flying item, it stops Flying.
Launcher Core (M)
CD: [7/6/5]
2 other items start Flying.
Charge your Flying items 1 second.
When you use a Friend or Flying item, Charge this 1 second.
NEW ITEMS (Mak)
Flying Potion (S)
CD: 3
Haste your Flying items 1 for second.
[1/2/3/4] items start Flying.
Skyspirit Ashes (L)
At the start of each fight, Enchant [2/3] other Non-Enchanted item(s).
When this is transformed, enchant this.
Frozen Horror (M)
Ammo: 2
CD: 3
Freeze [2/3] items 1 for second.
When this is runs out of Ammo, Poison both Players [100/200].
When this is transformed, enchant it with Icy if able.
Atmospheric Sampler (M)
When you use an Enchanted or Flying item, charge another Enchanted or Flying item [1/2] seconds.
At the start of each fight, another item starts Flying.
At the start of each day, get a Small Reagent.
Gravstone (M)
When you use a Potion or a Relic, another item starts Flying
When you use a Flying item, gain [5/10/15] Regen for the fight.
Ionized Lightning (S)
Adjacent items have +[10/20/30/40]% Crit Chance.
When this is transformed, enchant it with Deadly if able.
Distilled Sunlight (S)
The Cooldown of the item to the left of this is reduced by [5/10]%.
When this is transformed, enchant it with Shiny if able.
Cloud Wisp (S)
CD: 5
Haste the item to the left of this for [1/2/3/4] second(s).
When this is transformed, enchant it with Turbo if able.
Orly (S)
When you Crit, an item starts Flying.
Your Flying items have +[20/30/40/50]% Crit Chance.
Skyterror (L)
CD: 3.5
This starts or stops Flying.
When this starts Flying, Burn [15/30] and this gains +[150/300] Damage for the fight.
When this stops Flying, deal [150/300] Damage, and this gains +[15/30] Burn for the fight.
NEW ENCOUNTERS
Aero (New Encounter: Stelle Only)
Sells Vehicles
Technically not new, as this was briefly available on Vanessa, now returns for Stelle only
Pinfeather (New Encounter: Stelle Only)
Sells Flying items
Excavation (New Encounter)
Get a Relic from any Hero
Reagent Harvesting (New Encounter: Mak Only)
Get a Reagent
Truffle Farming (New Encounter: Pyg Only)
Get a Truffle
Dino Trapping (New Encounter: Dooley Only)
Get a Dinosaur
Family Reunion (New Encounter: Stelle Only)
Stelle's sister shows up to get her to come home.
NEW MONSTERS
Product Demostrator (New Monster: Day 3)
Grandfather Klok (New Monster: Day 5)
Cloudtop Officer (New Monster: Day 8)
Cloudtop Admiral (New Monster: Day 9)
Tortuga (New Monster: Day 10)
Test Subject Alpha (New Monster: Day 10)
Infernal Dreadnought (New Monster: Day 10)
Rex Spex (New Monster: Day 10)
Dooltron (New Monster: Day 10)
Awakened Primordial (New Monster: Day 10)
ADJUSTED MONSTERS
A number of monsters have had their builds adjusted or been moved to different days including:
Haunted Kimono
Rogue Scrapper
Boarrior
Eccentric Etherwright
Giant Mosquito
Street Gamer
Foundation Weeper
Dire Mosquito
Sergeant Suds
Ghost Pepper
Thug (watch out)
Lord of the Wastes
GENERAL CHANGES
Start of Run
Day 1 Hour 1 is now a normal Hour, no longer offering special choices
Players now start with 7 income and 15 starting gold
Item Drop Rates
The drop rates of items and skill by tier have been adjusted
The primary change is that Gold items/skills now start to show up at day 6 instead of day 5 (but show up at a higher frequency once they do)
Freeze and Slow Reduction (New/Modified Mechanic)
Items can now gain attributes that reduce the duration of the applied effects
Items with full reduction would reduce the duration to 0 but can still be targeted by such effects
Reduced (even to 0) Freeze or Slow effects still counts as triggers for “When you Freeze” and “When you Slow”
Destroy Immunity (New/Modified Mechanic)
Items can now be immune to Destroy effects
Such items can still be targeted by Destroy effects
“When you Destroy” does not trigger if the Destroy effect is prevented by Destroy Immunity
Radiant and some other similar effects are being updated to use the above Reduction and Immunity attributes
Some, like Desperate Cleanse and Icebreaker, will continue to function as before, removing based on a trigger or item use
Flying (New Mechanic)
Items can now enter the “Flying” state
Items that are Flying reduce have 50% Freeze and Slow immunity (reducing their applied durations by half)
Enchantments
Scaling enchantments that convert output types (e.g. poison ↔︎ damage) have been reduced
Many other enchantments have been updated in minor ways
Burn/Regen interaction
Updated Burn so it ticks before Regen when they would both occur on the same frame
ENCOUNTER CHANGES
Haunting Kimono
Haunting Flight (New Skill): The first time you use an item each fight, [--/1/2/3] item(s) starts Flying.
C4
No longer spawns for Mak
Hospital
Corrected an issue where the rate of Regen items dropping was much lower than intended
Mandala
No longer spawns on Days 2 and 3
Harkuvian Rocket Trooper
Gains “Gunner” Skill
VANESSA ITEMS
Ambergris
CD to 4 (from 7)
Arbalest
Scaling to 50/75/100 damage (was 60/80/100)
Astrolabe
CD to 6 (from 7/6/5)
Haste 1/2/3 items for 1 second (from Haste a non-weapon for 2 seconds)
Ballista
CD to 9 seconds (from 11)
Beach Ball
Fixed an issue where Obsidian Beach Ball triggered off crit instead of item use
Blunderbuss
Starts at Diamond
Damage to 30 (from 100)
Ammo to 3 (from 6)
When you Burn, use this (from: When you Burn, Charge this 2 seconds.)
Bolas
CD to 4 (from 6)
Damage to 20/40/60/80 (from 40/60/80/100)
Cannonball
Starts at Silver-tier
Ammo to [--/1/2/3] (from [1/2/3/4])
Cannonade
Starts at Gold-tier
Multicast 3
Cooldown to 14 (from 7)
Damage to 150/200 (from 100/200/300)
Captain’s Quarters
Haste your Vehicles and Tools [--/1/2/3] seconds. (from Haste 1 vehicle and charge 1 tool )
Reload your Ammo items [--/1/2/3] Ammo.
Your Weapons gain +[--/20/30/40] damage for the fight.
Captain’s Wheel
If you have a Vehicle or Large item, this item's cooldown is halved. ( from If you have a Vehicle or Large item, this item's cooldown is reduced by 2.5s )
Card Table
Cooldown to [6/5/4] (from 5)
Increase this item's cooldown by 1 second for each non-Friend you have for the fight. (from Increase this item's cooldown by 4/3/2 second(s) for the fight .)
Coral Armor
When you buy another Aquatic item, this gains +[10/20/30/40] Shield. (from [5/10/15/20])
Chum
CD to 4 (from 5)
Crow’s Nest
Starts at Silver-tier
Diving Helmet
Now only provides Aquatic tags to items in combat
Electric Eels
Starts at Gold-tier
CD to 7/6 (from [9/8/7])
Slow to 1s (from 2s)
Grapeshot
Starts at Bronze-tier
Ammo to 1 (from 2)
Damage to [20/30/40/50] (from [20/40/60])
Harpoon
Starts at Silver-tier
CD to [--/6/5/4] (from [9/8/7/6])
Incendiary Rounds
No longer gives +1 Ammo to adjacent items
Javelin
When this gains Haste, reload this. (from When you Haste, reload this 1 ammo. )
Lighter
CD to 3 (from 4)
Lighthouse
Redesigned
CD to 6
Slow an item for 2/4 seconds.
When you Slow, Burn [--/--/6/9]
Mantis Shrimp
Burn scaling lowered to 2/3/4/5 (was 2/4/6/8)
Musket
CD to 6 (from 7)
When you Burn with an adjacent item, Reload this. (from When you Burn, reload this 1 ammo)
Crit Chance 0% (from 100%)
Pearl
5 second CD (was 6)
Pesky Pete
Starts at silver
2/4/6 Burn (Was 4/6)
Pop Snappers
CD to 3 (from 4)
Port
Starts at Gold-tier
CD to 6 (from 7)
Reloads 2/4 ammo (from 1/2/3)
Powder Keg
Starts at Gold-tier
Deal [--/--/30/40]% of your enemy's Max Health and destroy this. (from [30/35/40])
Ramrod
No longer gives Crit Chance
Repeater
Starts at Gold-tier
CD to 5 (from 7)
Damage to 30 (from [60/90/120])
When you use another Ammo item, use this (from When you use another Ammo item, charge this [1/2/3] seconds )
Revolver
CD to 3 (from 4)
No longer has base Crit Chance
No longer haws “When you Crit, Reload this 2 Ammo.”
Rifle
Damage [20/40/60/80] (from [8/16/30/48])
This gains +[20/40/60/80] damage for the fight (from When you use this, Reload this 1 Ammo if it is your only weapon with a cooldown .)
Rowboat
Starts at Gold-tier
CD to 8 (from 9)
Charge adjacent items 1/2 second(s) (from /1/2/3)
If you have 5 or more unique Types, this item's cooldown is reduced by 5 seconds. (from If you have 5 or more unique Types, this item's cooldown is reduced by 4.5 Seconds. )
Seadog Saloon
Starts at Gold-tier
CD to 6/5 (from 7/6)
Shovel
CD to 5 (from 10)
Damage to [20/40/60/80] (from [50/75/100/125])
Shoe Blade
Gained “This has +100% Crit Chance for its first use each fight” (from Crit Chance 15/30/50/100)
Shot Glasses
CD to 3 (from 5)
Ammo to [2/3/4] (from [1/2/3])
Now Hastes/Slows 3 items instead of all
Slumbering Primordial
Corrected an issue where charges from different triggers did not obey the internal CD
Changed to 24 second cooldown (was 30)
Submersible
Changed to 5 second cooldown (was 6)
Changed to “Deal [--/20/30/40] Damage.” (was 24/36/48)
Changed to “If you have another Vehicle or Large item, reduce this item's Cooldown by 2 seconds.” (was 3)
Switchblade
CD to 4 (from 9)
Damage 4/8/12/16 (from [30/45/60/75])
When you use an adjacent Weapon, it gains +[4/8/12/16] damage for the fight. (from [3/6/9/12])
Throwing Knives
Starts at Gold-tier
Ammo [2/4] (from 3)
When you Crit with another item, use this (from When you Crit with another item, Charge this [1/2/3] second(s) )
Torpedo
Ammo to 2 (from 1)
When you use another Aquatic or Ammo item, this gains 40 » 70 » 100 damage for the fight. (from 30/60/90)
If the item is large, double the damage gain. (from If the item is large, reload 1 ammo .)
Tortuga
Starts at Gold-tier
Damage to 450/900 (was 400/800)
Trebuchet
Starts at Gold-tier
Damage to [150/250] (from [40/60/80/100])
Burn to [15/25] (from [4/6/8/10])
Corrected an issue where charges from different triggers did not obey the
Water Wheel
CD [8/7/6] (from 10/8/6)
Weatherglass
CD 6 (from 8)
Changed to “Poison [--/4/6/8]” (was 2/4/6)
PYGMALIEN ITEMS
28 Hour Fitness
Starts at Gold-tier
Abacus
Redesigned
Cooldown [6/5/4]
Adjacent items gain value equal to this item's Value for the fight.
Atlatl
Cooldown is now 12 seconds(From 11 Seconds)
Damage is now 15/20/25/30 (From 20/30/40/50)
Beehive
Starts at Gold-tier
Beast of Burden
Starts at Gold-tier
Damage changed to 80/120 (from 50/75/100)
Booby Trap
Changed to “Freeze [1/2/3] item(s) for 1 second.” (from freeze 1 item for 1/2/3 seconds)
Busy Bees
CD to 8 (from 7)
Damage to [--/5/10/20] (from [-/10/20/30])
Now have the Drone tag (bzzz)
Caltrops
Damage [1/11] (from [1/10])
Cargo Shorts
Starts at Silver-tier
CD 10 (from 6)
Heal 10
Shield 10
This has +1 Multicast for each Type it has. (from Scaling healing/Shield based on Types)
Cash Cannon
Starts at Bronze-tier
CD [8/7/6/5] (from 7)
Damage 1 (from [50/100/150/200])
When you gain Gold, this gains +Damage equal to the amount of Gold gained. (no longer increases with tiers)
Closed Sign
Redesigned
When you Heal with an item, charge adjacent Properties 0.5/1 second(s).
Cold Room
Starts at Gold-tier
Cooldown changed to 9 seconds (from 12 seconds)
Changed to “Freeze [--/--/1/2] items for 1 second.” (from 1/2/3 items)
Changed to “When you Freeze, gain [--/--/5/10] Regen for the fight.” (from 3/6/9 regen)
Dog
Redesigned
Cooldown [9/8/7/6] seconds
Deal 100 Damage
Icon Quest: Sell 20 Food.
+200 Damage
Icon Quest: Sell 40 Food.
+1 Multicast
Icon Quest: Sell 60 Food.
-2 second cooldown
Double Whammy
Starts at Gold-tier
Golf Clubs
Damage 70 (from 50)
When you Heal, this gains +[10/20/30/40] Damage for the fight. (from When you Heal or gain Regen, this gains +[10/20/30/40] Damage for the fight.)
Hogwash
Starts at Gold-tier
Changed to “When you Heal, gain [--/--/100/150] Max Health for the fight.” (from 50/75/100)
Hypergreens
Changed to “Adjacent items gain +[--/5/10/15] value for the fight, then Heal for their value.“ (passive removed)
Jabalian Drum
Starts at Gold-tier
Changed to “When you use a weapon, Haste it for [--/--/1/2] seconds.” (from 1/2/3 seconds)
Jabalian Recurve Bow
Now starts at Silver-tier
Damage to [60/120/180] (from [30/60/120/240])
Kukri
CD 7 (from 8)
When you Heal, this gains +[5/10/15/20] Damage for the fight. (from When you Heal or gain Regen, this gains +[5/10/15/20] Damage for the fight.)
Lemonade Stand
Cooldown to 11/10/9 seconds (from 12/11/10)
Changed to “When you sell a Small item, permanently gain +[--/10/15/20] Max Health.” (from 10/20/40)
Model Ship
Starts at Gold-tier
Changed to “Shield [--/--/25/50]” (from 30/40/50)
Money Furnace
At the start of each fight, spend [6/5/4] Gold to increase this item's value by 4. (from [8/6/4])
Money Tree
Changed to “Heal equal to triple this item's value.” (from double)
Open Sign
Redesign
When you use an Property, increase its value by [2/3] times this item's Value for the fight.
PiggleStorm Gaming House
Starts at Gold-tier
Changed to “Your Weapons, Shield and Heal items gain +10/20 for the fight.” (from 5/10/15)
Pitchfork
CD to 5 (from 10)
Damage to [20/40/60/80] (from [50/75/100/125])
At the start of each day, get a Truffle for each Property and Tool you have. (from At the start of each day, get a Truffle. If you have a Property , get a second Truffle. )
Regal Blade
Redesigned
10/9/8/7 second cooldown
Deal 100 Damage
Quest: Buy 12 Weapons.
+200 Damage
Quest: Buy 12 Apparel.
This has +Damage equal to 10% of your Max Health.
Quest: Buy 12 Properties.
This has +Damage equal to the Value of your Properties."
Robe
Shield to 50 (from 100)
When you use a non-Shield item, Charge this 1 second. (from When you use an adjacent item)
Showcase
Damage and Shield scaling is now [10/20/30/40] (from [15/25/35/50])
Signet Ring
Changed to “At the start of each hour, gain [--/5/10/15] Max Health.” (from 10/20/30)
Silk Scarf
Redesigned
Cooldown [8/7/6/5] seconds
Shield 50
Icon Quest: Sell 30 Bronze Small items.
+250 Shield
Icon Quest: Sell 20 Silver Small items.
+1 Multicast
Icon Quest: Sell 10 Gold Small items.
-2 second cooldown
Skyscraper
Starts at Gold-tier
CD to [10/8] (from 8)
Deal Damage equal to [--/--/2/3] times of the value of your items. (from 2 times)
Snowmobile
Corrected an issue where charges from different triggers did not obey the internal CD
Spices
Gains the Food type
Sponsored Apparel
Redesigned
When you use an item, increase its value by [2/4/6] for the fight and Shield equal to its value.
Subscraper
Your other Properties have +Value equal to this item's Value during combat. (from Your other items)
Textiles
Redesigned
Heal 10
When you Heal with an item, charge adjacent non-Healing items 1 second.
Weights
When you overheal, Charge this 2 seconds (from 1)
Wrist Warrior
When you use an adjacent Shield item, deal [--/10/15/20] Damage. (from "when the item to the left Shields")
Yo-Yo
Starts at Gold-tier
DOOLEY ITEMS
Alpha Ray
When you use the Core or another Ray, your Weapons gain [--/6/9/12] damage for the fight. (from [--/4/6/8])
Angry Balloon Bot
CD to 8/7 (from 10/8)
Atomic Clock
Starts at Silver-tier
Ammo [2/3/4] (from [1/2]
Increase a random enemy item's cooldown by 1 second. (from [1/2])
Balloon Bot
A Small item starts Flying when used.
Barbed Wire
Starts at Bronze-tier
CD to 7 (from 5)
Damage [20/30/40/50] (from [10])
Slow an item for [1/2/3/4] seconds.
When you Shield, charge this 1 second. (from When you Shield, this gains [5/10/15] Damage for the fight. )
Bellelista
Starts at Gold
Cooldown to 8 seconds (from 9)
Changed to “When you Haste, this gains +[--/--/20/40] damage for the fight.” (from 10/20/30)
Beta Ray
Starts at Silver-tier
Freeze an item for [--/1/1.5/2] second(s) (from Freeze [--/--/1/2] items for 1 second(s))
Bill Dozer
Starts at Gold
Base damage changed to 10
Changed to “When you use another Friend, this gains +[--/--/30/60] damage for the fight.” (from 10/20/30)
Changed to “Your other Friend have their cooldowns reduced by [--/--/10/20]%.” (from 10/15/20%)
BLK-SP1D3R
Corrected an issue where charges from different triggers did not obey the internal CD
Bomb Squad
CD to [9/8/7/6] (from [11/9/7/5])
Brick Buddy
Changed to “When you use another Friend, this gains +[5/10/20/40] Shield for the fight.” (was 10/20/30/40)
Capacitor
Starts at Bronze-tier
CD to [6/5/4/3] (from [7/6/5])
Char Cole
Starts at Bronze-tier
Burn [3/4/5/6] (from [2/3/4])
When you use another Friend, this gains +[1/2/3/4] Burn for the fight. (from [2/3/4])
Clawrence
Starts at Bronze-tier
Changed to “When you use another Friend, this gains +[5/10/20/40] Damage for the fight.” (was 20/30/40)
Chemsnail
Starts at Silver-tier
Poison [--/10/20/30] (from [4/8/12/16])
When you Slow, charge this 1 second (from Slow items )
Combat Core
Starts at Gold-tier
Starting damage and shield changed to 50 (from 30)
Changed to “When you use any item to the left of this, this gains +[--/--/50/75] damage for the fight.” (from 20/40/60)
Changed to “When you use any item to the right of this, this gains +[--/--/50/75] Shield for the fight.” (from 20/40/60)
Cool LEDs
Slow [--/1/2/3] items for 1 second(s) (from Slow an item for [2/3/4] seconds)
Cooling Fan
Redesigned
Starts at Gold-tier
CD 3
Freeze adjacent items for [1/0.5] second(s).
Cleanse half your Burn.
Critical Core
CD to [7/6/5] (from [8/7/5])
Corrected an issue where charges from different triggers did not obey the internal CD
Crude Tools
Starting Tier charged from Silver from Bronze.
Cooldown changed to [7/6/5] (from [6/5/4/3])
Now charges all your Tech items instead of 1.
This items cooldown is reduced by 3 seconds if you only have 1 Tech item (from If you have exactly 1 Tech item, its cooldown is reduced by 1 second.)
Cybersecurity
Starts at Gold-tier
Starts at 50 damage (from 30)
Changed to “This has + [--/--/75/125] damage for each other Weapon and Tech item you have.” (from 30/40/50)
Changed to “This deals double damage if it is your only Friend.” (from 2/3/4 times damage)
Defense Matrix
4 second CD (was 6)
Changed to “Haste adjacent items [--/.5/1/1.5] seconds.” (was 1/2/3)
Changed to “When you use an adjacent item, Shield [--/10/20/30].” (was 5/10/15)
Dooley’s Scarf
This and adjacent items are immune to Freeze. (From When this or an adjacent item gains Freeze, remove it. )
This addresses the problem where Freeze effects could be applied faster than it could be removed by this item by reducing the applied duration to 0 instead of removing it after application
Dooltron
Corrected an issue where charges from different triggers did not obey the internal CD
Duct Tape
Starts at Bronze-tier
Slow 1 item for [1/2/3/4] second(s). (from [--/1/2/3])
When you use the item to the left of this Shield [5/10/15/20]. (from [--/5/10/15])
Flamethrower
Starts at Gold-tier
Cooldown changed to 7/5 seconds (from 10/8/6)
Fiber Optics
Radiant (New!): Your rightmost item is immune to Freeze, Slow and Destroy.
Forklift
Starts at Gold-tier
Changed to “When you use an Adjacent Item, charge this [1/2] second(s).” (from .5/1/1.5/2)
Changed to “If you have another Tool, Apparel, Tech, Weapon and Friend, this has +150/200 Damage for each.” (from 25/50/100/150)
Gearnola Bar
Redesigned
Gains the Food type
When you sell this, gain 10 Max Health.
When you sell a Tool or Tech item, this gains +10/20/30/40 Max Health gain.
GRN-W4SP
Corrected an issue where charges from different triggers did not obey the internal CD
Hacksaw
CD to [8/7] (from 7)
Damage to 50 (from [25/50])
Transform an enemy medium item into 2 small items for the fight.
Hydraulic Press
Starts at Gold-tier
Changed to “This has +damage equal to [--/--/175/250] times the number of Types it has.” (from 100/200/300)
Ice 9000
Starts at Gold-tier
Changed to 6 second cooldown (from 9)
Changed to “Freeze [--/1/2] items for 1 second.” (from 1/2/3 items)
Changed to “When you Freeze, this gains +[--/--/10/20] Poison for the fight.” (from 3/6/9)
Induction Aegis
Cooldown changed to [7/6/5/4] seconds (from [8/7/6/5])
Kinetic Cannon
Starts at Gold-tier
Changed to “When you use a Small item, charge your Core 1 second and this gains +[--/--/50/100] damage for the fight.” (from 25/50/75)
Laser Pistol
Damage to [10/20/30/40] (from [8/16/24/32])
Lens
Starts at Silver-tier
Memory Card
Gives +Crit Chance instead of +Damage
Monitor Lizard
Redesigned
Starts at Gold-tier
5/4 second cooldown
Haste this for 1 second(s).
When this is Hasted, Poison [5/10].
Motherboard
When you use a Tech item, charge this 1 second(s). (from When you use an adjacent Tech item, charge this 1 second(s))
Nitrogen Hammer
Starts at Gold-tier
Cooldown changed to 7 seconds (from 9)
Changed to “When you Freeze this gains +[--/--/100/200] damage for the fight.” (used to also charge 1 second)
Plasma Grenade
Starts at Silver-tier
Ammo [--/1/2/3] (from [1/2/3/4])
Plasma Rifle
Starts at Gold-tier
Cooldown changed to 7 seconds (from 10)
Changed to “When you Burn, this gains +[--/--/75/150] damage.” (from When you Burn, this gains +[--/20/40/60] damage and charge this 1 second.)
Power Drill
CD to [15/13/11/9] (from [15/14/13/12])
Corrected an issue where charges from different triggers did not obey the internal CD
Power Sander
CD to 5 (from 6)
Pyrocarbon
Redesigned
Starts at Silver-tier
When you Burn with an adjacent item, Shield [--/20/40/60] and Haste an item for 1 second(s).
Primal Core
Changed to “Your Dinosaur and Relic Weapons gain +[--/10/25/40] Damage for the fight.” (from 10/20/30)
Pulse Rifle
Cooldown changed to 6/5/4/3 second (was 6)
Damage changed to 20 (was 10/20/30/40)
Race Carl
Changed to 100 Damage, 9/8//7 second cooldown (from 90/120/150 damage, 9 second CD)
Railgun
Starts at Gold-tier
Cooldown changed to 12/10 seconds (from 15/14/13/12)
Damage changed to 200/400 (from 100/200/300/500)
Icon Quest: Buy 10 Tech.
+1 Multicast
Remote Control
Use all of your Cores (from [Use a Core])
Rex Spex
Starts at Gold-tier
Changed to “When you use another Friend or Relic, this gains +[--/--/60/120] Damage for the fight.” (from 30/60/120)
Fixed a bug where Rex Spex would game damage when you used another Dinosaur.
Scrap Metal
Quest (Buy 10 Tool or Tech items)
When you sell this, reduce your leftmost items' Cooldown by 3/6/9%.
When you sell this, upgrade your leftmost item.
Solar Farm
Starts at Gold-tier
Cooldown changed to 7 seconds (from 9)
Changed to “Haste your other items for [--/--/1/2] seconds” (from 1/2/3 seconds)
Changed to “Gain [--/--/10/20] Regen for the fight.” (from 3/6/9)
Soldering Gun
Starts at Bronze-tier
Burn [1/2/3/4] (from [--/1/2/3])
Tanky Anky
Starts at Gold-tier
200 Damage (from 50)
Temporal Navigator
If this is your only Tech item, its Cooldown is halved. (from 3 seconds)
The Core
[50/75/100] damage (from 50)
Thrusters
“At the start of each fight, the item to the left of this starts Flying.”
Uzi
Renamed to SMG
Welding Torch
Redesigned
Starts at Silver
CD to 9/8/7
Burn 4
This has +Burn equal to 10% of your Shield.
MAK ITEMS
Apothecary
Starts at Gold-tier
Changed to “Gain [--/--/20/30] Regen for the fight.” (from 5/10/15)
Corrected an issue where charges from different triggers did not obey the internal CD
Athanor
Starts at Gold-tier
Changed to “When you use a Potion, Burn [--/--/12/20].” (from 8/12/16)
Black Ice
Starts at Gold-tier
Cooldown changed to 5 seconds (from 7)
Changed to “Freeze 1/2 item(s) for 1 second(s).” (from 1/2/3 items)
Changed to “When you Freeze, Poison 10/15.” (from 6/8/10)
Catalyst
Changed to ”When you sell this transform your leftmost item.” (was leftmost small item)
Cellar
Now upgrade a Potion of a lower tier at the start of each day.
Now spawns a Catalyst at the start of each day.
Covetous Raven
When another Relic or enchanted item is used this now starts flying. In addition to its charge effect.
Crocodile Tears
Starts at Bronze
Changed to 13/12/11/10 second cooldown (from 13)
Changed to “When your enemy takes damage, this gains +[10/20/30/40] damage for the fight.” (from 10/20/30)
Earring
Corrected an issue where charges from different triggers did not obey the internal CD
Excavation Tools
CD 4 (from 7)
No longer has CDR if you have a quest item
Now spawns a Catalyst when purchased.
Fire Claw
Starts at Gold-tier
Cooldown changed to 6 seconds (from 7)
Starting Burn changed to 10
Changed to “This item has +Burn equal to [--/--/50/100]% of the Burn of your other items.” (from 50/75/100%)
Fire Flies
Cooldown to 8 seconds (was 7)
Burn changed to 5 from 3/4/5/6
Changed to “When you Slow, this gains +[2/3/4/5] Burn for the fight and starts Flying.” (was 1/2/3/4 and no Flying)
Fungal Spores
Now Spawns a Catalyst when purchased.
Ice Claw
Starts at Gold-tier
Cooldown changed to 7 seconds (from 9)
Changed to “Freeze [2/3] items 1 second(s).” (from 1/2/3/4 items)
Changed to “When you Freeze, this gains +50/100 damage for the fight.” (from 20/30/40/50)
Frozen Flame
Starts at Gold-tier
Starting burn changed to 10 (from 8)
Changed to “When you Freeze, this gains +[--/--/10/15] Burn for the fight.” (from 4/8/12)
Changed to “The first time you fall below half health each fight, Freeze all enemy items for [--/--/1/2] seconds.” (from 1/2/3 seconds)
Invulnerability Potion
Starts at Bronze
Changed to 16/14/12/10 second cooldown (from 10 seconds)
Changed to “You take no damage for 2 second(s).” (from 1/2 seconds)
Library
Weapon Cooldowns are increased by 1/1.5 seconds (from 1/2)
Your Non-Weapon Cooldowns are decreased by 1/1.5 (from 1 at all tiers)
Corrected an issue with Shiny where it was not increasing the cooldown reduction amount
Life Conduit
Cooldown to 6 seconds (was 5)
Magic Carpet
Now starts flying when you crit in addition to Cooldown Reduction.
Makroscope
Now gains Multicast if you have a Friend.
Pendulum
Starts at Diamond-tier
Plague Glaive
Cooldown to 8 seconds (was 10)
Poppy Field
Starts at Gold-tier
Changed to “When you use a Weapon, Poison 8.” (from 4/5/6)
Changed to “Your Weapons have +damage equal to [--/50/100]% of the Poison on your enemy.” (from 50/75/100%)
Quicksilver
Now Spawns a Catalyst when purchased.
Rainbow Potion
Starts at Bronze
Changed to “Burn [3/6/9/12].”
Changed to “Poison [3/6/9/12].”
Changed to “Freeze 1 item for 1 second(s)”
Changed to “Slow 1 item for 2 seconds”
Recycling Bin
Changed to “Your Potions' Cooldowns are reduced by [--/.5/1/1.5] second(s).” (was 1/1.5/2)
Runic Daggers
Changed to 6/5/4 second cooldown (was 6)
Changed to 10 damage (was 10/15/20)
Runic Greataxe
Starts at Gold-tier
Changed to 7 second cooldown (from 11)
Changed to “Deal 75/125 damage.” (from 80/120/160)
Sands of Time
Charge ability changed to “This item's cooldown is reduced by 1 second." from "When you use an adjacent Relic, charge this 1 second(s)."
Show Globe
Changed to “When you use a Potion, this gains +[--/4/8/12] Burn and Regen for the fight.” (from 3/6/9)
Starting regen and burn changed to 4 (from 3)
Shrinking Potion
Cooldown changed to 4 second (from 8 seconds)
Spider Mace
Corrected an issue where charges from different triggers did not obey the internal CD
Sunlight Spear
Starts at Gold-tier
Cooldown changed to 11/9 (from 12/11/10)
Regen changed to 10 (from 4/8/12)
Vat of Acid
Starts at Gold-tier
CD to 6 (from 7)
Vial Launcher
Starts at Gold-tier
Test Subject Alpha
Starts at Gold-tier
Changed to “When you use an adjacent item, Poison both players 30/60.” (from 15/30/45)
COMMON ITEMS
Nullfrost Altar
All items are immune to Freeze. (From When any item gains Freeze, remove all Freeze from it .)
This addresses the problem where Freeze effects could be applied faster than it could be removed by this item by reducing the applied duration to 0 instead of removing it after application
Crusher Claw
Starts at Silver
Changed to “Your Shield items gain +[--/20/40/60] Shield for the fight.” (from 2/4/6/8)
Cosmic Amulet
Redesigned
CD 5
Haste an item for [1/2/3] seconds
When you Crit, this starts Flying
While this is Flying, +1 Multicast
Cosmic Plumage
CD to 4 (from 5)
An item starts Flying and your Flying items gain +[5/10/15]% Crit Chance for the fight.
When you Crit or use a Flying item, charge this 1 second. (from When you Crit, charge this 3 seconds.)
Darkstone Engine
Cooldown Changed to 7 from 5.
Dragon Heart
Now charges when you use a flying item.
Dragon Whelp
Cooldown changed to 11/10/9 from 10/9/8.
This now starts flying when used.
Dragon Wing
Now starts flying when used.
Frozen Bludgeon
CD to 9 (from 13s)
Damage to [20/40/60/80] (from [15/30/60/120])
When you Freeze, your Weapons gain +[5/10/15/20] damage for the fight. (from [4/6/8/10])
Harkuvian Launcher
CD to 3 (from 9)
Ammo to 1 (from 2)
Damage [100/200/300/400] (from [75/150/300/600])
No longer has When this gains Haste , it also gains 5% » 10% » 15% » 20% Crit Chance for the fight.
SKILLS
Cosmic Wind
When you Haste, a Weapon gains +[5/10/15/20] damage for the fight. (from When you Crit, Haste 1 item(s) for [1/2/3] second(s))
Flashy Pilot
When you use a Vehicle, your items gain +[3/6/9]% Crit Chance (from [10/20/30])
Flash Reload
Now starts at Gold tier (from Diamond)
How reloads the first 3/6 times you crit (from when you crit)
Focused Rage
The first time you fall below half Health each fight, your items gain +50% Crit chance for the fight. (from double your items' Crit Chance)
The One Potion (New Skill: Mak only)
If you have only one Potion, its cooldown is halved and has +1 Max Ammo.
Trained
Now increases the damage of one weapon (from all weapons)
Truffleholic (New Skill: Pyg only)
When you sell a medium or large item, get [1/2] Truffles.
Vital Renewal
Starts at Gold-tier
When you Freeze, Slow, Burn or Poison with an item, a Regen item gains [-/-/1/2] Regen for the fight. (from [--/1/2/3]
NEW Item Visual Effects
The following items have new, bespoke visual effects in combat.
Anchor
Atlas Stone
Blast Doors
Balista
Fire Claw
Runic Bow
Hey Bazaarians,
We are making a number of foundational changes to the Bazaar.
The most prominent change is that we will be shifting from a Free-to-Play to a Premium experience. With this change, it frees us from many of the necessary 'gotcha' mechanics inherent in Free-to-Play games, and we believe it leads to a better overall experience for our players. More details on this below.