Patch 1.0.0:
April 2, 2025
GENERAL UPDATES
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New Hero: Mak
- Mak is now available for 3000 Gems!
- All other Heroes have also had their cost adjusted to 3000 gems
- First and Second Hero discounts continue to apply to all Heroes, including Mak
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Expansions
- Expansions can no longer be toggled off
- Dooley’s Dooltron Expansion is now available for 3000 gems, and Tier 15 of the Prize Pass
- There is no "refund" if you buy it for Gems and then reach the unlock tier later
- KNOWN ISSUE: When a pack is unlocked in the Prize Pass, it may not show as Unlocked until you restart the client
- Vanessa’s The Gang Expansion is now available for 3000 gems, and Tier 30 of the Prize Pass
- There is no "refund" if you buy it for Gems and then reach the unlock tier later
- KNOWN ISSUE: When a pack is unlocked in the Prize Pass, it may not show as Unlocked until you restart the client
- Expansions from previous Seasons, including the Open Beta Season, are automatically granted to all players after they rotate out of the Prize Pass
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Tempo Store
- Offers daily cosmetics for Gems
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Daily Ranked Ticket
- Players will receive a daily free ranked entry
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Prize Pass
- (OPEN BETA ONLY) Collectibles of the Paid Prize Pass of the previous Open Beta Season has been unlocked for owners regardless of whether the player completed the required tier of Prize Pass
- The Prize Pass is now a single, free track featuring 60 base tiers
- Rewards alternate between tickets and chests, with milestones every 15 tiers
- Tier 15: Expansion Pack
- Tier 30: Expansion Pack
- Tier 45: Cosmetic
- Tier 60: Cosmetic
- Each tier is now 500 XP each with no escalation
- Tier Skips are no longer available for Gems, and instead costs $9.99 for 15 Tiers
- XP Gains (previously completed in last patch)
- Increase XP earning rate for Days to 3 XP per day
- Add Wins Based Bonus XP: 5 XP at 4, 5 XP at 7, 5 XP at 10
- KNOWN ISSUE: The Prize Pass tier skips will show "recurring" in some situations. These are single purchase and not recurring.
-
Challenges
- A number of changes have been made to challenges to make them more reliably completable within the timeframe
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End of Combat Replay/Recap
- At the end of combat, we now enter the Replay/Recap state instead of a hybrid between the Loot and Replay/Recap state
- During this state, players cannot interact with their items or the stash
- When clicking continue, we now enter the loot state, if applicable
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New Content
- Mandala
New encounter that transforms your items into different ones
Mandala
- Tatiana
New Merchant encounter that sells Toys
- PVP Board Swap
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During PvP encounters, you will now swap to the opponent’s equipped board
- OnSell Enchantments
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Enchantments of OnSell loot items have been reduced in power
- Freeze/Haste/Slow
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Simplified some of the targeting rules around these effects
- Regeneration
-
Fixed an issue where certain sources of Regeneration would provide excess Regeneration when combined with other effects
- Lifesteal
-
Lifesteal health recovery now counts as Healing
ENCOUNTER UPDATES
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B1&B2
- Spawns from Day 1 to 8 (up from Day 1 to 6)
- No longer spawns on Day 1 Hour 2
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BazaarCON
- BazaarCON’s options are now ordered consistently
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Hospital and Medicine Cabinet
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Jungle Ruins
- Vanessa’s Plunder for Treasure option no longer drops loot items
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Lost Crate
- "Open It" option is now a Medium item (instead of Silver-tier upgrade hammer)
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Strange Mushroom
- "Trade It" option no longer gives Loot items
MONSTER UPDATES
-
Blood Reef Captain
- Has positioned his items better
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Joyful Jack
- Traded in his succulents for a floor spike
- One of his succulents went bad
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Frost Street Champion
- Nitrogen Hammer is now Gold-tier
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Lich
- Down shifted tier on a few of its items
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Mimic
- Gains the skill Ravenous
- The first time you fall below half health each fight, destroy an item for the fight.
PYGMALIEN ITEMS
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Atlas Stone
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Beehive
- Damage scaling 10/20/30 (from 5/10/15)
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Busy Bee
- Damage 10/20/30 (from 5/10/15)
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Caltrops
- No longer has the Toy type
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Closed Sign
- You have Regeneration equal to 50/100% of the value of adjacent properties. (from 1/2 times)
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Crystal Bonsai
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Golf Clubs
- Damage scaling 10/20/30/40 (from 5/10/15/20)
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Hot Stones
- Regen 1/4/7/10 (from 3/5/7/9)
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Ice Cream Truck
- Now has the Food type
- Freeze [1/2/3] items for 1 second. (from 1 item for [1/2/3] seconds)
- Can now be enchanted with Deadly
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Igloo
- Freeze [1/2/3] items for 1 second. (from 1 item for [1/2/3] seconds)
- When you Freeze, Shield [50/75/100] (from [50/100/200])
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Jabalian Drum
- Damage scaling 5/10/15 (from 1/2/3)
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Kukri
- Cooldown 8 (from 9)
- Damage 5/10/15/20 (from 5/10/20/40)
- Damage Scaling 5/10/15/20 (from 3/6/9/12)
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Landscraper (Redesigned)
- Cooldown 7
- Shield 200
- Your Shield items have +Shield equal to this item's value.
- When you sell 10 items, give this +[--/5/10/15] value.
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Ledger
- Value gain 4/8/12 (from 5/10/15)
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Lumboars
- 7s CD (from 9)
- Damage 10 (from 5/10/15/20)
- Damage scaling 5/10/15/20 (from 2/4/6/8)
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Matchbox
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Monocle
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Open Sign
- Weapon Properties adjacent to this have + Damage equal to 50/100% of the value of your highest value item. (from 1/2 times)
- Shield Properties adjacent to this have + Shield equal to 50/100% of the value of your highest value item. (from 1/2 times)
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Pepper Spray
- Deal [10/15/20/25] damage. (From [5/15/30/50].)
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Pitchfork (new)
- Deal [50/75/100/125] damage
- At the start of each day, get a Truffle. If you have a Property, get an additional Truffle.
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Spiky Shield
- Shield [10/15/20/25]. (From [5/10/20/40].)
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Vineyard (Redesigned)
- Cooldown 6
- Heal 200
- Your Heal items have +Heal equal to this item's value.
- When you sell 10 items, give this +[--/5/10/15] value.
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Yo-Yo
VANESSA ITEMS
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Cannonade
- Starts at Silver-tier (from Gold)
- Damage 100/200/300 (from 160/200)
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Catfish
- When this gains Haste, this gains +[3/6/9/12] Poison for the fight (from [1/2/3/4])
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Diving Helmet (Redesigned)
- Shield 25
- When you use an Aquatic item, this gains +[--/5/10/15] shield for the fight
- Adjacent items are Aquatic
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Electric Eels
- CD 6s (from 7)
- Damage 50 (from 25)
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Fishing Rod
- CD 5s (from 9)
- Haste the Aquatic item to the right for 2 seconds. (from [2/3/4/5])
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Jitte
- Damage 10/20/30 (from 5/10/15)
- Damage scaling 10/20/30 (from 5/10/15)
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Katana
- 2s CD (from 3s)
- Damage 5/10/15/20 (from [6/12/18/24])
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Lockbox
- Value scaling 3/6/9 (from 1/2/3)
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Narwhal
- 4s CD (from 5s)
- 10/20/30/40 damage (from 6/12/18/24)
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Pop Snappers
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Primordial Depth Charge
- Has been renamed Elemental Depth Charge.
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Ramrod
- Deadly Ramrod Adjacent Ammo item Crit Bonus increased to 50% (from 25%)
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Repeater
- Damage 60/90/120 (from 60 flat)
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Rifle
- Damage 8/16/30/48 (from 6/12/18/24)
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Sextant
- Fixed an issue with Turbo Sextant not having the correct value
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Sharkclaws
- Damage 10/20/30/40 (from 12/18/24/30)
- Scaling damage 10/20/30/40 (from 3/6/9/12)
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Sharkray
- Deal 40 damage (From 30)
- When this gains Haste, this gains +[--/20/40/60] damage for the fight. (From [--/20/30/40])
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Silencer
- No longer has the Tech type
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Torpedo
- 8s CD (from 9)
- Damage scaling 30/60/90 (from 25/50/75)
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Tropical Island
- Enchantments updated to scale on this item’s Regeneration
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Vanessa’s Amulet
- Can now be enchanted with Shiny: "This has double Crit Chance bonus."
- Obsidian Vanessa’s Amulet: "When you Crit, Deal 10 Damage." (from Your Weapons have +10 damage.)
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Wanted Poster
- Experience gain in stash: 1 (from 1/2/3)
DOOLEY ITEMS
-
Alpha Ray
- Cooldown 7 (from 6)
- Deal [10/15/20/25] damage. (from [8/12/16/20])
- When you use the Core or another Ray, your Weapons gain [2/4/6/8] damage for the fight. (from [2/3/4/5])
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Beta Ray
- Freeze an item for [--/1/2] seconds (from Freeze 1 small item for [1/2] seconds)
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Char Cole
- 8s CD (from 9)
- Burn 2/3/4 (from 1/2/3)
- Burn scaling 2/3/4 (from 1/2/3)
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Claw Arm
- Silver tier (from gold)
- Damage 20 (from 40)
- Damage scaling 20/40/60
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Clawrence
- Scaling Damage 20/40/60 (from 15/20/25)
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Combat Core
- Scaling 15/30/45 (from 10/20/30)
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Coolant
- Cooldown 5s (from 6)
- Freeze 1/2/3 items for 1 second (from Freeze 1 small item for 1/2/3 seconds)
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DJ Robot
- Spawns 1 Nanobot on purchase (from 3)
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Duct Tape
- Cooldown 6 (from 7)
- When you use the item on the left of this Shield [--/5/10/15]. (from Adjacent items)
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Fuel Rod (now named Defense Matrix) (Redesigned)
- Starts at Silver-tier
- Haste adjacent items [--/1/2/3] seconds.
- When you use an adjacent item, Shield [--/5/10/15].
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Hammlet
- Cooldown 8 (from 7)
- When you Slow, charge this 2 seconds (from 1)
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Harmadillo
- Damage 50/100/150/200 (from 50/75/100/125)
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Ice 9000 returns
- Cooldown 9
- Poison 9.
- Freeze 1 item for [1/2/3] second(s).
- When you use a Friend, give this +[--/3/6/9] Poison for the fight.
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Gamma Ray
- Poison 4/6/8 (from 2/3/4)
- Poison scaling 2/3/4 (from 1/2/3)
- Now a mirror of Omega Ray
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Kinetic Cannon
- Damage scaling 25/50/75 (from 20/30/40)
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Lens
- Charge another Tech item [--/--/1/2] seconds. (from The Core gains +[5/10] damage for the fight.)
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Motherboard (Redesigned)
- Cooldown 5
- Haste adjacent items [--/1/2/3] second(s).
- When you use an adjacent Tech item, Charge this 1 second.
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Nitrogen Hammer (Redesigned)
- Cooldown 10
- Deal 200 damage
- Freeze 1 item for [--/--/1/2] second(s).
- When you Freeze, charge this 1 second and this gains +[--/--/100/200] damage for the fight.
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Pierre Conditioner
- Starts at Gold-tier
- Cooldown 8 (from 6)
- Freeze 1/2 items for 1 second
- When you use a Friend or the Core, charge this 1 second.
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Railgun
- 300/450/600 damage (from 300/400/500)
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Remote Control
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Uzi
- Max Ammo: 6/8/10/12 (from 12)
- Damage 10 (from [2/4/6/8])
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Weakpoint Detector
- 7s CD (from 6)
- Damage Scaling 5/10/15/20 (from 3/6/9/12)
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Welding Torch
- 7/6/5/4s CD (from 6s flat)
- 8 Burn (from 4/6/8/10)
MAK ITEMS
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Bottled Lightning
- Deal [20/30/40/50] damage. (from [30/60/90/120])
- Burn [2/3/4/5]. (from [4/6/8/10])
-
Fire Claw
- Starts at Silver-tier
- Burn [--/6/9/12] (from [3/6/9/12])
- This item has +Burn equal to [--/50/75/100]% of the Burn of your non-Fire Claw items. (from 100%)
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Magnus' Femur
- Renamed from Fossilized Femur
- Gains the Relic type
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Myrrh
- Gain [1/3/5/7] Regeneration for the fight. (From 4.)
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Palanquin
- Shiny Palanquin no longer doubles Crit Chance, which is on Deadly
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Pendulum
- Crit Chance bonus removed
- Updated enchantments to function the "When you use an adjacent item" paradigm
-
Poppy Field
- Starts at Silver-tier (from Bronze)
- When you use a Weapon, Poison [--/4/5/6]. (from [3/4/5/6])
- Your Weapons have +damage equal to [--/50/75/100]% of the Poison on your enemy. (from 100%)
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Runic Double Bow
- Starts at Silver-tier
- Cooldown 8 (from 7)
- Crit Chance 0% (from 10%)
- Deal [--/25/35/45] damage (from [20/30/40/50])
- This deals double Crit Damage.
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Runic Great Axe
- Your Lifesteal weapons have +100% Crit Chance. (from Your Lifesteal Weapons have double Damage.)
OTHER ITEMS
-
Cinders
- Starts at Bronze-tier
- When you sell this, your leftmost Burn item gains [1/2/3/4] Burn (from [--/1/2/3])
-
Dragon Heart
- Fixed an issue where Burn items charged it twice
-
Extract
- Starts at Bronze-tier
- When you sell this, your leftmost Poison item gains [1/2/3/4] Poison (from [--/1/2/3])
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Sharpening Stone
- Starts at Bronze-tier
- When you sell this, your leftmost Weapon item gains [5/10/15/20] Damage (from [--/5/10/15])
-
Sunderer
- Damage 10/20/30/40 (from 5/10/20/40)
- Fixed an issue with several items' Deadly enchants
SKILLS
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First Strike
- Now gives 50/75% Crit Chance (up from 30/50)
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Improved Toxins
- Your Poison items have [1/2/3/4] Poison (from [2/4/6/8])
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Initial Dose
- Your leftmost Poison item has [2/4/6/8] Poison (from [3/6/9/12])
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Final Dose
- Your rightmost Poison item has [2/4/6/8] Poison (from [3/6/9/12])
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Fiery
- Your Burn items have [1/2/3/4] Burn (from [2/4/6/8])
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Immolating Spark
- Your leftmost Burn item has [2/4/6/8] Burn (from [3/6/9/12])
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Final Flame
- Your rightmost Burn item has [2/4/6/8] Burn (from [3/6/9/12])
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Searing Flames
- When one of your Burn items gains Haste, if it already has Haste, it gains [--/1/2/3] Burn for the fight.
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Streamline Weapon
- When one of your Weapons gains Haste, if it already has Haste, it gains [--/5/10/15] damage for the fight.