Hotfix: July 3, 2025
General Changes
- Blowgun / Boulder / Caltrops traps now give 2 exp to correct for hour exp removal.
- B1 & B2 and Sterling are now single spawn (once you pick them during a run they will no longer
spawn).
- Removed Pip from level 3 rewards.
- Removed upgrade option from level 6 rewards.
- +1 Exp at the start of each run.
- Removed The Tester from Vanessa’s encounter pool (for now).
DOOLEY
- Welding Torch
- Cooldown to 7/6/5/4 seconds (was 8/7/6/5)
- Chemsnail
- Cooldown to 5 seconds (was 6)
VANESSA
- Shot Glasses
- Ammo changed to 1/2/3 (from 2/3/4)
- Holsters
- Starts at Gold Tier (was silver)
- Hastes 1/2 seconds (was 1/2/3 seconds)
- Shipwreck
- Is no longer treated as a Crit item.
- Powder Keg
- Now correctly does 40% damage at Diamond.
- Oni Mask
- Changed to “When you Crit, your Burn items gain +[2/4/6/8] Burn for the fight.” (was 3/6/9/12)
- Cooldown to 10 seconds (was 8)
- Bladed Hoverboard
- Removed the cooldown reduction ability
- Changed to “When you use an adjacent item, deal [40/60/80] Damage.” (was 20/30/40)
- Korxena Crest
- Changed to “Your items have +[10/15/20/25]% Crit Chance.” (was 10/20/30/40%)
- Dart Launcher
- Starts at Silver tier (was bronze)
- Shuriken
- Tooltip change “This has Multicast equal to its current ammo” (was + Multicast, implying it should be 1 higher than it is)
PYG
- Premium Piggles
- Reworked items enchants to be in line with Piggles. This will now Spawn Enchanted items.
- Changed to “At the start of each day, get a Premium Piggle.” (was when you win a fight)
- Changed to 4 second cooldown (was 3)
- PenFT
- Cooldown to 3 seconds (was 2)
- Premium Red Piggles
- Cooldown to 5 seconds (was 4)
- Premium Yellow Piggles
- Cooldown to 5 seconds (was 4)
- Premium Green Piggles
- Cooldown to 5 seconds (was 4)
- Premium Orange Piggles
- Burn equal to half this item’s value (was this item’s value)
- Cooldown to 5 seconds (was 6)
- Money Furnace
- Redesigned
- 8 second cooldown
- Burn equal to this item's value.
- At the start of each fight, spend [8/6/4] gold to increase this item's value by 4.
- Tournament Arena
- Starts at Diamond Tier (was Silver)
- Toy spawning ability removed.
- Piggles Launcher
- Cooldown to 8 seconds (was 7)
Other Items
- Moon Orb
- Fixed an issue where this item was incorrectly available.
- Lunch Box
- Fixed an issue where this item was incorrectly available.
- Upgrade Hammer
Skills
- Supply Cache
- Changed to “At the start of each day, get a Loot item.” (was 2)
Patch 4.0.0:
July 2, 2025
UPDATES
-
Prize Pass Changes
- The Prize Pass now has 100 Tiers
- Cosmetics are now available at Tiers 20/40/60/80/100, including:
- An Album at Tier 80
- A Game Board at Tier 100
- Hero Expansions are now available:
- Pygmalien's Pigglestorm at Tier 10
- Vanessa's From the Shadows at Tier 30
- Daily XP increased to 5 (from 3)
- Trophy XP bonus to 10 (from 5)
- Daily Challenge XP increased to 200 (from 100)
-
Normal Mode Matchmaking
- We are making some under-the-hood changes to matchmaking in Normals, making matches more approachable to new players.
-
Monster XP on Healthbar
- Monster XP is now shown on the Monster’s Healthbar and earned as you deal damage, similar to the way gold currently unlocks in fights.
- This means that losing a PVE fight is significantly less punishing to your run and we expect to see more players putting Boarrior and the Lich in their place.
-
Upgrade Preview
- Players will be able to preview upgraded items for Forja, Upgrade Hammer, encounter upgrades, and more.
-
Temporary Player Buffs
- Temporary Player Buffs no longer appear on enemy ghosts
NEW ITEMS
-
Pygmalien’s Expansion: Pigglestorm
- Display Case
- Money Furnace
- Piggles Board
- Piggles Protectors
- Piggles Launcher
- PiggleStorm Gaming House
- Premium Piggles
- Sponsored Apparel
- Streaming Setup
- Tournament Arena
-
Vanessa’s Expansion: From the Shadows
- Cyber-Sai
- Bladed Hoverboard
- Cauterizing Blade
- Dart Launcher
- Integrated HUD
- Kusarigama
- Oni Mask
- Shuriken
- Stealth Glider
- Wetware
-
New Piggles Items
- Green Piggles A
- Green Piggles R
- Green Piggles L
- Orange Piggles A
- Orange Piggles R
- Orange Piggles L
- Premium Green Piggles
- Premium Orange Piggles
- Premium Red Piggles
- Premium Yellow Piggles
NEW CONTENT
-
Merchant: The Tester
- Sells Tech items
- Available on Vanessa and Dooley
-
Merchant: The Antiquarian
- Sells Relic from any Hero
- Available on all
-
Merchant: Aimbot
- Sells Crit items
- Available on Vanessa and Mak
-
Encounter: Sterling
- Upgrade a Bronze or Silver-tier item
- Available on all
-
Skill: Supply Cache
- At the start of each day, get 2 Loot items
- Available on all
-
Skill: Frontline Logistics
- When you use an Ammo item, your Weapons gain +[--/3/6/9] damage for the fight.
- Available on Vanessa
MAK ITEM CHANGES
- Athanor
- Fixed a bug where it would only reload adjacent Potions
-
Strength Potion
- Cooldown to 7 seconds (from 6)
-
Venomous Dose
- Cooldown to 5 seconds (from 4)
-
Excavation Tools
- Cooldown to 7 seconds (from 6)
-
Magic Carpet
- Cooldown to 7 seconds (from 6)
-
Rainbow Potion
- Cooldown to 6 seconds (from 7)
-
Noxious Potion
- Cooldown to 4 seconds (from 5)
DOOLEY ITEM CHANGES
-
The Core
- Cooldown to [--/7/6/5] seconds (from [--/6/5/4])
-
Primal Core
- Cooldown to [--/8/7/5] seconds (from [--/6/5/4])
-
Critical Core
- Cooldown to [--/8/7/5] seconds (from [--/6/5/4])
-
Ignition Core
- Cooldown to [--/8/6/5] seconds (from [--/6/5/4])
-
Weaponized Core
- Cooldown to [--/8/6/5] seconds (from [--/6/5/4])
-
Arc Blaster
- Cooldown to 7 seconds (from 6)
-
Atomic Clock
- Ammo changed to 2 (from 3)
-
Battery
- Cooldown to 5 seconds (from 4)
-
Bomb Squad
- Cooldown to [11/9/7/5] seconds (from [10/8/6/4])
-
Chris Army Knife
- Cooldown to [7/6/5/4] seconds (from 6/5/4/3])
-
Cool LEDs
- Cooldown to 6 seconds (from 5)
-
Coolant
- Cooldown to 6 seconds (from 5)
-
Copper Ed
- Cooldown to [7/6/5/4] seconds (from [6/5/4/3])
-
First Aiden
- Cooldown to 5 seconds (from 4)
-
Flint Stones
- Cooldown to 7 seconds (from 6)
-
Forklift
- Cooldown to 12 seconds (from 10)
-
GRN-W4SP
- Cooldown to [7/6.5/6/5.5] seconds (from 6)
-
GPU
- Cooldown to 5 seconds (from 4)
-
Hammlet
- Cooldown to 10 seconds (from 8)
-
Harmadillo
- Cooldown to [10/9/8/7] seconds (from 8)
-
Induction Aegis
- Cooldown to [8/7/6/5] seconds (from [7/6/5/4])
-
Isochoric Freezer
- Cooldown to 6 seconds (from 5)
-
Laser Pistol
- Cooldown to 5 seconds (from 4)
-
Lightbulb
- Cooldown to [--/6/5/4] seconds (from [--/5/4/3])
-
Micro Dave
- Cooldown to 8 seconds (from 7)
-
Nitro
- Cooldown to 5 seconds (from 4)
-
Plasma Grenade
- Cooldown to 7 seconds (from 6)
-
Power Sander
- Cooldown to 6 seconds (from 5)
-
Pulse Rifle
- Cooldown to 6 seconds (from 5)
-
RED-F1R3FLY
- Cooldown to [7/6.5/6/5.5] seconds (from 6)
-
Remote Control
- Cooldown to [--/11/10/9] seconds (from [--/10/9/8])
-
Rex Spex
- Cooldown to 11 seconds (from 8)
-
Rocket Launcher
- Cooldown to 8 seconds (from 7)
-
Tanky Anky
- Cooldown to [9/8/7/6] seconds (from [8/7/6/5])
- Damage to 50 (from 60)
-
Welding Torch
- Cooldown to [8/7/6/5] seconds (from [7/6/5/4])
-
YLW-M4NT1S
- Cooldown to [--/7/6.5/6] seconds (from 6)
VANESSA ITEM CHANGES
-
Bolas
- Cooldown to 6 seconds (from 5)
-
Card Table
- Cooldown to 5 seconds (from 4)
-
Catfish
- Cooldown to 6 seconds (from 5)
-
Electric Eels
- Cooldown to [--/9/8/7] seconds (from [--/8/7/6])
-
Grenade
- Cooldown to 6 seconds (from 5)
-
Lighter
- Cooldown to 4 seconds (from 3)
-
Mantis Shrimp
- Cooldown to 10 seconds (from 9)
-
Mr. Richardson
- Cooldown to 7 seconds (from 6)
-
Musket
- Cooldown to 7 seconds (from 6)
-
Old Saltclaw
- Cooldown to 7 seconds (from 6)
-
Pearl
- Cooldown to 6 seconds (from 5)
-
Pistol Sword
- Cooldown to 5 seconds (from 4)
-
Pop Snappers
- Cooldown to 4 seconds (from 3)
-
Powder Keg
- Cooldown to 24 seconds (from 20)
- Damage to [--/30/35/40%] of Max Health (from [--/30/40/50%])
-
Seadog's Saloon
- Cooldown to [--/7/6/5] seconds (from [--/6/5/4])
-
Sharkclaws
- Cooldown to 6 seconds (from 5)
-
Shot Glasses
- Cooldown to 5 seconds (from 4)
-
Volcanic Vents
- Cooldown to 8 seconds (from 7)
-
Water Wheel
- Cooldown to [--/10/8/6] seconds (from [--/8/7/6])
-
Weather Glass
- Cooldown to 8 seconds (from 7)
-
Zoarcid
- Cooldown to 7 seconds (from 6)
PYGMALIEN ITEM CHANGES
-
Fixer Upper
- Cooldown to 5 seconds (from 4)
-
Money Tree
- Cooldown to 4 seconds (from 3)
-
PenFT
-
Showcase
- Cooldown to 6 seconds (from 5)
-
Skyscraper
- Cooldown to 8 seconds (from 7)
-
Snowmobile
- Cooldown to [--/10/9/8] seconds (from [--/8/7/6])
-
Subscraper
- Cooldown to 7 seconds (from 5)
OTHER ITEM CHANGES
-
Box Cutter
- Cooldown to 4 seconds (from 3)
-
Multitool
- Cooldown to 6 seconds (from 5)
-
Nullfrost Altar
- Changed to "When you use an item, Freeze it 1 second." (from "When any player uses an item, Freeze it 1 second.")
SKILL CHANGES
-
Defense Grid
- Shield scaling changed to [10/15/20/25%] (from [10%/20%/35%/50%])
-
Hardened Shield
- Scaling changed to [--/--/10/20] shield (from [--/--/5/10])
-
Improvised Weaponry
-
Moth to the Flame
-
Quick Freeze
- Freeze scaling changed to [--/2/3/4] seconds (from [--/3/4/5])
-
Toxic
- Damage scaling changed to [--/3/6/9] (from [--/5/10/15])
-
Toxic Flame
- Poison and Burn scaling changed to [--/1/2/3] (from [--/3/4/5])
-
Waters of Infinity
Patch 3.5.0:
June 18, 2025
UPDATES
- Tempo launcher updates
- Fix for losses appearing as ties visually
Hotfix: June 13, 2025
Item Changes
-
Rex Spex
- Starts at Silver
- Changed to 8 second cooldown
- Changed to 25 damage
- Changed to "For each adjacent Dinosaur or Relic, this has its cooldown reduced by 1 second."
- Changed to "When you use another Friend, Dinosaur, or Relic, this gains +[--/30/60/120] Damage for the fight."
-
Momma-Saur
- Starts at Gold
- Changed to 10 second cooldown
- Changed to "When you destroy an item during combat, your Dinosaurs permanently gain +[--/--/20/40] damage."
-
Library
- Changed to "Your non-weapon items' cooldowns are decreased by 1 second." (no scaling by tier on this ability)
-
Tomb of the Ancients
- Cooldown changed to 7 seconds
-
Blank Slate
- Cooldown changed to 6 seconds
-
Railgun
- Cooldown changed to 15/14/13/12
- Changed to "Deal 100/200/300/500 damage."
-
Chimeric Egg
- Now gives Small Enchanted Friends instead of any size
-
Schematics
- Now gives Small Tech Items instead of any size
-
Dino Disguise
- Changed to "Shield [--/20/40/60]."
Hotfix: June 11, 2025
- Added a "Skip Video" option in Settings
- Corrected an issue where certain losses looked like draws (the player actually lost for real)
- Corrected an issue where the exit button is accessible during the loot state transitions causing some players to accidentally skip the loot state
- Corrected an issue where encounters could be displayed incorrectly if disconnected while in the Stash
- Corrected an issue where certain tooltips causes large FPS drops
- Corrected an issue where certain tooltips would remain on the board after moving off the item/skill
- Corrected an issue where duration-based tooltips shows incorrect values during upgrade previews
- Corrected an issue where players see a "Resume" button in some cases even when they just finished a run
- Adjusted the volume on several encounters:
- Forja
- Frost Street Champion
- Gaseo
- Hoverbike Hooligan
- Prince Marianas
- Fixed an issue where "First time you would die" effects did not trigger
- Other smaller optimizations and cleanups
Hotfix: June 9, 2025
PYGMALIEN ITEMS
-
Subscraper
- Corrected an issue where this caused an infinite loop (Subscrapers no longer buff other Subscrapers)
VANESSA ITEMS
-
Captain’s Wheel
- Changed to "If you have a Vehicle or Large item, reduce this item's cooldown by 2.5 seconds."
-
Rowboat
- Changed to "If you have 5 or more unique Types, this item's cooldown is reduced by 4.5 seconds."
-
Silencer
- Changed to "If you have exactly 1 weapon, reduce its cooldown by [5/10/15/20]%."
-
Submersible
- Changed to "If you have another Vehicle or Large Item, reduce this item's cooldown by 3 seconds."
DOOLEY ITEMS
-
Cooling Fan
- Changed to "While either player has Burn, this item's cooldown is reduced by 3 seconds."
- Fixed an issue where the cooldown reduction stops working if both players have Burn.
-
Dinosawer
- Cooldown increased to 6 seconds
- Changed to "This item's cooldown is reduced by 3 seconds if you have at least 4 other Dinosaurs, Tools or Relics."
-
Excavation Tools
- Changed to "If you have a Quest item, this item's cooldown is reduced by 3 seconds."
-
Temporal Navigator
- Changed to "If this is your only Tech item, its cooldown is reduced by 3 seconds."
-
Welding Torch
- Changed to "While you have Shield, this has its cooldown reduced by 2 seconds."
MAK ITEMS
-
Blank Slate
- Quest ability changed to "When you use an adjacent Relic, charge this 1 second."
- Freeze targets changed to 1 at all tiers
-
Frost Totem
- Freeze duration changed to .5 seconds
- Quest ability changed to "When you use an adjacent Relic, charge this 1 second."
- Cooldown increased to 8/7/6/5
-
Magic Carpet
-
Sands of Time
- Quest ability changed to "When you use an adjacent Relic, charge this 1 second."
-
Soulstone
- Corrected an issue where this did not count as a Quest item
-
Spider Mace
-
Tomb of the Ancients
- Corrected an issue where this did not count as a Quest item
NEUTRAL CHANGES
-
Barbspike Warden
- Changed to "When you Freeze, Poison, or Burn, your items gain +5 Poison for the fight."
- Changed to "When you use an adjacent Relic, charge this 1 second."
-
Blazehowl Warden
- Changed to "When you Freeze, Poison, or Burn, your items gain +5 Burn for the fight."
- Changed to "When you use an adjacent Relic, charge this 1 second."
-
Icewatch Warden
- Freeze duration changed to .5 seconds
- Quest changed to "Charge adjacent items 1 second."
-
Stinger
- Cooldown changed to 7 seconds
- Changed to "Slow [1/2/3/4] items for 1 second(s)."
SKILL CHANGES
-
Small Refresh
- Changed to "When you use a small item each fight, Heal [5/10/15/20]."
Hotfix: June 6, 2025
GENERAL
-
Lifesteal
- No longer counts as Healing
-
Heal Cleanse
- Reduced to 5% of the amount Healed
-
Max Health Per Level
- Increased base HP gains per level after Level 7
- This results in around 11% increase by Level 10, and 32% increase by Level 15
- KNOWN ISSUE: Preview tooltip of Level Up does not show the correct amount of HP
-
Level 10 and 19
- Now offers a choice of 2 specific Enchantment Pedestals
BUG FIXES
-
Cooldown Reduction
- Fixed an issue where certain combinations of flat and percent CDR could cause CDs to increase
-
End of Combat Effects missing
- Corrected an issue where certain effects would not fire/process properly if combat ended at the same time
- Affected items include, but not limited to:
- Momma-saur
- Diana-saur
- Walter Cooler
- Epicurean Chocolate
- Succulent
- Hydraulic Press
-
Rounding
- Corrected an issue with some %-based items such as Belt not calculating correctly
-
Keychain
- Fixed an issue where this could target items without a cooldown
-
Blazehowl Warden / Barbspike Warden
- Fixed an issue where this could buff Relics in the Stash
-
Custom Scope
- Fixed an issue where this is not charging items that cannot crit
-
Flamethrower
- Fixed a bug where Flamethrower was doing double damage at Diamond-tier
-
Lion Cane
- Level Up passive now works from Stash
ITEM CHANGES
-
Tanky Anky
- Cooldown to [8/7/6/5] (from 6)
- Damage to 60 (from 50)
- No longer has weapon damage reduction
- Fixed an issue where Shield modifiers did not apply
-
Box Cutter
- Deal 10 damage (from 25)
- When you Level Up, this gains +[10/20/30/40] damage. (from [25/50/75/100])
-
Primal Core
-
Momma-saur
- The first time you use this each fight, destroy a small or medium enemy item for the fight.
- When you destroy an item during combat, your Dinosaurs permanently gain +[--/20/30/40] damage. (from --/20/40/60)
-
Diana-saur
- The first time you use this each fight, destroy a small enemy item for the fight.
- When you destroy an item during combat, your Dinosaurs permanently gain +[--/10/15/20] damage. (from --/10/20/30)
-
Railgun
- Deal [100/250/500/800] damage. (from [150/300/450/600])
-
Forklift
- Deal 50 damage (from 100)
-
Flint Stones
- Cooldown to 6 (from 4)
- Burn [2/4/6/8] for each Relic or Tool you have. (from [3/4/5/6])
-
Soulstone
-
Sands of Time
- Slow [1/2/3/4] items for 1 second(s) (from Slow an item for 1 second)
- QUEST: Buy 6 Slow items. (This has +1 Multicast)
- QUEST: Buy 5 Relics. (When you use another Relic, charge this 1 second.)
-
Frost Totem
- Cooldown to [7/6/5/4] (from [8/7/6/5])
- QUEST: Buy 4 Freeze items. (This has +1 Multicast)
- QUEST: Buy 5 Relics. (When you use another Relic, charge this 1 second.)
-
Blank Slate
- Cooldown to 5 (from 6)
- QUEST: Poison 50 times. (Poison [5/10/15/20])
- QUEST: Gain Regen 40 times. (Gain [5/10/15/20] Regen for the fight)
- QUEST: Burn 30 times. (Burn [5/10/15/20])
- QUEST: Slow 20 times. (Slow [1/2/3/4] item(s) 1 second(s))
- QUEST: Freeze 10 times. (Freeze [1/2/3/4] item(s) .5 second(s))
-
Life Conduit
- QUEST: Buy 8 Regen items (When you gain Regen, this gains +[2/4/6/8] Regen for the fight.)
-
Idol of Decay
- QUEST: Buy 8 Poison items (When you Poison, this gains +[2/4/6/8] Poison for the fight.)
-
Eternal Torch
- QUEST: Buy 6 Burn items (When you Burn, this gains +[2/4/6/8] Burn for the fight.)
-
Friendly Doll
-
Plasma Rifle
-
Pulse Rifle
-
Seashadow
- Reduce the cooldown of your other items by 8% for this fight. (from 10%)
-
Command Ship
- Starts at Gold-tier
- If you have a Vehicle, reduce your non-Vehicle items' cooldowns by [5/10]%. (from [10/15/20])
Hotfix: June 4, 2025
- Box Cutter
- Corrected an issue where it doesn’t gain damage when you level up if it’s in the Stash
- Chimeric Egg
- Can now spawn any size Friend
- Hydraulic Press
- Starts at Silver-tier
- Cooldown 20 seconds
- This has +damage equal to [--/100/200/300] times the number of Types it has
- Corrected an issue where this would not correctly destroy an item if it’s in the Stash
- Buy Price at Silver is now correctly 12 gold
- Tanky Anky
- Fixed an issue where this lost its passive at Gold-tier
- Fire Claw
- Ice Claw
- Snowstorm
- When you Freeze, a Weapon gain +[30/60/90/120] damage for the fight
- Red Button
- Cooldown [10/9/8] seconds
- Remote Control
- Cooldown [10/9/8] seconds
- Toxic Flame
- When you Burn, your Poison items gain +[--/3/4/5] Poison for the fight
- When you Poison, your Burn items gain +[--/3/4/5] Burn for the fight
- Aerodrome
- Expedition ticket option no longer spawns after Day 8
- Tiny Furry Creature
- Fixed the Scare It option so it no longer fails to spawn an item, but it can no longer spawn an Expedition ticket
- Expert Pilot
- Gold Tier now Correctly Gives 30% Shield and Damage to Vehicles
- Diamond Tier now Correctly Gives 60% Shield and Damage to Vehicles
Patch 3.0.0:
June 4, 2025
System & Balance Updates
- Expansions
- Dooley’s Primal Dooley Expansion is now available for 3000 gems, and Tier 15 of the Prize Pass
- Mak’s Lost Treasures Expansion is now available for 3000 gems, and Tier 30 of the Prize Pass
- Mak’s Dangerous Experiments Expansion and Pygmalien’s Investment Opportunities Expansion are now unlocked for all players
- Legendary Rating
- When reaching Legendary Rank, players now start with a Rating of 500. Rating changes at the end of a run based on the following formula:
Rating Change = ( Wins - ( Current Rating / Base Rating * Neutral Wins ) ) * ScaleFactor + 10WinBonus
- NeutralWins = 5
- ScaleFactor = 5
- 10WinBonus = 5
- This math creates a situation where a player with an average of 8-wins will approach 800 rating over time, while someone with a 4-wins average will approach 400 over time.
- Heal Cleanse
- Now Cleanses for 10% of the Heal amount.
-
Combat Only Effects
- Corrected an issue where certain "during combat" effects would incorrectly trigger outside of combat.
- Corrected an issue where certain "during combat" effects would incorrectly persist if the item was destroyed in combat. This applied to:
- Dianasaur
- Mommasaur
- Hacksaw
- Void Render
- Balcony (Item)
- Skyscraper (Item)
- Spacescraper (Item)
- Subscraper (Item)
-
Cooldown Reduction
- These effects have been modified to the following formula:
Final Cooldown = (Base Cooldown - SUM(Flat Cooldown Reduction)) * (100 - SUM(Percent Cooldown Reduction))
- This means that shuffling cooldown items before applying an on-sell Percent-based Cooldown Reduction (e.g. Feather) no longer has an effect, as all reductions are now pooled.
- It also means the value of each 1% CDR is the same regardless of timing. Caps and clamps apply in edge cases.
- A number of items and skills that provided percent-based CDR have been adjusted upward due to the removal of diminishing returns.
-
Start of Run
- Characters now start with 2 XP instead of 0 XP.
-
Level Up Changes
- Level Up tiers that offer enchantments are now just the Artist.
- Futura and Fates now provide two specific Enchantment Pedestals instead of enchantment choice.
-
Crit Chance
- Adjusted application rules to better handle edge case items that can’t crit (e.g. Igloo).
-
Rounding Rules
- Most percentage-based effects now round up, with a floor of 1.
-
Ghosts
- Fixed an issue where certain temporary player and item modifiers were not recorded on ghosts.
-
User Interface
- Various UI adjustments and optimizations.
- Concede now has a confirmation dialog.
- Regeneration effects now have a Gem.
-
Updated Card Effects
- Aurora Dome
- Blowgun
- Clamera
- Death Caps
- Electric Eel
- Force Field
- Goop Flail
- Brass Knuckles
- Ring King Gauntlets
- Potion Potion
- Sniper Rifle
ENCOUNTERS
-
A Strange Mushroom
- New Option for Dooley
- Share It with a Friend: Gain a Small Silver-tier Friend
-
Borrow
- Now grants an additional Gold
-
Jungle Ruins
- Search the Bodies (Vanessa): Renamed from Plunder for Treasure
- Search the Bodies: Get a Small Silver-tier Weapon or Apparel from any Hero
- Search for Abandoned Tools (Dooley): Get a Small Silver-tier Tool from any Hero
-
Temple Expedition
- New encounter that spawns on Day 9 if you have the required item
- Contains a number of new encounters and items
-
Jungle Expedition Ticket
- Now drops from the following monsters and encounters:
- Boarrior
- Dabbling Apprentice
- Street Gamer
- Eccentric Etherwright
- Hellbilly
- Prince Marianas
- Kyver Commander
- Gorgon Noble
- Trashtown Mayor
- Foundation Weeper
- Treasure Turtle
- Tiny Furry Creature (low chance from loot option)
- Jungle Ruins (low chance from loot option)
- Mountain Pass (low chance from loot option)
DOOLEY ITEMS
-
Alpha Ray
- Now starts at Silver-tier
-
Armored Core
-
Billdozer
- Your other Friends have their cooldowns reduced by [--/10/15/20]%.
-
Chris Army Knife
- Now has the Tech tag.
- Cooldown to [6/5/4/3]
-
Critical Core
-
Cog
-
Copper Ed
-
Cybersecurity
- Deal 30 damage.
- This has + [--/30/40/50] damage for each other Weapon and Tech item you have.
- This deals [--/2/3/4] times damage if it is your only Friend.
-
Flamethrower
- Cooldown to [--/10/8/6]
- Burn equal to this item's damage.
-
Forklift
- Now starts at Bronze-tier
-
Hydraulic Press (New!)
- Starts at Bronze-tier
- Types: Weapon, Tool
- 16s Cooldown
- Deal 0 Damage.
- At the end of each fight permanently destroy the item to the left of this, and this gains that item's Types.
- This has +damage equal to [50/100/250/500] times the number of Types it has.
-
Ignition Core
-
Momma-Saur
- Now starts at Silver-tier
-
Railgun
- Now starts at Bronze-tier
-
Red Button
- Cooldown to [8/7/6] seconds
- Charge adjacent Large items for half their cooldown.
-
Plasma Grenade
- Cooldown to 6 seconds
- Ammo is now [1/2/3/4]
- Burn both players 10.
- Slow all enemy items for 1 second(s).
-
Weaponized Core
VANESSA ITEMS
-
Ambergris
-
Blowgun
-
The Boulder
-
Coral
-
Coral Armor
-
Custom Scope
- If you have only one Weapon, when you Crit with it charge a non-weapon item 1 second.
-
Electric Eels
- Cooldown to [8/7/6] seconds
- When your enemy uses an item, charge this 2 seconds.
-
Figurehead
- Gained the Relic type
- Aquatic items to the left of this have their cooldowns reduced by [--/10/15/20]%.
-
Ice Pick
- Damage to 25
- When you Freeze, this gains +[--/15/20/25] damage for the fight.
-
Korxena Crest (Renamed Vanessa’s Amulet)
-
Lockbox
-
Pop Snappers
- Cooldown reduced to 3 seconds
-
Powder Horn (renamed Powder Flask)
-
Shipwreck
- Gained the Relic type
- Gained the Property type
-
Silencer
- If you have exactly 1 Weapon, reduce its cooldown by [10/15/20/25]%.
-
Slumbering Primordial
-
Star Chart
PYGMALIEN ITEMS
-
Atlas Stone
-
Atlatl
-
Badblocker
- Fixed an issue where it gains +1 Multicast for each item over 9 value, instead of 10
-
Crystal Bonsai
-
Dragon Tooth
-
Heirlooms (renamed from Jewelry)
-
Masterpiece
-
Jabalian Dagger (renamed from Pygmalien's Dagger)
-
Jabalian Drum
-
Jabalian Recurve Bow (renamed from Jabalian Longbow)
-
Jewelry
-
Lumboars
-
Keychain
- Cooldown reduced to [9/6] seconds.
- Fixed an issue where it would use all Property items
-
Signet Ring
-
Stained Glass Window
- If you have 5 or fewer items in play, their cooldowns are reduced by [--/--/5/10]%.
-
Tea Set
-
Tusked Helm
-
Yetarian Club (renamed from Giant Ice Club)
MAK ITEMS
-
Amber
-
Earrings
-
Emerald
-
Chunk of Lead
- Chunk of Gold generation now only triggers out of combat
-
Dragon’s Breath
-
Hourglass
- Adjacent items have their cooldowns reduced by [3/6/9/12]%.
-
Laboratory
- Corrected an issue with Deadly Laboratory where it only gave Crit Chance to Relics that were enchanted, instead of Relics OR Enchanted items
-
Memento Mori
-
Mirror
-
Palanquin
- When you Crit with an item, reduce its cooldown by [--/4/8/12]% for the fight.
-
Pendulum
- Loses the Tool type
- Gained the Relic type
-
Ritual Dagger
-
Ruby
-
Runic Blade
-
Runic Daggers
-
Runic Double Bow
-
Runic Great Axe
-
Sapphire
- Gained the Relic type
- Cooldown reduced to 8s
- Changed to: Your items Freeze for 0.5 more seconds.
-
Secret Formula
-
Soul Ring
-
Staff of the Moose
-
Tazidian Dagger
-
Peacewrought
- Loses the Property type
- Gains the Relic type
OTHER ITEMS
-
Cosmic Amulet
-
Cosmic Plumage
-
Dragon Heart
-
Eye of the Colossus
- Loses the Tool type
- Gained the Relic type
-
Feather
- When you sell this, reduce your items' cooldowns by [--/2/4/6]%.
-
Gatling Gun
- Reduce this item's cooldown by 20% for the fight.
-
Hot Springs
-
Infernal Greatsword
-
Insect Wing
- When you sell this, reduce your leftmost items' cooldown by [--/3/6/9]%.
-
Mortal Coil
- Loses the Tool type
- Gained the Relic type
-
Necronomicon
-
Scythe
-
Soul of the District
-
Upgrade Hammer
- Corrected an issue where the enchantments did not specify that it passes enchantments
-
Void Ray
-
Void Shield
-
Wand
-
Zoot Flute (renamed from Nargile)
- Cooldown 7 seconds
- Slows [--/--/2/3] Targets for 2 seconds
SKILLS
-
Adaptive Ordinance
- When one of your items run out of ammo, gain [--/10/20/30] Regen for the fight.
-
Aggressive
- When you use a Weapon, it gains +[3/6/9/12]% crit chance for the fight.
-
All Talk
- While you have more than half Health, your Weapons have +[--/30/60/90] damage.
-
Ambush
- At the start of each fight, deal damage equal to [--/10/20/30]% of the enemy's Max Health.
-
Arms Race
- Your items have +[2/4/6/8]% Crit chance for each Weapon you have.
-
Assault Focus
- When any non-Weapon item is used, Slow it for [--/1/2/3] seconds.
-
Barnacle Crusted
- Your Aquatic items have their cooldowns reduced by [--/--/5/10]%.
-
Burning Rage
- When you Burn, your Weapons gain +[5/10/15/20] damage for the fight.
-
Chilling Touch
- The first time you freeze each fight, Slow all enemy items for [--/1/2/3] seconds.
-
Clean Storefront
- Your leftmost item has +[--/20/40/60] value during combat.
-
Counterstrike
- The first time your enemy uses a Weapon, Charge your items [--/--/1/2] second(s).
-
Critical Investments
- Your Toys and Properties have +[--/10/15/20]% Crit chance.
-
Cryomastery
- The first [--/2/4/6] times you Shield each fight, Freeze 1 item for 1 second.
-
Diamond Fangs
- Your Small Diamond-Tier items have their cooldowns reduced by [20/30/40/50]%.
-
Distributed Systems
- When you use a large item, Haste your small items for 1 second.
-
Draconic Rage
- When you use a Medium item, a Burn item gains +[--/3/6/9] Burn for the fight.
-
Equivalent Exchange
- When you Heal or gain Regeneration, Charge 1 Poison item 1 second.
-
Extreme Comfort
- When you Heal or gain Regen, your Shield items gain +[3/6/9/12] Shield for the fight.
-
Finesse Shield
- While your enemy has more health than you, your Shield items have their cooldowns reduced by [--/5/10/15]%.
-
Firestarter
- At the start of each fight, Burn [--/15/25/35].
-
Flamedancer
- Your Burn items have +[10/15/20/25]% Crit Chance.
-
Foreboding Winds
- Your Weapons deal double Crit damage.
-
Hyper Focus
- If you have only one medium item, its cooldown is reduced by 25%.
-
Hunker Down
- When the Sandstorm starts you take [--/25/50/75]% less damage for the rest of the fight.
-
Ice Bullets
- Corrected an issue where the targeting priority of this skill was set incorrectly to active weapons rather than ammo weapons
- Now starts at Silver-tier
- When you Freeze, reload a Weapon [1/2/3] ammo.
-
Knife Tricks
- When you use a Weapon, reduce its cooldown by 4% for the fight.
-
Long Strides
- If you have 5 or fewer items, your items have their cooldowns reduced by [--/--/5/10]%.
-
Pacifist (renamed from Minimalist)
- If you have no Weapons, your items have their cooldowns reduced by [10/15%].
-
Neophiliac
- The first time you Freeze, Burn, Slow, Poison and Haste each fight, Charge 1 item [--/--/1/2] seconds.
-
Panic
- The first time you fall below 50% Health each fight, reload [1/2/3/4] items and Charge [1/2/3/4] Ammo items 1 second.
-
Pacifist (formerly Minimalist)
- If you have no Weapons, your items have their cooldowns reduced by [10/15%].
-
Power Broker
- Your Weapons have +damage equal to [--/1/2/3] times your income.
-
Purifying Flame
- When you gain Regen, a Burn item gains +[--/1/2/3] Burn for the fight.
-
Pyromania
- When you use a large item, Burn [--/10/20/30].
-
Relax Bro
- When you Slow, gain [1/2/3/4] Regen for the fight.
-
Sharpened Steel
- When you use a Weapon, adjacent items gain +[3/6/9/12]% Crit chance for the fight.
-
Shored Up
- When you Heal or gain Regen, Charge a Shield item 1 second.
-
Snowstorm
- When you Freeze, your Weapons gain +[30/60/90/120] damage for the fight.
-
Table Setting
- Your leftmost Weapon has +[--/--/25/50] damage. Your rightmost Weapon has its cooldown reduced by [--/--/5/10]%.
-
Thick Hide
- When you Slow, Charge 1 item 1 second.
-
Tiny Dancer
- If you have at least 7 items in play, your items have their cooldowns reduced by [--/--/5/10]%.
-
Toxic Flame
- When you Burn or Poison, your Poison items gain +[--/2/3/4] Poison for the fight.
- When you Burn or Poison, your Burn items gain +[--/2/3/4] Burn for the fight.
-
Toxic Friendship
- When you use a Friend, Poison [--/1/2/3].
-
Trained
- When you Slow, your Weapons gain +[5/10/15/20] damage for the fight.
-
Trickle Down Economics
- When you use a large item, Haste your other items for [--/--/1/2] second(s).
-
Void Rage
- When you Burn, Haste 1 item for 1 second.
-
Waters of Infinity
- You have +[10/20/30/40] Regen for each non-Weapon item you have.
MONSTERS
-
Weapons Platform
- Distributed Systems to Diamond-tier
-
Ahexa
-
Preening Duelist
-
Foreman
-
Void Colossus
- Void Energy and Void Rage to Diamond-tier
-
Loan Shark
- Power Broker to Silver-tier
-
Lord of the Wastes
-
Ventriloquist
- New Day 2 Monster
-
Friendly Doll
- Silver Friend
- 3s Cooldown
- Deal [--/5/15/25] damage
- If this is your only Friend, it has +[--/50/75/100]% Crit chance.
-
Free Ride
- Skill: Your rightmost item is a Vehicle.
- Your Vehicles have their cooldown reduced by [--/5/10/15]%.
-
Terrorform
- New Day 9 Monster
-
Terrorforearm
- Gold-tier Item
- The Item to the left of this has 100% Crit Chance and 1 Max Ammo.
- When an item runs out of Ammo, deal [--/--/100/200] Damage.
-
Passive Power
- Skill: Your Weapons with no Cooldown have Lifesteal and +[--/--/50/100] damage.
-
Morguloth
- New Day 10 Legendary Monster
-
The Sword of Swords
- Legendary-tier Item
- 7s Cooldown
- Deal 100 damage
- This has +1 Multicast for each other different Hero you have an item from
-
Jack of All Trades
- Skill: The first [--/--/5/10] times you use an item, Charge an item from another Hero 1 second.
Patch 2.5.0:
May 21, 2025
GENERAL CHANGES
-
Increased all Heroes' starting health by 50
MAK ITEMS
-
Adrenal Converter
- Fixed an issue where the item was not gaining damage from Poison Skills.
- Haste duration reduced to 1 second
-
Barbed Claws
- Cooldown increased to 6 seconds
-
Basilisk Fang
-
Infused Bracer
- Fixed an issue where Infused Bracer was working from the Stash.
-
Peacewrought
- Cooldown increased to [8/7/6/5] seconds
- Changed to "When you visit a merchant, permanently destroy the Item to the Left of this."
- Changed to "When you destroy an item, gain [2/4/6/8] gold."
-
Recycling Bin
- Changed to "When you use a Potion, transform it into another Potion for the fight and gain [--/3/6/9] Regen for the fight."
-
Sifting Pan
- Fixed an issue where it did not count as a Regen item for buffs
-
Staff of the Moose
- Changed to start at Gold
- Changed to "The first time you fall below half Health each fight, you take no damage for [--/--/1/2] second(s) and gain [--/--/25/50] Regen for the fight."
-
Shard of Obsidian
-
Test Subject Alpha
- Cooldown reduced to 9/7/5 seconds
- Changed to "When you use an adjacent item, Poison both players [15/30/45]."
- Fixed an issue where the item was not gaining damage from Poison Skills.
-
Vial Launcher
- Changed to "When you use a potion, deal [--/15/30/45] damage."
- Changed to "When you reload or transform a potion, this gains +[--/15/30/45] damage for the fight."
VANESSA ITEMS
-
Pesky Pete
- Changed to "For each adjacent Friend or Property, this gains +1 Multicast."
-
Mr. Richardson
-
Waterwheel
- Cooldown reduced to --/8/7/6
PYGMALIEN ITEMS
-
Atlas Stone
- Starts at Bronze
- Cooldown changed to 9/8/7/6 seconds
-
Beehive
- Shielded: When one of your Busy Bees deals damage, Shield equal to the Damage dealt
- Restorative: When one of your Busy Bees deals damage, Heal equal to the Damage dealt
- Toxic: When one of your Busy Bees deals damage, Poison equal to 10% of the Damage dealt
- Fiery: When one of your Busy Bees deals damage, Burn equal to 10% of the Damage dealt
- Changed to "When you buy a Property, your Busy Bees gain +[--/10/20/30] damage."
-
Coincure
- Fixed an issue where Coincure was tracking opponents as well.
-
Jabalian Drum
- Changed to "When you use a weapon, your weapons gain +[--/3/6/9] Damage for the fight."
-
Giant Ice Club
- Changed to "When you Freeze, Charge this 2 seconds."
- Cooldown lowered to 10 seconds
-
Showcase
- Scaling on both abilities changed to +[15/25/35/50]
-
Haladie
- Cooldown increased to 8/7/6/5 seconds
-
Ring King Gauntlets
- Cooldown increased to 6 seconds
-
Snowmobile
- Cooldown changed to [--/8/7/6] seconds
- Changed to "When you Haste or Freeze, Charge this 2 seconds."
DOOLEY ITEMS
-
Ignition Core
- Changed to "This and Burn items to the right of this gain +[--/2/4/8] Burn for the fight."
-
Weaponize Core
- Changed to "This and Weapons to the right of this gain +[--/20/30/60] Damage for the fight."
-
Armored Core
- Changed to "This and Shield items to the right of this gain +[--/20/30/60] Shield for the fight."
-
Brick Buddy
- Cooldown decreased to 5 seconds
-
Cybersecurity
- Cooldown changed to 10/9/8 seconds
-
Hacksaw
- Now destroys a Small or Medium item instead of Small only
- Gained: "When you destroy an item during combat, double this item's damage for the fight."
-
Kinetic Cannon
- Cooldown changed to 9/8/7 seconds
- Changed to "When you use a Small item, charge your Core 1 second and this gains +[--/25/50/75] damage for the fight."
-
Nitrogen Hammer
- Starting Tier lowered to Silver
- Changed to "Freeze 1 item for 1 second(s)"
- Changed to "When you Freeze, charge this 1 second and this gains +[--/50/100/200] damage for the fight."
-
Plasma Rifle
- Cooldown increased to 10 seconds
- When you Burn, this gains +[--/20/40/60] damage and charge this 1 second.
-
Railgun
- Cooldown changed to 12/11/10 seconds
-
Wallace
- Cooldown decreased to 5 seconds
OTHER ITEMS
-
Colossal Popsicle
- Fixed an issue where Icicles spawned by selling the item didn't match the item's Tier.
- Fixed an issue where Enchanted Colossal Popsicle would spawn enchanted Icicles.
ENCOUNTERS
-
Mountain Pass
- Only spawns on Day 4 to 7
-
Study
- No longer spawns on Day 3
-
Tiny Furry Monster
- XP options now give a choice of 2 Skills instead
-
Starting Enchanted Item
- No longer spawns Radiant items
MONSTERS
-
Ahexa
-
Monster Rewards Changed
- Bronze Monsters: 2 gold, 2 XP
- Silver Monsters: 3 gold, 2 XP
- Gold Monsters: 4 gold, 2 XP
- Diamond Monsters: 5 gold, 3 XP
- Legendary Monsters: 6 gold, 3 XP
SKILLS
-
Small Refresh
- Changed to "The first [5/10/15/20] times you use a Small item, Heal [5/10/15/20]"
-
Into the Void
- Changed to "The first time you use an item, destroy an item on each player's board for the fight."
Hotfix: May 9, 2025
-
Showcase
- Fixed an issue where this item did not buff passive Weapons and Shield items
-
Tortuga
- Changed to "Damage [200/400/800]"
- Cooldown increased to 14/12/10 seconds
-
Clamera
- Cooldown changed to 7/6/5/4 seconds
- Changed to "Slow 1 enemy item for 3 seconds."
-
Proboscis
- Changed back to "When you Slow, deal [8/12/16] damage."
- Cooldown removed (passive only)
- Starts at Silver
-
Beehive
- Enchants now scale to individual Bee damage
-
Pyg's Gym
- Changed to "When you buy a weapon, this gains [--/3/5/7] value…"
- Cooldown reduced to 11/9/7 seconds
-
Speedrunner
- Starts at silver
- Changed to "Charge a non-Toy item [--/1/2/3] seconds."
- Changed to "When you use an adjacent Toy, charge this 1 second."
-
Textiles
- Toxic, Fiery and Obsidian scales based on heal
-
Ferros Khan
- Disguise changed to Dock Lines
-
Property Baron
- Removed Big Numbers skill
-
Test Subject Alpha
- Fixed a bug causing it to function while in stash
-
Haladie
- Changed to "5 damage"
- Changed to "Cooldown 7/6/5/4" seconds
-
Boarrior
- Shoe Blade changed to Hand Axe
-
Peacewrought
- Changed to "When you visit a merchant, permanently destroy the item to the Left of this to increase this item's Regen by its Value and get a Chunk of Lead."
Hotfix: May 8, 2025
-
Hogwash
- Changed to "Heal equal to 10% of your Max Health."
- Changed to "When you Heal or gain Regen, gain [--/50/75/100] Max Health for the fight."
- Changed to 7/6/5 second Cooldown
- Enchantments triggers on Hogwash use (not heal or regen)
-
Lemonade Stand
- Changed to 12/11/10 second Cooldown
-
Bushel
- Changed to "Heal [20/40/60/80]."
- Changed to "Gain Regen equal to 10% of this item's Healing for the fight."
- Cooldown increased to 5 seconds
- Enchantments scale off of healing
- Mushroom event changed to add healing to Bushel
-
Wrist Warrior
- Icy enchant changed to activate when using Wrist Warrior
- Fixed a bug where the effect was working with Adjacent items and not just the item to the left
-
Pyg's Gym
- Changed to "When you buy a weapon, this gains [--/2/4/6] value"
- Cooldown changed to 12/10/8 seconds
-
Beehive
- Changed to "When you buy this, get two Busy Bees."
- Changed to "When you buy a Property, your Busy Bees gain +[--/10/15/20] damage."
- Enchants changed to work on Busy Bees
-
Money Tree
- Turbo, Icy and Heavy enchantments changed
-
Virus
- Cooldown changed to 9/8/7/6
-
Power Sander
- Cooldown changed to 5 seconds
-
Power Drill
- Changed to "100 Damage"
- Changed to 15/14/13/12 second cooldown
-
Clawrence
- Changed to "When you use another Friend, this gains +[--/20/40/60] damage for the fight."
-
Cybersecurity
- Changed to "Deal [--/30/40/50] damage for each Weapon or Tech you have."
-
Magnus' Femur
- Cooldown changed to 17/15/13 seconds
-
Custom Scope
- Fixed an issue with it not charging at Diamond-tier
-
Illusoray
- Fixed Deadly enchant not targeting adjacent Weapon Friends
-
Proboscis
- Changed to "Active: Deal [4/8/12/16] damage."
- Changed to "Passive: When you Slow, charge this 1 second."
- 4 second Cooldown
-
Ahexa
- One Virus removed from Board
- Replaced Nitro with Rapid Injection System
-
Degenerate
- Name changed back to Street Gamer
-
Mountain Pass
- Removed 5% max health loss result
-
Flambe
- Fixed an issue with the Crit Chance option not working properly
-
Rigged
- Changed to "The first time you use an item, Haste your items for [--/1/2/3] seconds."
-
Rush
- Changed to "The first time you use an Item, Haste 1 Weapon for [3/4/5/6] seconds."
-
Rust
- Changed to "The first time you use an item each fight, Slow 1 item for [3/4/5/6] seconds."
-
Blizzard
- Changed to "The first time you use an item each fight, Freeze all non-Weapon items for [--/--/1/2] seconds."
Patch 2.0.0:
May 7, 2025
GENERAL CHANGES
-
Expansions
- Mak's Dangerous Experiments Expansion is now available for 3000 gems, and Tier 15 of the Prize Pass
- Pygmalien's Investment Opportunities Expansion is now available for 3000 gems, and Tier 30 of the Prize Pass
- Dooley's Dooltron Expansion and Vanessa's The Gang Expansion are now unlocked for all players
-
Gameplay
- Heal now cleanses 10% of Burn and Poison effects instead of removing one stack of each
- Radiant enchantments have been removed from most passive items
- Fixed an issue where items with cooldown-adjusting effects, such as Hammock and Seashadow, could not be Hasted
- Mak now starts with 250 health
-
Store
- Weekly Specials enabled
- Daily Specials are now purchasable with USD
- Daily Specials no longer repeat on back-to-back days
- Daily Specials no longer show cosmetics you have already purchased (unless all cosmetics have been purchased)
-
Rank Points
- Bronze
- 0–3 wins: 0 Points
- 4–6 wins: 1 Point
- 7–9 wins: 2 Points
- 10 wins: 3 Points
- Silver
- 0–4 wins: 0 Points
- 5–7 wins: 1 Point
- 8–9 wins: 2 Points
- 10 wins: 3 Points
- Gold
- 0–5 wins: 0 Points
- 6–8 wins: 1 Point
- 9 wins: 2 Points
- 10 wins: 3 Points
- Diamond
- 0–6 wins: 0 Points
- 7–9 wins: 1 Point
- 10 wins: 2 Points
-
Item Spawners
- Updated the behavior of item spawning to reduce the number of duplicate items from spawners such as Fishing Rod
Encounters
-
Mountain Pass
- Now triggers a random outcome upon selection.
- 25% Chance: Fight a monster from same day
- 25% Chance: Fight a monster from next day
- 40% Chance: Positive Outcome
- 10% Chance: Negative Outcome
-
Futura
- Fate's Legacy is now "Upgrade your Bronze-tier and Silver-tier items to Gold-tier."
-
Form
- Can now spawn naturally outside of Mysterious Portal and Aerodrome
-
Gaseo (New!)
- Sells Apparel from any Hero
-
Mad Maddie (New!)
-
D'fleck (New!)
- Improve your Shield items
-
Aldric (New!)
- Improve your Heal and Regeneration items
-
Flambé (New!)
-
Botul (New!)
- Improve your Poison items
Monster Updates
-
Viper
- Changed to Silver-tier
- Gold reward increased to 3
-
Rogue Scrapper (Day 2)
- Changed to Silver-tier
- Gold reward reduced to 3
- Exp reward reduced to 2
- Health reduced to 350
-
Rogue Scrapper (Day 3)
- Changed to Bronze-tier
- Gold reward reduced to 2
- Health reduced to 350
-
Boarrior
- Changed to Gold-tier
- Gold reward increased to 4
- Exp reward increased to 3
- Health increased to 400
-
Degenerate (formerly Street Gamer)
- Piggles increased to Gold-tier
-
Retiree
- Bushel reduced to Bronze-tier
-
Flame Juggler
- Changed to Diamond-tier
- Gold reward increased to 5
- Exp reward increased to 4
- Health increased to 1200
- Lighter increased to Gold-tier
- Cinders increased to Gold-tier
- Burst of Flame increased to Silver-tier
-
Prince Marianas
- Changed to Gold-tier
- Gold reward reduced to 4
- Exp reward reduced to 3
- Health reduced to 900
- Illusoray reduced to Bronze-tier
-
Gorgon Noble
- Black Rose increased to Gold-tier
- Toxic Clockwork Blades increased to Gold-tier
- Nightshade increased to Gold-tier
- Trained Spider increased to Gold-tier
-
Trashtown Mayor
- Dog's scaling increased to 150 damage; set to Gold-tier
- Temporary Shelter scaling increased to 200 shield; set to Gold-tier
-
Mod Squad
- Bill Dozer increased to Gold-tier
-
Ghost Pepper
- Changed to Diamond-tier
- Gold reward increased to 5
- Exp reward increased to 4
- Health increased to 2200
- Lighter reduced to Silver-tier
- Fiery reduced to Silver-tier
-
Treasure Turtle
- Changed to Silver-tier
- Gold reward reduced to 3
- Exp reward reduced to 2
- Health reduced to 1700
-
Radiant Corsair
- Spyglass replaced with Gold-tier Dock Lines
- Lighthouse increased to Diamond-tier
- Right-Handed skill added
- Final Flame skill added
-
Oasis Guardian (Day 8)
- Changed to Gold-tier
- Gold reward increased to 4
- Exp reward increased to 3
- Health increased to 2325
-
Dr. Vortex
- Lightning Rod increased to Diamond-tier
- Tesla Coil increased to Diamond-tier
-
Bouncertron
- Changed to Silver-tier
- Gold reward reduced to 3
- Exp reward reduced to 2
- Health reduced to 1925
-
Burninator Bot
- Weakpoint Detector increased to Diamond-tier
- Thermal Lance increased to Diamond-tier
-
Dragon
- Dragon Claws increased to Diamond-tier
- Draconic Rage increased to Diamond-tier
-
Oasis Guardian (Day 9)
- Changed to Silver-tier
- Gold reward increased to 3
- Health increased to 2325
-
Yerdan
- Changed to Bronze-tier
- Gold reward reduced to 2
- Health reduced to 1925
- Piggles increased to Diamond-tier
- Cargo Shorts are now Obsidian
-
Roaming Isle
- Changed to Silver-tier
- Gold reward reduced to 3
- Exp reward reduced to 2
- Health reduced to 2325
-
Ferros Khan
- Changed to Gold-tier
- Gold reward increased to 4
- Exp reward increased to 3
- Health increased to 2750
-
Enclave Revenant
- Exposing Toxins skill increased to Diamond-tier
-
Volkas Enforcer
- Cryosleeve reduced to Silver-tier
- Icebreaker reduced to Silver-tier
- Ice Pick reduced to Gold-tier
-
Frost Street Champion
- Changed to Diamond-tier
- Gold reward increased to 5
- Exp reward increased to 4
- Health increased to 3675
- Sapphire reduced to Silver-tier
-
Void Golem
- Changed to Legendary-tier
- Gold reward increased to 6
- Exp reward increased to 5
- Health increased to 4700
-
Lord of the Wastes
- Changed to Silver-tier
- Gold reward reduced to 3
- Exp reward reduced to 2
- Health reduced to 2750
-
Void Colossus
- Changed to Diamond-tier
- Gold reward reduced to 5
- Exp reward reduced to 4
- Health reduced to 4000
-
Veteran Octopus
- Strength skill added
- Arms Race increased to Diamond-tier
-
Lord Arken
- Board rearranged
- One Thrusters replaced with 2 Ammo Vitality Potion
- One Thrusters increased to Diamond-tier
- Heavy Weaponry replaced with Strength
- Flurry of Blows skill added at Diamond-tier
-
Property Baron
- Changed to Diamond-tier
- Gold reward increased to 5
- Exp reward increased to 4
- Health increased to 3000
Dooley Items
-
Crypto
- Fixed an issue where Crypto's value could be outside the range in the tooltip
-
Duct Tape
-
Forklift (Redesigned)
- Deal 100 damage.
- When you use an Adjacent Item, charge this [--/1/1.5/2] second(s).
- If you have another Tool, Apparel, Tech, Weapon and Friend, this has +[--/50/100/150] Damage for each.
-
Hologram Projector (New!)
- At the start of each fight, transform this to a [--/--/gold/diamond] copy of another small item you have for the fight.
-
Lens
- Charge the Tech item to the right of this [--/--/1/2] second(s).
- When this gains Haste, charge this 1 second(s).
-
Lightbulb
- Cooldown is [--/5/4/3] seconds.
- Charge the Tech item to the right of this 1 second.
- When you buy this, get a small Tech item.
-
Power Sander
- Haste the item to the right of this for [1/2/3/4] seconds.
- Slow the item to the left of this for 1 second(s).
-
Robotic Factory
- Starts at Diamond-tier
- Your Friends have +1 Multicast
-
Virus
- Poison [1/2/3/4] yourself for each virus on your board.
- Transform another non-legendary small item on each player's board into Virus for the rest of the fight.
Pygmalien Items
-
Beehive
- Changed to "When you buy a Property, get a Busy Bee and your Busy Bees gain +[--/10/15/20] damage."
-
Bushel
- Changed to "Gain [3/6/12/24] Regeneration for the fight."
-
Cold Room
- Changed to 12s Cooldown
- Restorative Enchantment is now "Heal equal to 10 times this item's Regeneration."
-
Fort
- Deadly Fort changed to "Enemy items have -50% Crit Chance."
-
Golf Clubs
- Changed to "When you Heal or gain Regeneration, this gains +[10/20/30/40] damage for the fight."
-
Hogwash
- Changed to "Heal equal to [--/5/10/15]% of your Max Health."
- Changed to "When you Heal or gain Regeneration, gain [--/50/100/150] Max Health for the fight."
- Enchantments changed to the same trigger
-
Kukri
- Changed to "When you Heal or gain Regeneration, this gains +[5/10/15/20] damage for the fight."
-
Luxury Tents
- Changed to "Your Heal and Regeneration items have +1 Multicast."
-
Ledger
- Changed to "When you sell 10 items, adjacent items gain +[--/3/5/7] value."
-
Lemonade Stand
- Changed to "Gain Regeneration equal to 5% of your Max Health for the fight."
-
Luxury Kiuas
- Changed to "When you sell a Property, this item gains [3/5/7/9] value."
- Cooldown increased to 8s
-
Money Tree
- Changed to "Heal equal to double this item's Value."
- Changed to "When you Level Up and at the Start of Each Day, get a Spare Change."
- Changed to 3s Cooldown
- Changed to "When you sell a Spare Change, this gains +[2/4/6/8] Value."
-
Piggles
- Fixed a bug where defeating an opponent with Piggles would give you a Piggle.
- Now upgrades a random Piggle at the start of each day
-
Pyg's Gym
- Changed to "When you buy a Weapon, this gains [--/3/6/9] value and you gain [--/20/50/100] max health."
-
Stopwatch
-
Tea Set
- Changed to "Permanently gain [--/--/10/20] Max Health."
- Added "Gain [--/--/10/20] Regeneration for the fight."
-
Vineyard
- Added "You have Regeneration equal to this item's value."
- Changed to "When you sell 10 items, give this +[--/5/10/15] value and get a Truffle."
-
Uwashiwali Bird
- Changed to "Heal [20/30/40/50]"
- Added "Gain [1/2/3/4] Regeneration for the fight."
Mak Items
-
Apothecary
- Only spawns Reagents (no longer spawns Catalysts)
-
Boiling Flask
- Cooldown [-/-/10/9]
- Reload adjacent Potions.
- Adjacent Potions have +1 Multicast.
-
Calcinator
- When you transform a Reagent, this permanently gains +[3/5/7/9] Burn.
-
Retort
- When you transform a Reagent, this permanently gains +[3/5/7/9] Poison.
-
Philosopher's Stone
- When you transform a Reagent, this permanently gains +[2/3/4/5] Regeneration.
Vanessa Items
-
Chum
- Fixed an issue where this would not give itself Crit if Enchanted with an output that can Crit
-
Custom Scope (New!)
- The Weapon to the right of this has +[--/15/20/25]% crit chance.
- If you have only one Weapon, when you Crit with it, charge a non-weapon item [--/1/1.5/2] second(s).
-
Elemental Depth Charge
- Changed to "Freeze 1 medium or small item for 0.5 second(s)."
-
Iceberg
- Deadly Iceberg changed to "Enemy items have -50% Crit Chance."
-
Mantis Shrimp
- When you slow, this gains [10/15/20/25] damage and [2/4/6/8] Burn for the fight.
-
Piranha
-
Sharkclaws
- Changed to "Your other weapons gain +[10/20/30/40] damage for the fight."
-
Shipwreck
- Starts at Diamond-tier
- Your Aquatic items have +1 Multicast
-
Tortuga (New!)
- Cooldown [12/11/10]
- Damage [300/600/900]
- Haste your other items for 1 second
- When you use a Friend, charge this 2 seconds
Other Items
-
Broken Shackles
- Changed to "Your weapons gain [--/4/8/12] damage for the fight"
- Changed to "When you use a Weapon, charge this 2 seconds"
- Cooldown to 8 seconds
-
Cosmic Plumage
- Changed to "Your Shield items gain +[--/10/20/30] Shield and your Weapons gain +[--/10/20/30] Damage for the fight."
- Changed to "When you crit, charge this 3 seconds."
Skills
-
Alchemical Precision (New!)
- Your Potions have their cooldowns reduced by [--/--/--/1] second.
-
Coolant Leak
- Fixed an issue where certain board configurations can cause this to exceed the limit cap.
-
Herbal Supplements (New!)
- Your Regen items have +[1/2/3/4] Regeneration.
-
Lefty Loosey
- Fixed an issue where certain board configurations can cause this to exceed the limit cap.
-
Pop-Up Shop (New!)
- Your Toys and Apparel have their cooldowns reduced by [--/--/5/10%].
-
Righty Tighty
- Fixed an issue where certain board configurations can cause this to exceed the limit cap.
-
Vital Reserve (New!)
- Your rightmost Regen item has +[2/4/6/8] Regen.
-
Walk-in Clinic (New!)
- Your leftmost Regen item has +[2/4/6/8] Regen.
-
Workin' Hard
- Fixed an issue where this was not upgraded when at Diamond-tier.
Hotfix: April 18, 2025
-
Money Tree
- Cooldown reduction removed
- Cooldown changed to 4 seconds
- Value scaling changed to [2/3/4/5]
-
Chunk of Gold
- Sell price changed to [3/6/9/12]
-
Calcinator
- Cooldown changed to 7 seconds
- When you transform a Reagents, this permanently gains +[2/4/6/8] Burn
- At the start of each day, spend 3 gold to get a Chunk of Lead
-
Retort
- When you transform a Reagents, this permanently gains +[2/4/6/8] Poison
- At the start of each day, spend 3 gold to get a Chunk of Lead
-
Philosopher's Stone
- When you transform a Reagents, this permanently gains +[1/2/3/4] Regeneration
-
Smelling Salts
- When this or an adjacent item Slows, Haste the item to the left of this for [1/2/3/4] seconds
-
Flurry of Blows
- The first [4/8] times you use a Weapon each fight, charge another item 1 second(s)
-
Lockbox
- Fixed an issue where the value gain was 2 at all tiers
Patch 1.0.1:
April 16, 2025
DOOLEY UPDATES
-
Dooley
- No longer selects a Core at the start of run; now chosen at Level 3 from 5 options
- Starts with 5 income and 8 gold
-
Cores
- Now start at Silver-tier and have been slightly buffed
-
YLW-M4NT1S
- Starts at Silver-tier
- Hastes [--/2/3/4] targets
-
BLK-SP1D3R
- Starts at Silver-tier
- Slows [--/1/2/3] targets
-
BLU-B33TL3
- Starts at Silver-tier
- Freezes [--/1/2/3] targets
- Arc Blaster
- Bomb Squad
- Cooldown to [10/8/6/4] seconds
- Burn 6
- When you use an adjacent item, Haste this 2 seconds
- Chemsnail
- Cooldown to 6 seconds
- Poison [4/8/12/16]
- Slow [1/2/3/4] items for 1 second(s)
- Chriss Army Knife
- Cooldown to [7/6/5/4] seconds
- Damage 15
- Shield 15
- Copper Ed
- Cooldown to [7/6/5/4] seconds
- Poison 3
- Shield 15
- Induction Aegis
- Cooldown to [7/6/5/4] seconds
- Shield 20
- Burn 2
- Laser Pistol
- Power Sander
- Robotic Factory
- Your Friends have +1 Multicast and their cooldowns increased by [--/--/2/1] second(s)
-
Thrusters
- Starts at Silver-tier
- Gains "The item to the left of this is a Vehicle and has its cooldown reduced by [--/5/10/15%]."
- Welding Helmet
- Shield [10/20/30/40]
- Burn [2/4/6/8]
MAK UPDATES
-
Catalyst & Alchemy Reworks
- Catalyst: No longer Reagent, now a Loot item. When sold, transforms your leftmost small item.
- Aludel: Gains "At the start of each day, get a Catalyst."
- Athanor: Reloads adjacent items (not just Potions). Gains "At the start of each day, get a Catalyst."
- Philosopher's Stone: Now gives a Catalyst instead of Chunk of Lead on purchase
- Mortar and Pestle: Gains "At the start of each day, get a Catalyst."
- Laboratory: Gains "At the start of each day, get a Catalyst."
- Runic Great Axe
- Deadly enchant: Now deals double Crit Damage instead of +50% Crit Chance
- Show Globe
- When you use a Potion, this gains +[--/3/6/9] Burn and +[--/3/6/9] Regeneration
- Sifting Pan
- Now interacts with Catalysts instead of Reagents
- Sunlight Spear
- Cooldown to [--/12/11/10] seconds
- Boiling Flask
- Starts at Gold-tier
- Cooldown to 8 seconds
- Adjacent Potions have +1 Multicast and their cooldowns are increased by [--/--/2/1] second(s)
PYGMALIEN UPDATES
- Aurora Dome
- Shield 20
- When you Freeze, your Shield items get +[--/10/20/30] Shield for the fight
- Luxury Kiuas
- Cooldown to 7 seconds
- When you sell a Property, this item gains [3/6/9/12] value
-
Money Tree Redesigned
- Heal equal to this item's value
- When you Level Up, get a Spare Change
- When you sell a Spare Change, this gains +[1/2/3/4] Value
- This item's cooldown is reduced by 1% for every value it has
- Oinkment
- Gained: Cleanse half your Burn and Poison
- Robe
- Starts at Bronze-tier
- Cooldown [7/6/5/4]
- Shield 100
- When you use an adjacent item, Charge this 1 second
- Textiles
- When you overheal, Shield [20/30/40/50] (from [10/20/40/80])
- Sauna
- When you Burn, Heal [--/15/30/45] and gain [--/2/4/6] Regeneration for the fight
- Silk Scarf
- When you sell another non-Weapon item, this gains Shield [6/12/18/24]
- Truffles
- No longer a Loot item (won't spawn from level up etc.)
VANESSA UPDATES
Shipwreck- Your Aquatic items have +1 Multicast and their cooldowns increased by [--/--/2/1] second(s)
-
Aquatic & Burn Balance Changes
- Beach Ball: Haste [2/3/4/5] Aquatic or Toy item(s) for 2s
- Darkwater Anglerfish: Cooldown 8s, Burn [--/10/20/30]
- Dive Weights: Ammo 4
- Diving Helmet: When you use an Aquatic item, gain +[--/10/20/30] Shield for the fight
- Elemental Depth Charge: Cooldown [--/12/10/8]s
- Jellyfish: Poison [3/6/9/12]
- Lighter: Burn [2/4/6/8]
- Lighthouse: Cooldown [--/10/8/6]s, Burn 20
- Pufferfish: Cooldown 8s, Poison [--/10/20/30]
- Volcanic Vents: Burn [3/6/9/12]
- Yeti Crab: When you Freeze, adjacent Poison items gain +[2/4/6/8] Poison for the fight
- Zoarcid: Cooldown 6s
Patch 1.0.0:
April 2, 2025
GENERAL UPDATES
-
New Hero: Mak
- Mak is now available for 3000 Gems!
- All other Heroes have also had their cost adjusted to 3000 gems
- First and Second Hero discounts continue to apply to all Heroes, including Mak
-
Expansions
- Expansions can no longer be toggled off
- Dooley's Dooltron Expansion is now available for 3000 gems, and Tier 15 of the Prize Pass
- There is no "refund" if you buy it for Gems and then reach the unlock tier later
- KNOWN ISSUE: When a pack is unlocked in the Prize Pass, it may not show as Unlocked until you restart the client
- Vanessa's The Gang Expansion is now available for 3000 gems, and Tier 30 of the Prize Pass
- There is no "refund" if you buy it for Gems and then reach the unlock tier later
- KNOWN ISSUE: When a pack is unlocked in the Prize Pass, it may not show as Unlocked until you restart the client
- Expansions from previous Seasons, including the Open Beta Season, are automatically granted to all players after they rotate out of the Prize Pass
-
Tempo Store
- Offers daily cosmetics for Gems
-
Daily Ranked Ticket
- Players will receive a daily free ranked entry
-
Prize Pass
- (OPEN BETA ONLY) Collectibles of the Paid Prize Pass of the previous Open Beta Season has been unlocked for owners regardless of whether the player completed the required tier of Prize Pass
- The Prize Pass is now a single, free track featuring 60 base tiers
- Rewards alternate between tickets and chests, with milestones every 15 tiers
- Tier 15: Expansion Pack
- Tier 30: Expansion Pack
- Tier 45: Cosmetic
- Tier 60: Cosmetic
- Each tier is now 500 XP each with no escalation
- Tier Skips are no longer available for Gems, and instead costs $9.99 for 15 Tiers
- XP Gains (previously completed in last patch)
- Increase XP earning rate for Days to 3 XP per day
- Add Wins Based Bonus XP: 5 XP at 4, 5 XP at 7, 5 XP at 10
- KNOWN ISSUE: The Prize Pass tier skips will show "recurring" in some situations. These are single purchase and not recurring.
-
Challenges
- A number of changes have been made to challenges to make them more reliably completable within the timeframe
-
End of Combat Replay/Recap
- At the end of combat, we now enter the Replay/Recap state instead of a hybrid between the Loot and Replay/Recap state
- During this state, players cannot interact with their items or the stash
- When clicking continue, we now enter the loot state, if applicable
-
New Content
- Mandala
New encounter that transforms your items into different ones
Mandala
- Tatiana
New Merchant encounter that sells Toys
- PVP Board Swap
-
During PvP encounters, you will now swap to the opponent's equipped board
- OnSell Enchantments
-
Enchantments of OnSell loot items have been reduced in power
- Freeze/Haste/Slow
-
Simplified some of the targeting rules around these effects
- Regeneration
-
Fixed an issue where certain sources of Regeneration would provide excess Regeneration when combined with other effects
- Lifesteal
-
Lifesteal health recovery now counts as Healing
ENCOUNTER UPDATES
-
B1&B2
- Spawns from Day 1 to 8 (up from Day 1 to 6)
- No longer spawns on Day 1 Hour 2
-
BazaarCON
- BazaarCON's options are now ordered consistently
-
Hospital and Medicine Cabinet
-
Jungle Ruins
- Vanessa's Plunder for Treasure option no longer drops loot items
-
Lost Crate
- "Open It" option is now a Medium item (instead of Silver-tier upgrade hammer)
-
Strange Mushroom
- "Trade It" option no longer gives Loot items
MONSTER UPDATES
-
Blood Reef Captain
- Has positioned his items better
-
Joyful Jack
- Traded in his succulents for a floor spike
- One of his succulents went bad
-
Frost Street Champion
- Nitrogen Hammer is now Gold-tier
-
Lich
- Down shifted tier on a few of its items
-
Mimic
- Gains the skill Ravenous
- The first time you fall below half health each fight, destroy an item for the fight.
PYGMALIEN ITEMS
-
Atlas Stone
-
Beehive
- Damage scaling 10/20/30 (from 5/10/15)
-
Busy Bee
- Damage 10/20/30 (from 5/10/15)
-
Caltrops
- No longer has the Toy type
-
Closed Sign
- You have Regeneration equal to 50/100% of the value of adjacent properties. (from 1/2 times)
-
Crystal Bonsai
-
Golf Clubs
- Damage scaling 10/20/30/40 (from 5/10/15/20)
-
Hot Stones
- Regen 1/4/7/10 (from 3/5/7/9)
-
Ice Cream Truck
- Now has the Food type
- Freeze --/1/2/3 items for 1 second. (from 1 item for --/1/2/3 seconds)
- Can now be enchanted with Deadly
-
Igloo
- Freeze [1/2/3] items for 1 second. (from 1 item for [1/2/3] seconds)
- When you Freeze, Shield [50/75/100] (from [50/100/200])
-
Jabalian Drum
- Damage scaling 5/10/15 (from 1/2/3)
-
Kukri
- Cooldown 8 (from 9)
- Damage 5/10/15/20 (from 5/10/20/40)
- Damage Scaling 5/10/15/20 (from 3/6/9/12)
-
Landscraper (Redesigned)
- Cooldown 7
- Shield 200
- Your Shield items have +Shield equal to this item's value.
- When you sell 10 items, give this +[--/5/10/15] value.
-
Ledger
- Value gain 4/8/12 (from 5/10/15)
-
Lumboars
- 7s CD (from 9)
- Damage 10 (from 5/10/15/20)
- Damage scaling 5/10/15/20 (from 2/4/6/8)
-
Matchbox
-
Monocle
-
Open Sign
- Weapon Properties adjacent to this have + Damage equal to 50/100% of the value of your highest value item. (from 1/2 times)
- Shield Properties adjacent to this have + Shield equal to 50/100% of the value of your highest value item. (from 1/2 times)
-
Pepper Spray
- Deal [10/15/20/25] damage. (From [5/15/30/50].)
-
Pitchfork (new)
- Deal [50/75/100/125] damage
- At the start of each day, get a Truffle. If you have a Property, get an additional Truffle.
-
Spiky Shield
- Shield [10/15/20/25]. (From [5/10/20/40].)
-
Vineyard (Redesigned)
- Cooldown 6
- Heal 200
- Your Heal items have +Heal equal to this item's value.
- When you sell 10 items, give this +[--/5/10/15] value.
-
Yo-Yo
VANESSA ITEMS
-
Cannonade
- Starts at Silver-tier (from Gold)
- Damage 100/200/300 (from 160/200)
-
Catfish
- When this gains Haste, this gains +[3/6/9/12] Poison for the fight (from [1/2/3/4])
-
Diving Helmet (Redesigned)
- Shield 25
- When you use an Aquatic item, this gains +[--/5/10/15] shield for the fight
- Adjacent items are Aquatic
-
Electric Eels
- CD 6s (from 7)
- Damage 50 (from 25)
-
Fishing Rod
- CD 5s (from 9)
- Haste the Aquatic item to the right for 2 seconds. (from [2/3/4/5])
-
Jitte
- Damage 10/20/30 (from 5/10/15)
- Damage scaling 10/20/30 (from 5/10/15)
-
Katana
- 2s CD (from 3s)
- Damage 5/10/15/20 (from [6/12/18/24])
-
Lockbox
- Value scaling 3/6/9 (from 1/2/3)
-
Narwhal
- 4s CD (from 5s)
- 10/20/30/40 damage (from 6/12/18/24)
-
Pop Snappers
-
Primordial Depth Charge
- Has been renamed Elemental Depth Charge.
-
Ramrod
- Deadly Ramrod Adjacent Ammo item Crit Bonus increased to 50% (from 25%)
-
Repeater
- Damage 60/90/120 (from 60 flat)
-
Rifle
- Damage 8/16/30/48 (from 6/12/18/24)
-
Sextant
- Fixed an issue with Turbo Sextant not having the correct value
-
Sharkclaws
- Damage 10/20/30/40 (from 12/18/24/30)
- Scaling damage 10/20/30/40 (from 3/6/9/12)
-
Sharkray
- Deal 40 damage (From 30)
- When this gains Haste, this gains +[--/20/40/60] damage for the fight. (From [--/20/30/40])
-
Silencer
- No longer has the Tech type
-
Torpedo
- 8s CD (from 9)
- Damage scaling 30/60/90 (from 25/50/75)
-
Tropical Island
- Enchantments updated to scale on this item's Regeneration
-
Vanessa's Amulet
- Can now be enchanted with Shiny: "This has double Crit Chance bonus."
- Obsidian Vanessa's Amulet: "When you Crit, Deal 10 Damage." (from Your Weapons have +10 damage.)
-
Wanted Poster
- Experience gain in stash: 1 (from 1/2/3)
DOOLEY ITEMS
-
Alpha Ray
- Cooldown 7 (from 6)
- Deal [10/15/20/25] damage. (from [8/12/16/20])
- When you use the Core or another Ray, your Weapons gain [2/4/6/8] damage for the fight. (from [2/3/4/5])
-
Beta Ray
- Freeze an item for [--/1/2] seconds (from Freeze 1 small item for [1/2] seconds)
-
Char Cole
- 8s CD (from 9)
- Burn 2/3/4 (from 1/2/3)
- Burn scaling 2/3/4 (from 1/2/3)
-
Claw Arm
- Silver-tier (from gold)
- Damage 20 (from 40)
- Damage scaling 20/40/60
-
Clawrence
- Scaling Damage 20/40/60 (from 15/20/25)
-
Combat Core
- Scaling 15/30/45 (from 10/20/30)
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Coolant
- Cooldown 5s (from 6)
- Freeze 1/2/3 items for 1 second (from Freeze 1 small item for 1/2/3 seconds)
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DJ Robot
- Spawns 1 Nanobot on purchase (from 3)
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Duct Tape
- Cooldown 6 (from 7)
- When you use the item on the left of this Shield [--/5/10/15]. (from Adjacent items)
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Fuel Rod (now named Defense Matrix) (Redesigned)
- Starts at Silver-tier
- Haste adjacent items [--/1/2/3] seconds.
- When you use an adjacent item, Shield [--/5/10/15].
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Hammlet
- Cooldown 8 (from 7)
- When you Slow, charge this 2 seconds (from 1)
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Harmadillo
- Damage 50/100/150/200 (from 50/75/100/125)
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Ice 9000 returns
- Cooldown 9
- Poison 9.
- Freeze 1 item for [1/2/3] second(s).
- When you use a Friend, give this +[--/3/6/9] Poison for the fight.
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Gamma Ray
- Poison 4/6/8 (from 2/3/4)
- Poison scaling 2/3/4 (from 1/2/3)
- Now a mirror of Omega Ray
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Kinetic Cannon
- Damage scaling 25/50/75 (from 20/30/40)
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Lens
- Charge another Tech item [--/--/1/2] seconds. (from The Core gains +[5/10] damage for the fight.)
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Motherboard (Redesigned)
- Cooldown 5
- Haste adjacent items [--/1/2/3] second(s).
- When you use an adjacent Tech item, Charge this 1 second.
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Nitrogen Hammer (Redesigned)
- Cooldown 10
- Deal 200 damage
- Freeze 1 item for [--/--/1/2] second(s).
- When you Freeze, charge this 1 second and this gains +[--/--/100/200] damage for the fight.
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Pierre Conditioner
- Starts at Gold-tier
- Cooldown 8 (from 6)
- Freeze 1/2 items for 1 second
- When you use a Friend or the Core, charge this 1 second.
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Railgun
- 300/450/600 damage (from 300/400/500)
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Remote Control
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Uzi
- Max Ammo: 6/8/10/12 (from 12)
- Damage 10 (from [2/4/6/8])
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Weakpoint Detector
- 7s CD (from 6)
- Damage Scaling 5/10/15/20 (from 3/6/9/12)
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Welding Torch
- 7/6/5/4s CD (from 6s flat)
- 8 Burn (from 4/6/8/10)
MAK ITEMS
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Bottled Lightning
- Deal [20/30/40/50] damage. (from [30/60/90/120])
- Burn [2/3/4/5]. (from [4/6/8/10])
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Fire Claw
- Starts at Silver-tier
- Burn [--/6/9/12] (from [3/6/9/12])
- This item has +Burn equal to [--/50/75/100]% of the Burn of your non-Fire Claw items. (from 100%)
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Magnus' Femur
- Renamed from Fossilized Femur
- Gains the Relic type
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Myrrh
- Gain [1/3/5/7] Regeneration for the fight. (From 4.)
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Palanquin
- Shiny Palanquin no longer doubles Crit Chance, which is on Deadly
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Pendulum
- Crit Chance bonus removed
- Updated enchantments to function the "When you use an adjacent item" paradigm
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Poppy Field
- Starts at Silver-tier (from Bronze)
- When you use a Weapon, Poison [--/4/5/6]. (from [3/4/5/6])
- Your Weapons have +damage equal to [--/50/75/100]% of the Poison on your enemy. (from 100%)
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Runic Double Bow
- Starts at Silver-tier
- Cooldown 8 (from 7)
- Crit Chance 0% (from 10%)
- Deal [--/25/35/45] damage (from [20/30/40/50])
- This deals double Crit Damage.
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Runic Great Axe
- Your Lifesteal weapons have +100% Crit Chance. (from Your Lifesteal Weapons have double Damage.)
OTHER ITEMS
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Cinders
- Starts at Bronze-tier
- When you sell this, your leftmost Burn item gains [1/2/3/4] Burn (from [--/1/2/3])
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Dragon Heart
- Fixed an issue where Burn items charged it twice
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Extract
- Starts at Bronze-tier
- When you sell this, your leftmost Poison item gains [1/2/3/4] Poison (from [--/1/2/3])
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Sharpening Stone
- Starts at Bronze-tier
- When you sell this, your leftmost Weapon item gains [5/10/15/20] Damage (from [--/5/10/15])
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Sunderer
- Damage 10/20/30/40 (from 5/10/20/40)
- Fixed an issue with several items' Deadly enchants
SKILLS
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First Strike
- Now gives 50/75% Crit Chance (up from 30/50)
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Improved Toxins
- Your Poison items have [1/2/3/4] Poison (from [2/4/6/8])
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Initial Dose
- Your leftmost Poison item has [2/4/6/8] Poison (from [3/6/9/12])
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Final Dose
- Your rightmost Poison item has [2/4/6/8] Poison (from [3/6/9/12])
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Fiery
- Your Burn items have [1/2/3/4] Burn (from [2/4/6/8])
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Immolating Spark
- Your leftmost Burn item has [2/4/6/8] Burn (from [3/6/9/12])
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Final Flame
- Your rightmost Burn item has [2/4/6/8] Burn (from [3/6/9/12])
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Searing Flames
- When one of your Burn items gains Haste, if it already has Haste, it gains [--/1/2/3] Burn for the fight.
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Streamline Weapon
- When one of your Weapons gains Haste, if it already has Haste, it gains [--/5/10/15] damage for the fight.